victinivcreate1
Banned via Warnings
What's Mewtwo's best approach option?
As a fairly defensive Mewtwo player, one of my weakpoints as a player was approaching the opponent when they got into the lead. My combo game is fine, its just getting that started thats the problem. Whats Mewtwo's most reliable/safest approach,, and if he doesn't have a safe approach, which one has the best chance of starting aerial juggles?
I have a feeling the answer is Telehovernair, but I tend to miss the nair input, like I'm pressing A during my Hover, but nothing is happening.
As a fairly defensive Mewtwo player, one of my weakpoints as a player was approaching the opponent when they got into the lead. My combo game is fine, its just getting that started thats the problem. Whats Mewtwo's most reliable/safest approach,, and if he doesn't have a safe approach, which one has the best chance of starting aerial juggles?
I have a feeling the answer is Telehovernair, but I tend to miss the nair input, like I'm pressing A during my Hover, but nothing is happening.