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Approaching with Fox?

EmpireCrusher203

Smash Apprentice
Joined
Dec 21, 2015
Messages
79
Location
Florida
3DS FC
3926-7161-9170
One of my major flaws with my Fox is that I just don't know how to approach my opponent. If I dash attack, they will shield ans punish me, while the same can be said about Nair and Bair. Can someone please help me?
 

ILOVESMASH

Smash Ace
Joined
Sep 12, 2014
Messages
590
NNID
Marioman123450
3DS FC
3368-1022-7382
What I usually do is camp lasers until the opponent approaches and capitalize on something they might do while trying to approach, rather than approaching myself. For example, if they try to jump above the laser, I dash attack their landing and get a ton of free damage. Usually, if i'm trying to approach with attacks, I use Perfect Pivot Up tilt, as it is relatively safe and has massive reward.
 

EmpireCrusher203

Smash Apprentice
Joined
Dec 21, 2015
Messages
79
Location
Florida
3DS FC
3926-7161-9170
I have issues doing perfect pivots, but thanks for the advice. I am a bit iffy with the lasers but I'll try
 

Justinian

Smash Apprentice
Joined
May 30, 2015
Messages
149
Location
Georgia
NNID
GenoAzelf
Yeah, I'm a fan of lasers in neutral. Not all the time, but using them landing out of an empty shop at range, perfect pivot back into double laser, and even a standing laser or two can be pretty nice since they do 2ish percent that you didn't have to work for.

Other than that,
- Shop bair should be a staple approach option for Fox. Super safe on shield, leads to strings at low %, edgeguards at mid %, and kills at high %.
-Fadeback or crossup nair is also pretty good cuz it's pretty safe and leads to combos at any percent, including into up smash at high %.
- If you condition them to shield when you jump using those two options, mix it up with a tomahawk grab.
- Dash pivot (hipcheck) ftilt is also AWESOME because it leads to soooo much different stuff. Dash attack, up tilt, up smash, itself... the possibilities are almost endless.
- Max spaced ftilt is pretty cool since it leads into tech chases past mid percents, and leads into a 50/50 between grab and dash attack at low-mid percents.
- Speaking of dash attack, don't ever use that joint as an approach. Leads to all Fox's important strings, but is pretty unsafe and can get predictable. Don't use it unless you have a read or a guaranteed punish.
- Perfect pivot up tilt is also nice past low low percents. Like ILOVESMASH said, pretty safe, leads to stuff at all percents.
- Shop side B is a pretty good mixup. It's really hard to punish on reaction, crosses the opponent up, and leads to aerials at a lot of percents (notably up air as a kill confirm).

That's all I've got right now, hope I could help! :]
 
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boneflesh

Smash Cadet
Joined
Aug 2, 2015
Messages
30
try spamming jabs/uptilts after bair or nair. they often beat shieldgrabs and backup your whiffed approaches. think of it like nair shine in melee
 
Last edited:

Rhus

We're going top speed!
Joined
May 17, 2014
Messages
529
Location
Canada, MB
Most of Fox's best options were covered by Justinian Justinian but I think pivots grabs from a full dash are very solid. Once out of the initial dash animation Fox's pivot grab makes him slide a fair distance, so it's pretty much completely safe even if you miss it. I like to use it when they start shielding my approaches consistently. Fox's dash is fast enough to move past their shield and pivot grab them.

Otherwise, spaced AC Bairs and Ftilts (pivot or not) work pretty well. Being behnd their shield is always good because they can't shield grab an attack from behind so keep that in mind when positioning against a shielding opponent.

Lastly, I don't approach very much haha. With a reflector and lasers, they aren't many characters that can feasibly force you to approach.
 

Legato

Smash Apprentice
Joined
Jan 1, 2015
Messages
111
Location
Belleville, Michigan
NNID
LLegato
Justinian has the basic approach options down, but I think the question you are really asking is "How do I approach Fox's neutral game."So here we go:

https://www.youtube.com/watch?v=pidjsmje4U8 I will refer to this as the "2GGT"
https://www.youtube.com/watch?v=9fj_kBCyDn8 I will refer to this as the "Abasaga"

The reason I have chosen the above two videos is because they demonstrate a lot of depth about Fox. Spacing with fox, really doesn't exist lol. He kind of just moves around an opponent's zoning options and spacing to get in and hit hard. He has quick frame data which allows him to move in, and thus stay in. The real emphasis for Fox is positioning. A Fox with positional awareness, is imo, the difference between a Fox with good movement, and a great Fox. First of all, especially with Fox, the time spent looking at your character in a match should pretty much be non-existant when in neutral game, because you should be looking at how far away you need to be for your opponent's hit boxes to barely miss you, thus allowing you to get in.

Positioning can pretty much be broken down into ranges. Far (basically a stage away), mid (half a stage away), and short (right next to your opponent). Good positioning is quite match up specific, so I'm going to talk about the two matches above briefly to give you an idea of how you should be approaching this when learning it. I will divide positioning for Fox into two general categories: aggressive positioning and passive positioning.

Aggressive positioning is what you see more in the Abasaga video. Larry Lurr positions himself at mid-range to close-range against Diddy nearly at all times. He also preferentially takes mid stage, with Diddy's back toward the ledge. So why space mid-range to close against a Diddy Kong? The reasoning is that Diddy Kong is slower than Fox. This means that you can react to him dashing toward you, faster than Diddy can react to Fox dashing toward him. This opens up Fox's options. When you go for a pivot grab, I highly doubt you will succeed in doing so by dashing across the stage and attempting it. If, instead, you dash to mid-range and space a back air to threaten them and slowly move in on their space, suddenly you will find that a pivot grab is a good possibility to land. If you approach the game with the binary thought that you are either approaching or not, then your gameplay will quickly become linear and translucent to your opponent. By staying rooted at midrange and constantly watching what your opponent is doing, then your viable approaches increase substantially. Now, when I'm talking about staying midrange, you'll notice that larry Lurr seldom maintains a particular position. He uses Fox's fast fall to do tomahawks and other options. Tomahawking with Fox allows you to bait out option and avoid hit boxes. I cannot tell you how many times I've avoided a Zero Suit samus by just jumping over a grab. The point is that Larry Lurr stays close to Diddy and threatens his space midrange, while moving in and out from Diddy's ranges with different options (the ones discussed above). This is aggressive spacing, since he is mostly threatening space.


Passive positioning is when you threaten midrange, but often retreat to far ranges for lasers. Your goal is to threaten the opponent's space to force defensive options and gain stage control, then utilizing that stage control for damage opportunities. For passive spacing to work, you usually need to first utilize aggressice positioning. The reason is because you even being near an opponent after successfully utilizing aggressive positioning will cause them to feel pressured by you even being near them.

A good example of using Fox's jump to move around your opponent is at 1:28 in the Abasaga video. Larry Lurr pressures Zero's shield, then does a short hop in rather than just dash grabbing, why? ZeRo likes 3 options more than any others with Diddy Kong. He likes rolling, spot dodging, and dtilt. At the range of Fox's jabs, dtilt definitely was a viable fast hitbox for ZeRo to utilize. So Larry Lurr did a tomahawk, which would allow him to jump over dtilt should ZeRo choose that option. What it also does is cause him to not commit. If ZeRo were to have rolled, he easily could have reacted by simply not committing to a grab. Also from ZeRo's initial position, a fair oos was less likely to be viable for ZeRo to do due to Larry Lurr's aggressive positioning all game. Look at this video to find those micro-exchanges, as they will make your Fox really good by understanding them.

There is one more question to answer: Why is such aggressive position near mandatory against a Diddy Kong? The reason is because of fricking banana. When Diddy has a banana in his hand, he has an instantaneous option oos that yields great punishes against Fox. The Fox:Diddy Mu when Diddy has a banana is without a doubt in favor of Diddy, so you want to stay close to Diddy so that you can always react to a banana toss. On the other hand, you do need to mix up into passive positioning occasionally so that you can bait your opponent into overcommitting while keeping your own neutral game unpredictable.

So, if you really take the time to understand "how" to position with fox, then his neutral game becomes astoundingly powerful. Now dash attacks will land, pivot grabs are viable, cross up nair is more viable, and bair to threaten space makes more sense to do.

Positioning with Fox requires you to really understand your reaction times well in order for you to utilize it to its fullest, so good luck. I hope this helped :)
 

G-Sword

Smash Journeyman
Joined
Jun 12, 2005
Messages
210
I'm glad that there are other foxes that know how good lasers can be, mixing it up between aggressive and passive. People in my state think fox is melee wavedash fox smh
 
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