Sometimes, I like to shoot a super missile, run behind it a little, and then jump so that I will land on or very close to the opponent. If they jump, then I can stuff them with nair (or ice fair). If they shield or attack the missile, then I have a mix-up on my landing:
- Aerial - I prefer dair since it's +1 on block and easy to combo off of on-hit, but nair and fair are both also decent choices as long as they're low enough.
- 'Tomahawk' - It's not a real empty hop into grab (unless you'd want to go for the super hard read), but it's basically empty hop into shield pressure. You land out of the opponent's grab range, but within your own jab/tilt range and prepare to pressure and/or stuff OoS options.
I like to do this a lot more against spacees, if I have room to shoot the missile safely, because they tend to try to shine projectiles back at me. However, shine reflection has 20 frames (IIRC) of induced lag, so it's a free attack. I very rarely miss punishes on predicted reflections when I preemptively jump like this.
I'm thinking at some point I should try mixing bomb pressure into this strategy.
Edit: Oh yeah, against spacees in particular, I mix up jumping and just running behind the missile. The thing is, if a spacee shines a missile back at Samus, she can just DA through it. The attacks clank and Samus' DA momentum is partially transferred to her, so it's another free in.