Sacredden
Smash Cadet
I was really hoping for something like better windbox, or less end lag on her ftilt and special moves, but playing I have not notice really any change to her...
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Her Up Smash still kills fairly easily at least.Some say her F-Smash may be better; I haven't noticed anything except a nerf to her U-Smash, which I'm pretty sure used to do 27 maximum damage but only does 22 now.
+ D-air is easier to spike
+? F-smash and d-smash have better range?
~ Shiny flashes (foot in d-air, staff in u-smash, foot in f-air, etc) are even shinier (graphical update)
Source: http://smashboards.com/threads/smash-update-is-out.399034/page-5- Palutena's grab got longer range
Nope! It’s always done 22% when fully charged. I have some of them memorized. The only thing that I did SORTA notice - not sure if it’s a placebo or sumfin’ - was that her dair is a bit easier to spike. Like @ Sacredden said. But I’m not sure... That’s practically it. I didn’t notice anything different. As far as the popular dtilt is sped up, I honestly couldn’t tell you if it’s faster or not. I always thought it was decently fast, but who knows. It may or may not be faster.Some say her F-Smash may be better; I haven't noticed anything except a nerf to her U-Smash, which I'm pretty sure used to do 27 maximum damage but only does 22 now.
Oh god yessssss. That was pretty annoying. I was testing out her forward smash, and I kinda wanna say it’s a tiny bit better when it comes to knockback and range... Just slightly.Her Forward Smash is definitely easier to land , but everything else seems the same. She no longer does that awkward wing hug where you smash but they are way too close... And the dtilt thing @ samster
It does seem a little bit nerfed, although I didn't keep raw data on it to know for sure. I think it kills on average about 6 or 8 percent later than before, but that might be me being pessimistic. Kills Mario at about 106 percent now on Omega Palutena's Temple, whereas before I thought it was around 100.Oh god yessssss. That was pretty annoying. I was testing out her forward smash, and I kinda wanna say it’s a tiny bit better when it comes to knockback and range... Just slightly.
I did discover a slight slight nerf though. Her autoreticle sometimes did 9% damage (it mostly did 8%) in the previous update, now it consistently does 8%.
Also, does anyone have any information about her u-air? Because it’s been bugging me, it’s such a good kill move and my brain isn’t sure if it’s nerfed or the same.
That’s what I’m saying, the fractional damage doesn’t seem to be the same as the previous update. The 9% happened a lot more frequently. I didn’t manage to get a single 9% while in training mode... So I’m left to guess it’s at a solid 2.666 instead of whatever it previously was. As far as the move being fresh, I also used AR many times in training mode before 1.0.6, and I frequently got 9%. I’m pretty certain.Auto Reticle does fractional damage. This is why you sometimes get 8 damage or 9 damage. It may round up to the next percent and depend on if the move is fresh or not.
There's no change to Auto Reticle (or anything from what I can tell)
Forward Smash has improves a lot in range, up close and far away, but lag still feels the same. Her down smash range increased slightly, but still is not impressive. Up Smash looks pretty untouched.Her grab does feel a bit better, like there's more range but I'm not too sure. All her tilts and jab are the same. Aerials the same. Not sure about her smash attacks either.
Lies mate, FSmash inner hitbox hits, no wing hugs....Just tested FSmash and Down Smash.
Range, Damage, Knockback, Windboxes....all the same.
That was probably it bc I have tried to punish a roll towards me (god knows why they are) and they would be standing in between the wings,but it seem to happen mainly when they were right in front of me.....What wing hugs / blind spot are you guys speaking of?
The only time I can think of that happened to me is if they were rolling into you and your hitbox doesn't come out early/late enough but your windbox still pushes them, in which case it's a timing issue and not a blind spot.
Cheers! That's good to know.Just tested FSmash and Down Smash.
Range, Damage, Knockback, Windboxes....all the same.
Tilts are NOT faster from what I've seen, unless d-tilt is by a very small amount; even that doesn't seem to be the case.I'm not by my 3DS or Wii U right now, but it seems these changes are mainly positive.
Can anyone confirm faster tilts?
Strange, I got back to it and I swear Utilt and Ftilt were slightly faster, but I may be wrong.Tilts are NOT faster from what I've seen, unless d-tilt is by a very small amount; even that doesn't seem to be the case.
I have not notice any change in that....Strange, I got back to it and I swear Utilt and Ftilt were slightly faster, but I may be wrong.
Nothing comes out faster. I literally had two setups right next to each other with a splitted input and the frames were identicalConsidering I just got done playing as Palutena in Smash 4 with a few people, I can attest that there are some definite changes.
For one I felt her up/down tilts and all her smash attacks came out faster. Considering there are countless of times where before the patch when I would try to use my smash attacks Palutena would usually do some extended animation before doing the attack and some extended animation when she finishes the attacks. Today the attacks came right in and right out, MILES faster than I felt before.
I also had an easier time spiking people with her down air unlike before the patch where I dreaded to even use her down air for anything. ALSO call me crazy, but I think the reflect comes out faster too, maybe by just a frame or two. I also did have an easier time grabbing people, and most of the time I could grab someone who was a bit farther than when I normally grab my opponents.
I DO hope the stuff I felt were not just lucky happenings and are actually legit because my favorite goddess NEEDED the buffs.
idk what to tell you man. visually wise all the moves haven't changed. going into shield after dtilt is just as fast as it was in 1.0.5. However I cannot debunk any hitbox related changes as I haven't probably tested for that and no longre have a 0.5 copyI havent tested that much... but what I found:
Her neutral B is different: Before it shot 4 projectiles each dealing 2 damage for a total of 8 damage. Not she just shoots 3 projectiles, each dealing 3 damage, for a total of 9 damage.
Her Down-Tilt has a much less ending lag, but its hit-box goes away earlyer, too.
Her standing grab improved: Before, when rolling behind someone who's rigt at the edge she couldn't grab that character. Now it is possible. Also the range has been improved a bit, I think.
And now the things I am not sure about:
To me her down-Smash seems to have a bigger hit box upwards.
The end-lag after the down-throw-animation seems to be a bit shorter for easyer follo-ups.
All her airial-moves seem to come out faster - about 1 or 2 frames @.@
(I read, what you wrote... but... it really seems to me like that oO )