HenryXLII
Smash Journeyman
Robin main since day one of Sm4sh, and I gotta say I am a little iffy on this version of Robin. Not in viability. Viability was never an issue for me, its how the character plays now. They have gotten major quality of life changes, but for everything positive they got it feels like they lost something. I don't like being negative on day one, but I got a semi decent sized list of complains.
-- Starting without Levin Sword is dumb. I was pretty neutral going into this change but I quickly realized it makes offensive play even less viable at the start of the match. Before I could chose if I wanted to apply a little pressure with levin aerials, or retreat into projectile camping. But now attacking my opponent directly at the beginning of the match is really unrewarding and risky. So I find I have to immediately run to projectile camping, which is terrible in some match ups. I am I used to defending myself without levin, but this feels about as bad as Rosalina starting without Luma.
-Archthunder feels really useless now, where before it was one of Robin's funnest tools. The damage is only decent and there are no follow ups possible. It does decent shield damage, but it really feels like a slightly better elthunder now, except it might be slower. Not sure.
-I have tried spiking with Elwind, but I have yet to see if it is actually possible. I felt it could be interesting with the new angles they gave it, and with how important edge guarding is in this game, it is a little disappointing if this utility is removed.
-I am having a ton of trouble getting Levin out, and this did not use to be a problem for me. Anyone have a work around for this? My C stick is on tilts so that I can use them out of dash more easily, and I think that is causing the problem. And how do I get the Levin out with short hop nair?
-Also Tomes got heavily nerfed! These things used to pack quite a punch, gave a shield break set up, and could net some nifty kills. Now they really are nothing special.
I really do appreciate the quality of life changes for our tactician, but the play style feels really different and on the surface not as interesting, especially because of how buffed Archfire got. (Making the turtle playstyle even stronger). So I am a little unsatisfied since Sm4ash Robin was about alternating between defense and offense. You play the character long enough, you come to grow really attached to these little details. I am sure I will come to appreciate new things with the character I simply have not discovered yet. I was just wondering if any other Robin mains are feeling this way, and ways around any issues you have found.
Happy Smashing!
-- Starting without Levin Sword is dumb. I was pretty neutral going into this change but I quickly realized it makes offensive play even less viable at the start of the match. Before I could chose if I wanted to apply a little pressure with levin aerials, or retreat into projectile camping. But now attacking my opponent directly at the beginning of the match is really unrewarding and risky. So I find I have to immediately run to projectile camping, which is terrible in some match ups. I am I used to defending myself without levin, but this feels about as bad as Rosalina starting without Luma.
-Archthunder feels really useless now, where before it was one of Robin's funnest tools. The damage is only decent and there are no follow ups possible. It does decent shield damage, but it really feels like a slightly better elthunder now, except it might be slower. Not sure.
-I have tried spiking with Elwind, but I have yet to see if it is actually possible. I felt it could be interesting with the new angles they gave it, and with how important edge guarding is in this game, it is a little disappointing if this utility is removed.
-I am having a ton of trouble getting Levin out, and this did not use to be a problem for me. Anyone have a work around for this? My C stick is on tilts so that I can use them out of dash more easily, and I think that is causing the problem. And how do I get the Levin out with short hop nair?
-Also Tomes got heavily nerfed! These things used to pack quite a punch, gave a shield break set up, and could net some nifty kills. Now they really are nothing special.
I really do appreciate the quality of life changes for our tactician, but the play style feels really different and on the surface not as interesting, especially because of how buffed Archfire got. (Making the turtle playstyle even stronger). So I am a little unsatisfied since Sm4ash Robin was about alternating between defense and offense. You play the character long enough, you come to grow really attached to these little details. I am sure I will come to appreciate new things with the character I simply have not discovered yet. I was just wondering if any other Robin mains are feeling this way, and ways around any issues you have found.
Happy Smashing!