This is all assuming a Popo grab to start, and can lead to regrabs, either on reaction, or by tech chase:
Popo pummel to Nana solo-squall, dthrow to Nana fair spike, Popo dthrow to Nana regrab, back throw to Nana short hop iceblock-reset (personal fav on spacies), dthrow to up tilt (possible to SDI or jump out), fthrow to Nana regrab (useful to push towards ledge), dthrow dair, etc.
Basically, instead of wobbling, I've found that 3-5 regrabs/chain grabs put my opponent at kill percent, towards the ledge for an edgeguard, or trains them to DI out, at which point you get an early fsmash kill.
It'll take more work than wobbling, because you have to mix it up to thwart DIing out and to force missed techs, but it's a lot of fun to use all their tools.