omniscience
Smash Rookie
Look closely, Luigi is sliding on his belly. That cant be a wave dash, if it is, then the character animation has changed from melee. In that case wave dashing was made as an official move in brawl.
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Well first off thats Mario in green. Second, he's not sliding on his belly. Its more like a baseball player style slide (like in SM64).Look closely, Luigi is sliding on his belly. That cant be a wave dash, if it is, then the character animation has changed from melee. In that case wave dashing was made as an official move in brawl.
My first post ever on these boards and I use it on a Wavedash thread. *sigh*Bumped for new relevancy:
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My thoughts exactly. The testers for Melee knew WDing was in the game, but they left it in because it added a dynamic element. While Nintendo does have an eye on casual players, they also know that competitive players ae some of the most hardcore fans of smash. My bet is that they will leave WDing in Brawl, but legitimize it which will not only close the gap between casual and competitive smash players, but also keep it a viable tourney standard game.Wavedashing is basically an abuse of the physics engine so they might have mada an "official" way to perform something the same as wavedashing, that would let the pros still use it but would be easier for newbs to learn
Of course the game won't be perfectly balanced. Does that mean they shouldn't even make an effort? Just because an unknown variable is always going to come up to tilt balance one way or another, that doesn't give the developers any excuse not to balance the best they can around KNOWN variables. Wavedashing is a known variable now. Why would they balance a game (even imperfectly) knowing PERFECTLY WELL that there is something in the game RIGHT NOW which will immediately disrupt that balance? It makes no sense to deliberately undermine your own work like that. Even if such a large cast can never be perfectly equal to one another, the developers are still obligated to try to balance them as best they can, and that entails balancing around every known factor.I don't completely agree with your reasoning, Wyvern. While fighting games in general, smash included, should of course work to keep the various characters on the same page, total balance is not only impossible, not probably not the true desire in a game like Smash. Whatever motivation to balance the characters in Brawl will be the same motivation that existed to balance the characters in Melee, and as we see, despite these efforts, some characters do shine out as "better" or "worse" in the grand scheme. Tiers developed.
The challenge to keep perfectly balanced players will be even greater in Brawl, which hosts a much larger cast than any of the prior games. Frankly, some characters simply WON'T be perfectly balanced. Some characters will be more gimmicky than others. The main focus of character design in these games was to preserve most of the elements of the characters from their previous games, with balance of course, always in mind. But why would developers sacrifice of the characters to meet a trivial and perfect balance?
Brawl simply has too many characters to achieve that perfect balance. They won't be in perfect balance, but the characters will, like melee, be different and unique enough to provide them all with adequate methods of being played well. They'll all be good, no one will outright blow, and there'll still be someone kicking *** with the generally-considered "bad" characters. Tiers will still develop.
Development on Melee was rushed, so they never had time to perfectly balance it. Do you think they made the game intending for there to be three or four "good" characters and a bunch of fodder for them to beat up? Do you think Sheik was supposed to be the good half of Zelda, and Zelda herself intended only to be used in handicap matches? Do you think they don't want to at least try to fix that for the next game, now that they're taking their time with development? If the possibility of imperfection made an effort not worthwhile, then why make Brawl at all? Something will make it imperfect, so why even try to make it good?I mean, continuing with your example, even a wavedashing Luigi in Melee doesn't get pushed into the upper tiers, with Fox. So where was the balance in your example in Melee? Shouldn't a wavedashing Luigi in Melee be better than Fox if all the characters were designed with complete equality in mind? The level of balance you seem convinced of won't be present, it just isn't feasible with the amount of characters Brawl will have. All of the characters will be good, but some will have an edge over others, based on speed and general maneuverability. Some will still be low tier.
Like I said before Marth has one of the best Wavedashes in the game. If melee didn't have WD'ing then he'd still be broken. If Bowser had Luigi's WD, guess what? He'd still suck, not as much as before, but he's still bottom tier (and below Ness, mabye still below Kirby...).And my point is that a good WD does not make a character broken. Take Marth for example. He's broken because he has powerful attacks with disjointed hitboxes, a pretty good recovery, has the longest grab range in the game (besides Link and Samus but that's cause they're different), is extremely fast and has excellent combos. He's not broken because he has a good WD. Fox has a decent WD that allows him to infinite combo, but he would still be the best character in the game without it.
This is me taking an example of two chars with similar WD's but on opposite sides of the tier list. Zelda's WD is more helpful to her when she doesn't have as many useful strats as Sheik. Make Zelda as good as Sheik and all of the sudden her WD isn't as helpful as it was anymore. If the game designers made a balanced game, they wouldn't have to worry about a one character being broken because of their good WD. All WD does is compensate characters with bad moves with better alternatives. It gives good characters a few more alternatives in their strategy. That doesn't make the already good characters more broken because they already had more options than the worse characters. A character is far less affected by their WD than how their wavedash is affected by them.What WD does is allow lower tiered characters make up for their lack of good strategies. Compare Sheik with Zelda. Sheik doesn't need to sweetspot her arials as much as Zelda and she's not as slow as Zelda. Zelda uses her WD for spacing and speed. Sheik either already has speed, and doesn't really need that much help spacing her arials. If they compensated for Zelda without factoring WD then they would just have Zelda not need to sweetspot her fair/bair, make her speedy, and give her more useable moves (WTF at uair). Now WD is as helpful to Zelda as it is to Shiek.
Imagine Bowser with Luigi's WD again. Still trash. Imagine Fox with Luigi's WD, still broken (and it would actually be harder to do shine combos with...). Now imagine IC's with Falcon's WD. Ok yeah now they're slow, but they're still definetely good characters (they would definetely hold their place in the tiers). They still have Desynchs and their broken grabs. Now give IC's Ness' grab range. Now they're insta low tier. Now give Ness Fox's grab range. Now Ness is mid tier at least.If they wanted to "balance" bad characters then they would give them better Wavedashes. It doesn't matter that much though, they're still crap.
^^^^^^^I think I've posted this several times... except the Zelda Sheik comparison, but I thought that was implyed when I said WD wasn't broken and lower tiers rely more on it to make up for their flaws....
This is what I don't understand. Why is it the best that wavedashing is removed?For the good of the game it's best if wavedashing is removed
See this? This is you not answering or acknowledging my question, AGAIN. Does it sound like I am being rhetorical to you? Does it seem like a trick question? I am not getting this.[Thesage totally not acknowledging my question.]
I argue because I hate the attitude and reasoning behind wavedash hate.I'm just going to jump in for a quick question.
Just wondering, are you guys arguing for the sake of arguing or does the recent "evidence" (I use that term loosely, don't know what you guys call evidence) not convince you?
Only reason why I'm asking this is because I want to know if I should expect more Wd debating even after it is taken out of brawl or is it only still going on because some people don't believe yet. Not trying to offend anyone ( I know how touchy WD threads are) but you know, just asking.
LOL, I thought this was serious until the last line good job sir.Sage has been arguing to see himself post, talking in circles and the like. I'm glad WD prolly isn't in, he's right in saying WD doesn't break a character, it just helps. Marth is broken because of stats, mewtwo sucks because of stats, guess why bowser and pichu suck? If wavedashing is in, and all the chars were still in, suck characters would need an awesome wavedash to compensate. Case in point mewtwo, I've seen some toruney mewtwos that only win here and there cause of his great wavedash, without it, he would get 4-5 stocked every time, bowser has really similar stats as mewtwo except better weight and power... why isn't he tourney playable? Crap wavedash. Because of this, I'm glad it's out, so characters can be balance ON THEIR EFFING STATS AND MOVES SPECIFIC TO THEM.... not a set of universal techs.
I'm not just doing this to prove a point to thesage. I genuinely want to understand the pro-Melee's-wavedash stance. Way too many intelligent people hold that position for it to be as obviously logically inconsistent as it appears to me. By asking questions like this, I expect to figure out what the conservitive wavedashers value in this game, and what they are willing to sacrifice to achieve that. I want to know what it is that makes the possibility of wavedashing being completely unchanged seem rational to them. There may very well be some angle that I'm not seeing, but I can't tell if the opposing side in the debate doesn't even try.Wyvern man, maybe you should let it go? All this probably won't matter come tomorrow ^.^
Wavedashing is a useful tech that is good for everyone in the game and it has many different uses. The stuff it accomplishes makes it easier for everyone to use so unlike popular believe, makes competitive smashing easier. It brings more variety in the game due to what it can be used for and thus allows for more tatics which equals more depth. Also, it gives characters who are slow and have low traction to have a chance to compete with characters that have decent traction and speed.I'm not just doing this to prove a point to thesage. I genuinely want to understand the pro-Melee's-wavedash stance. Way too many intelligent people hold that position for it to be as obviously logically inconsistent as it appears to me. By asking questions like this, I expect to figure out what the conservitive wavedashers value in this game, and what they are willing to sacrifice to achieve that. I want to know what it is that makes the possibility of wavedashing being completely unchanged seem rational to them. There may very well be some angle that I'm not seeing, but I can't tell if the opposing side in the debate doesn't even try.
You're question is: Should brawl programmers factor in WD'ing when they're balancing characters?I'm not just doing this to prove a point to thesage. I genuinely want to understand the pro-Melee's-wavedash stance. Way too many intelligent people hold that position for it to be as obviously logically inconsistent as it appears to me. By asking questions like this, I expect to figure out what the conservitive wavedashers value in this game, and what they are willing to sacrifice to achieve that. I want to know what it is that makes the possibility of wavedashing being completely unchanged seem rational to them. There may very well be some angle that I'm not seeing, but I can't tell if the opposing side in the debate doesn't even try.
You're question is: Should brawl programmers factor in WD'ing when they're balancing characters?
My answer is: No, it doesn't have enough brokeness to become a factor in how good the character is. I tired to explain that in my enitre post.
Will WD'ing be in? Mabye. Will it be changed? Yes.
My post was trying to explain how if characters are changed (like they are in brawl) how much more (or less) they would have to rely on WD'ing. Do you think Luigi would need to rely on his long WD if he was the fastest character in melee?
So what if both players are equal smash players and know how to wavedash? The character with decent traction and speed has the obvious advantage. He still has more speed. If one player was better/worse than the other and, here it comes, every player played each character equally and without bias, then I could say that keeping wavedashing doesn't matter.Also, it gives characters who are slow and have low traction to have a chance to compete with characters that have decent traction and speed.
If a non-wavedashing Luigi performs at equal capacity to a non-wavedashing Bowser (which, ideally, he should, if the developers balance in a non-wavedashing environment), then HOW is a wavedashing Luigi not going to be obviously more powerful that a wavedashing Bowser? Or do you just care about wavedashing on the professional level more than you care about character balance on a professional level? (I'm not being facetious there, I'm genuinely curious.)You're question is: Should brawl programmers factor in WD'ing when they're balancing characters?
My answer is: No, it doesn't have enough brokeness to become a factor in how good the character is. I tired to explain that in my enitre post.
Will WD'ing be in? Mabye. Will it be changed? Yes.
My post was trying to explain how if characters are changed (like they are in brawl) how much more (or less) they would have to rely on WD'ing. Do you think Luigi would need to rely on his long WD if he was the fastest character in melee?
So you are saying that you should make the character with superior stats more superior? So you support God Tier characters that have the better stats to be alot better than everyone else because the creators didn't know what they were doing? You must play Sheik no lie. You do not support balance at all? StrangeNES n00b, when you say:
So what if both players are equal smash players and know how to wavedash? The character with decent traction and speed has the obvious advantage. He still has more speed. If one player was better/worse than the other and, here it comes, every player played each character equally and without bias, then I could say that keeping wavedashing doesn't matter.
However, it seems that many player migrate to the same four or five characters that, basically, make it easier to win. Wavedashing, of course, would go into this decision. As I said before, or at least I think I did, if a developer was to try and balance Brawl with this reasoning, he would make every character have the same speed/trajectory in order to make it fair for everyone; ultimately damaging the creative process.