The Hypnotist
Smash Lord
Just a bunch of reasons why I think wavedashing will be in Brawl, I would find it virtually impossible to seriously refute all of my points... Where should I start?
1. First there's this... I think MOST of us here can agree that this is wavelanding or at least some type of sliding. Physics similar to wavedashing. This is almost a dead give away.
2. Then there's the pictures of the air dodging. We've nearly
all seen them. We all know that wavedashing is essentially a air dodge into the ground. Without WDing we'd fall through the stage. Now if there was no wavedashing then Crouch Canceling would be BROKEN. Imagine not moving while crounching if you're hit. Here are a few examples.
3. Wavedasing was in Melee and was not taken out. Now even if you don't think this I'm sure you know wavedashing is the PAL version. There's clearly a reason they removed/reduced things in PAL version such as chain throwing but didn't change the wavedash at all.
4. They would have to change the physics engine which (along time ago) they said they wouldn't, this would take longer rather than just leaving it in.
5. More over, Nintendo knows that there are thousands of fans that love to wavedash and Nintendo does not want to disappoint them. Seriously what does removing wavedashing even accomplish? Nintendo have watch professional players play Smash and they find the metagame very interesting, including wavedashing. Would they really want to remove something interesting?
Name a good reason for NINTENDO to remove wavedashing? If your going to say because it's cheap, please explain how it's cheap.
Let the discussion begin (again). Please keep criticizing to a minimum, does it really get anything acomplished.
1. First there's this... I think MOST of us here can agree that this is wavelanding or at least some type of sliding. Physics similar to wavedashing. This is almost a dead give away.

2. Then there's the pictures of the air dodging. We've nearly
all seen them. We all know that wavedashing is essentially a air dodge into the ground. Without WDing we'd fall through the stage. Now if there was no wavedashing then Crouch Canceling would be BROKEN. Imagine not moving while crounching if you're hit. Here are a few examples.


3. Wavedasing was in Melee and was not taken out. Now even if you don't think this I'm sure you know wavedashing is the PAL version. There's clearly a reason they removed/reduced things in PAL version such as chain throwing but didn't change the wavedash at all.
4. They would have to change the physics engine which (along time ago) they said they wouldn't, this would take longer rather than just leaving it in.
5. More over, Nintendo knows that there are thousands of fans that love to wavedash and Nintendo does not want to disappoint them. Seriously what does removing wavedashing even accomplish? Nintendo have watch professional players play Smash and they find the metagame very interesting, including wavedashing. Would they really want to remove something interesting?
Name a good reason for NINTENDO to remove wavedashing? If your going to say because it's cheap, please explain how it's cheap.
Let the discussion begin (again). Please keep criticizing to a minimum, does it really get anything acomplished.