Flurb18
Smash Cadet
I've been prowling the forums and I cannot find a thread that summarizes what we know about animation files & swapping (organization is good people), so I thought I would start one. If anyone has any resources on animation / related, please link them in responses to this thread. I have some threads but the understanding is limited from what I've seen. The end goals are to 1) swap animations between characters, 2) understand the animation file format, and 3) create custom animations.
phish-it's guide to animation and subaction swapping
SuperSmashNoob's method of brute forcing animation (tedious)
The Move-swap code (not quite "real" animation swapping, but its a start)
Please post ANY knowledge you have on this topic! Animation files are stored in Pl**AJ.dat where ** is the character code. There's also Pl**DViWaitAJ.dat... the only reason I have to suspect this has to do with animation is the AJ. Does anyone know what this is?
phish-it's guide to animation and subaction swapping
SuperSmashNoob's method of brute forcing animation (tedious)
The Move-swap code (not quite "real" animation swapping, but its a start)
Please post ANY knowledge you have on this topic! Animation files are stored in Pl**AJ.dat where ** is the character code. There's also Pl**DViWaitAJ.dat... the only reason I have to suspect this has to do with animation is the AJ. Does anyone know what this is?
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