Ouendanation
Smash Ace
I just had a great idea about character selection, and I don't think it would be too much trouble for the developers to do this.
I thought that since a lot of the enemies in the Subspace Emissary have a moveset, it shouldn't be completely impossible for such a massive team to assign those to buttons and turn them into characters. Anyway, here's my idea: a rotating character selection screen.
For instance, in Melee, you could tilt the screen with the C-Stick. This idea uses that as a base. When you press a direction on whatever you have taunts set to, the character selection screen could rotate and there could be 2 screens. One for heroes, and one for villians. I'm aware that some bosses are too massive to be playable, but that wouldn't be a problem. They could just scale them down a bit and make them a little weaker. Even if subspace enemies couldn't be playable, it would still work good with normal enemies, like Bowser, Mewtwo, etc as long as sakurai addsw more villians.
Sorry if this is the wrong forum, mods.
(By the way, please don't flame.)
I thought that since a lot of the enemies in the Subspace Emissary have a moveset, it shouldn't be completely impossible for such a massive team to assign those to buttons and turn them into characters. Anyway, here's my idea: a rotating character selection screen.
For instance, in Melee, you could tilt the screen with the C-Stick. This idea uses that as a base. When you press a direction on whatever you have taunts set to, the character selection screen could rotate and there could be 2 screens. One for heroes, and one for villians. I'm aware that some bosses are too massive to be playable, but that wouldn't be a problem. They could just scale them down a bit and make them a little weaker. Even if subspace enemies couldn't be playable, it would still work good with normal enemies, like Bowser, Mewtwo, etc as long as sakurai addsw more villians.
Sorry if this is the wrong forum, mods.
(By the way, please don't flame.)