Luigifan18
Smash Master
- Joined
- Feb 19, 2015
- Messages
- 3,134
- Switch FC
- SW-5577-0969-0868
In the 2D Castlevania games, Holy Water has come in two varieties. Prior to Harmony of Dissonance (at the latest), Holy Water's flame stayed where it landed, burning slow enemies repeatedly. Since then, the flame has lurched across the ground, burning rows of enemies. It bugs me that Smash Ultimate only utilizes the former when it has two Castlevania fighters in it — and Richter has always used the mobile flame version. Both varieties have their strong points; the stationary variant tends to score more hits, and the mobile variant reaches farther. Am I the only one who wishes Richter's Holy Water behaved more like it does in more recent Castlevania titles? Simon can keep the stationary version, as it represents the earlier games.
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