bubbaking
Smash Hero
So, I just started this thread to bring about discussion as to what Samus can do to Spacees specifically, and fast fallers in general, off of a grab. Personally, I don't know much. All I usually do is uthrow>nair or dthrow>wd>dsmash. I'm hoping the info provided in future posts also pertains to C.Falcon.
Edit: So here is what we've managed to come up with so far though our collaborative efforts:
uthrow>nair>followup (especially on Falcon)
dthrow>wd>dsmash/dtilt (might be reliant on tech chase, works best around mid %'s on fast fallers)
uthrow>dair (tech chase on platforms)
uthrow>fair>followup (probably on platforms)
uthrow>dash attack>followup (dash attack)
uthrow>charged shot (might require jump)
dthrow>charged shot (except for techs towards Samus)[guaranteed on non-fast fallers at mid to high %'s]
uthrow>dair>FF uair juggle>grab>uthrow>FF uair>jab (only on Falcon)
uthrow>dair>bomb>dair>regrab>uthrow>charged shot (must reset to work)
uthrow>dair>bomb>waveland>utilt>followup (style points, must reset to work)
uthrow>bomb>nair (bomb below opponent, any bomb hit should link into nair at all %'s)
uthrow>bair (sweetspot if possible)
dthrow>nair/bair (floaty chars at most %'s, Jiggs at all %'s, Roy at high %'s, lolz?)
Optimal percents at which these combos work best would be nice. As you may have noticed, some of the later longer combos are actually compositions based on the earlier basic combos. Feedback is appreciated! Let's continue this discussion so that we may bring Samus to new heights! ^_^
Edit: So here is what we've managed to come up with so far though our collaborative efforts:
uthrow>nair>followup (especially on Falcon)
dthrow>wd>dsmash/dtilt (might be reliant on tech chase, works best around mid %'s on fast fallers)
uthrow>dair (tech chase on platforms)
uthrow>fair>followup (probably on platforms)
uthrow>dash attack>followup (dash attack)
uthrow>charged shot (might require jump)
dthrow>charged shot (except for techs towards Samus)[guaranteed on non-fast fallers at mid to high %'s]
uthrow>dair>FF uair juggle>grab>uthrow>FF uair>jab (only on Falcon)
uthrow>dair>bomb>dair>regrab>uthrow>charged shot (must reset to work)
uthrow>dair>bomb>waveland>utilt>followup (style points, must reset to work)
uthrow>bomb>nair (bomb below opponent, any bomb hit should link into nair at all %'s)
uthrow>bair (sweetspot if possible)
dthrow>nair/bair (floaty chars at most %'s, Jiggs at all %'s, Roy at high %'s, lolz?)
Optimal percents at which these combos work best would be nice. As you may have noticed, some of the later longer combos are actually compositions based on the earlier basic combos. Feedback is appreciated! Let's continue this discussion so that we may bring Samus to new heights! ^_^