NibbyNibbyNub
Smash Rookie
All %s on charged projectile moves is an estimation. If I am wrong about any of these and/or missed a move (s)he can duck under, please let me know!
Take not, this does NOT account for the idle crouch animation when (s)he starts doing pushups.
Mario -
Luigi -
Peach -
Bowser -
Yoshi -
Bowser Jr. -
Wario -
Donkey Kong -
Diddy Kong -
Game & Watch -
Little Mac -
Link -
Zelda -
Sheik -
Ganondorf -
Toon Link -
Samus -
Zero Suit Samus -
Pit -
Palutena -
Marth -
Ike -
Robin -
Kirby -
King Dedede -
Meta Knight -
Fox -
Falco -
Pikachu -
Lucario -
Greninja -
R.O.B. -
Ness -
Captain Falcon -
Villager -
Olimar -
Wii Fit Trainer -
Shulk -
Dr. Mario -
Dark Pit -
Lucina -
Pac-Man -
Mega Man -
Sonic -
Mewtwo -
Lucas -
Roy -
Ryu -
Cloud -
Corrin -
Bayonetta -
Mii Brawler -
Mii Gunner -
Mii Swordsman -
Take not, this does NOT account for the idle crouch animation when (s)he starts doing pushups.
Mario -
- Neutral-B
- Can bounce over
- Up-smash
- Front side
- F-smash
- Upward angle
- F-tilt
- Upward angle
- Up-tilt
- Back side
- Up-air
Luigi -
- Neutral-B
- Side-B
- Medium range uncharged
- Fully charged
- Medium range uncharged
- F-smash
- Upward angle
- F-tilt
- Upward angle
- Up-air
Peach -
- Up-tilt
- Jab
- Up-smash
- Grab
- Standing
- Dash
- Pivot
- Standing
- Side-B
- Close range
- Down-B
- Thrown at close range
- D-air
- Float at waist level
- Up-air
- Fastfall
- Float
- Fastfall
- N-air
- Fastfall
- Float
- Fastfall
- B-air
- Float
Bowser -
- F-tilt
- Upward angle
- Up-air
Yoshi -
- Up-tilt
- F-tilt
- Upward angle
- Down-B
- Stars from aftershock
- Up-smash
- Very close range
- Backside
- Very close range
- Up-B
- Close range
- Rest is dependent on trajectory
- Close range
- Up-air
- Up-tilt
- Up-smash
- F-smash
- Upward angle
- Middle angle
- Upward angle
- Jab
- Grab
- Dash
- Pivot
- Dash
- Up-air
- F-air
- N-air
- B-air
- Luma
- Neutral-B
- Up-tilt
- F-smash
- Upward angle
- Middle angle
- Upward angle
- Up-air
- Jab
- All hits, unless Rosa crouches just before
- Neutral-B
Bowser Jr. -
- Neutral-B
- Fully charged
- No charge medium range
- Fully charged
- Down-B
- Thrown at close range
- Up-tilt
- Up-smash
- Up-air
Wario -
- Up-smash
- F-tilt
- Upward angle
- Up-air
Donkey Kong -
- F-tilt
- Upward angle
- Middle angle
- Upward angle
- Up-tilt
- Front side
- Up-smash
- Neutral-B
- Very close range
- Up-air
- B-air
- N-air
Diddy Kong -
- Up-tilt
- Up-smash
- Neutral-B
- Close range no charge
- Medium range medium charge
- Close range no charge
- Side-B
- Close range
- Medium range no kick
- Close range
- Down-B
- Thrown at close range
- Up-air
Game & Watch -
- Up-tilt
- Up-smash
- Side-B
- Neutral-B
- Majority at close range
- Some at medium
- Majority at close range
- Up-air
Little Mac -
- F-smash
- Upward angle
- Middle angle
- Upward angle
- F-tilt
- Neutral-B
- Side-B
- Must be close to ground
- Grab
- Standing
- Dash
- Pivot
- Standing
- Jab
- 1, 2, and 3.
- Up-air
- F-air
- B-air
Link -
- Side-B
- All angles except a jump into a downward throw, end of hurtbox on way out
- Up-tilt
- Front side
- Back side
- Unless very close
- Front side
- Down-B
- Thrown at close range
- Neutral-B
- Full charge
- Medium charge medium range
- No charge close range
- Full charge
- Up-B
- Backside
- Grab
- Standing
- Unless very close
- Dash grab
- Unless very close
- Pivot grab
- Standing
- Z-air
- Up-air
- N-air
- F-air
- B-air
Zelda -
- F-tilt
- Upward angle
- Middle angle
- Upward angle
- Up-tilt
- Up-smash
- Grab
- Standing
- Dash
- Pivot
- Standing
- Jab
- Dash attack
- Down-B
- No charge
- 25% charge semi-close range
- No charge
- Up-air
- N-air
Sheik -
- Jab
- 1
- F-smash
- Neutral-B
- Up-air
- N-air
Ganondorf -
- Down-B
- F-tilt
- Jab
- F-smash
- Upward angle
- Middle angle
- Upward angle
- D-smash
- Neutral-B
- Grab
- Standing
- Dash
- Pivot
- Standing
- Up-air
- Front side
- Back side hits at very end
- Front side
- B-air
- N-air
Toon Link -
- Neutral-B
- Full charge
- Medium charge medium range
- No charge close range
- Full charge
- Down-B
- Thrown at close range
- Side-B
- Semi-close range thrown upwards
- Grab
- Standing
- Dash
- Unless very close
- Pivot
- Standing
- Up-air
Samus -
- Neutral-B
- 0%-~75% charge
- Side-B
- Super missile
- F-smash
- Upper angle
- Middle angle
- Upper angle
- F-tilt
- Upward angle
- Middle angle
- Upward angle
- Up-smash
- Jab
- 1
- Grab
- Pivot
- Z-air
- Up-air
- N-air
- F-air
Zero Suit Samus -
- Up-B
- Side-B
- Unless at max range
- Neutral-B
- Jab
- Up-tilt
- F-tilt
- Upward angle
- Middle angle
- Upward angle
- F-smash
- Dash attack
- Grab
- Standing
- Dash
- Pivot
- Standing
- Up-air
- Z-air
- N-air
- F-air
- B-air
Pit -
- Neutral-B
- Depending on trajectory
- Up-smash
- Up-tilt
- Back side
- Grab
- Standing
- Dash
- Pivot
- Standing
- Up-air
Palutena -
- Up-tilt
- Jab
- 1
- Unless very close
- 1
- F-smash
- Windbox pushes
- Grab
- Dash
- Pivot
- Dash
- Dash attack
- Up-air
- N-air
Marth -
- Jab
- Up-tilt
- Grab
- Standing
- Dash
- Pivot
- Standing
- Neutral-B
- Up-air
- N-air
Ike -
- F-tilt
- Upward angle
- Middle angle
- Upward angle
- Jab
- 1
- Grab
- Standing
- Dash
- Pivot
- Standing
- Up-air
Robin -
- Books/Levin Sword
- When thrown at close-medium range
- Neutral-B
- Thunder
- Elthunder
- Arcthunder
- Thoron
- Thunder
- F-tilt
- F-smash
- Up-tilt
- Up-smash
- Grab
- Standing
- Unless very close
- Pivot
- Standing
- Up-smash
- Down-B
- Except for shortest Gunman
- Side-B
- Close range
- Neutral-B
- Completely dependant on trajectory
- F-tilt
- Upward angle
- Middle angle
- Upward angle
- Up-tilt
- F-air
- Up-air
- B-air
Kirby -
- F-tilt
- Upward angle
- Up-tilt
- Front side
- Up-smash
- Back side
- Up-air
King Dedede -
- Up-tilt
- Up-smash
- Front side
- Side-B
- Semi-close range, angled straight forward
- Up-air
Meta Knight -
- Up-tilt
- Up-smash
- Grab
- Dash
- Pivot
- Dash
- Up-air
Fox -
- Neutral-B
- Side-B
- In the air after jumping. Must be on stage, not from ledge.
- Up-tilt
- Front side
- F-tilt
- Upward angle
- Middle angle
- Upward angle
- Grab
- Dash
- Jab
- 1
- Up-air
- F-air
- B-air
Falco -
- Neutral-B
- Side-B
- In the air after jumping. Must be on stage, not from ledge.
- F-tilt
- Upward angle
- Middle angle
- Upward angle
- Down-B
- Up-smash
- Back side
- Up-tilt
- Back side
- Grab
- Pivot
- Up-air
- N-air
- B-air
Pikachu -
- Side-B
- No charge, close range
- Full charge
- Medium charge, long range
- No charge, close range
- F-tilt (upper angle)
- Up-smash
- Back side
- Up-air
- Up-tilt
- Up-smash
- Back side
- F-tilt
- Upward angle
- Sweetspot only
- Upward angle
- Side-B
- Very close range
- Long range
- Very close range
- Up-air
Lucario -
- Neutral-B
- Charge hitbox
- No aura, up to 99% charged
- 50% aura, 90% charged
- 75% aura, 75% charged
- 100% aura, 50% charged
- 125% aura, 50% charged
- 150% aura, 50% charged
- 175% aura, 25% charged
- 200% aura, 25% charged
- No aura, up to 99% charged
- No charge, but movement is unpredictable
- Charge hitbox
- Side-B
- Medium range
- Up-tilt
- Up-smash
- Grab
- Standing
- Dash
- Pivot
- Standing
- Up-air
- D-air
- Chest level
- F-air
- B-air
- Up-tilt
- Front side
- Up-smash
- Back side
- U-air
Greninja -
- Up-tilt
- F-tilt
- Upward angle
- Up-smash
- Grab
- Pivot
- Up-air
- B-air
R.O.B. -
- Neutral-B
- Full charge
- Upward angle
- Downward angle at medium range
- Bounces over
- Upward angle
- Low charge
- Upward angle
- Middle angle
- Downward angle at semi-close range
- Bounces over
- Upward angle
- Full charge
- F-tilt
- Upward angle
- Middle angle
- Upward angle
- F-smash
- Upward angle
- Middle angle
- Upward angle
- Up-tilt
- Jab
- Down-B
- Very close range
- Thrown forward from close to far range
- Very close range
- Side-B
- No movement
- Grab
- Standing
- Dash
- Pivot
- Standing
- Up-air
Ness -
- Up-tilt
- Up-B
- Completely dependant on trajectory
Captain Falcon -
- F-tilt
- Upward angle
- Middle angle
- Upward angle
- F-smash
- Upward angle
- Middle angle
- Upward angle
- D-smash
- Neutral-B
- Side-B
- Max range of move
- Grab
- Standing
- Dash
- Pivot
- Standing
- Dash Attack
- Jab
- All hits
- Up-air
- N-air
- F-air
- Sweetspot
Villager -
- Up-tilt
- Up-air
- B-air
- F-air
Olimar -
- Up-tilt
- F-smash
- White Pikmin
- Unless close
- White Pikmin
- Up-air
Wii Fit Trainer -
- Neutral-B
- F-tilt
- Jab
- 1 and 2
- Front side
- 1 and 2
- Up-tilt
- Up-smash
- F-smash
- Side-B
- Dependant on trajectory
- Grab
- Standing
- Dash
- Pivot
- Standing
- Up-B
- Up-air
- N-air
- F-air
Shulk -
- Up-tilt
- Back side
- F-smash
- Upper angle
- Middle angle
- Second hit
- Upper angle
- F-tilt
- Grab
- Standing
- Dash
- Pivot
- Standing
- Jab
- 1 and 2
- Dash attack
Dr. Mario -
- Neutral-B
- Can bounce over
- Upsmash
- Front side
- Fsmash
- Upward angle
- F-tilt
- Upward angle
- Up-tilt
- Back side
- Up-air
Dark Pit -
- Neutral-B (depending on trajectory)
- Up-smash
- Up-tilt
- Back side
- Grab
- Standing
- Dash
- Pivot
- Standing
- Up-air
Lucina -
- Jab
- Up-tilt
- Neutral-B
- Grab
- Standing
- Dash
- Pivot
- Standing
- Up-air
- N-air
Pac-Man -
- Neutral-B
- Melon
- F-tilt
- Upward angle
- Up-tilt
- Up-smash
- Up-B
Mega Man -
- F-smash
- Uncharged
- Jab
- F-tilt
- Side-B
- Neutral-B
- Dependant on trajectory
- Up-air
- N-air
- B-air
Sonic -
- Up-air
Mewtwo -
- Neutral-B -
- Due to erratic movement, can be ducked at any charge but can be hit at any charge.
- Down-B
- Up-smash
- Dash attack
- Grab
- Standing
- Dash
- Pivot
- Standing
- F-smash
- Up-air
Lucas -
- Up-B
- Completely dependant on trajectory
- F-tilt
- Upward angle
- Up-air
Roy -
- Up-smash
- Up-tilt
- Grab
- Standing
- Dash
- Pivot
- Standing
- Up-air
- N-air
Ryu -
- Side-B
- Special input
- Normal input
- Special input
- Neutral-B
- Special input
- Normal input
- Special input
- Up-B
- Special input
- Normal input
- Special input
- Down-B
- Up-tilt
- Tapped
- Held
- Tapped
- Jab
- Tapped
- Held
- Tapped
- F-tilt
- Tapped
- F-smash
- Grab
- Standing
- Dash
- Pivot
- Standing
- Dash attack
- Up-air
- B-air
Cloud -
- Jab
- Up-tilt
- Up-smash
- Back side
- Up-air
Corrin -
- Up-tilt
- F-smash
- Upward angle
- Middle angle
- Upward angle
- Up-smash
- Neutral-B
- Uncharged to 75%
- D-smash
- Side-B
- Only if it is NOT instant
- Grab
- Standing
- Dash attack
Bayonetta -
- Jab
- 1
- Hit
- Bullet arts
- Hit
- 2
- Bullet arts
- 3
- Bullet arts
- 4
- Bullet arts
- 1
- Dash attack
- Hit
- Bullet arts
- Hit
- Neutral-B
- F-tilt
- 1
- Bullet arts
- 2
- Hit
- Bullet arts
- Hit
- 1
- Side-B
- Aerial
- F-smash
- Very close range
- Bullet arts
- Very close range
- Up-smash
- Bullet arts
- N-air
- Holding
- B-air
- Fastfall
- Bullet arts
- Fastfall
- F-air
- 1
- Fastfall
- Bullet arts
- Fastfall
- 2
- Fastfall
- Bullet arts
- Fastfall
- 3
- Fastfall
- 1
Mii Brawler -
- Up-smash
- Neutral-B 1
- Close range
- F-tilt
- Upward angle
- Down-B 2
- Must be VERY close to ground to hit
- Down-B 3
- Except last hit
- Aerial
- Chest high in the air
- Except last hit
- Side-B 2
- Medium range fully charged
- Close range uncharged
- Medium range fully charged
- Up-B 3
- Back side
- Up-air
- F-air
- B-air
Mii Gunner -
- Up-smash
- F-smash
- Except last hit
- Side-B 1
- Very close range
- Side-B 2
- Super missile
- Neutral-B 1
- Uncharged
- Neutral-B 2
- Neutral-B 3
- Very close range
- Fully charged close range to long range
- Very close range
- Up-air
Mii Swordsman -
- Up-smash
- Back side
- Side-B 1
- Semi close range uncharged
- Medium range charged
- Semi close range uncharged
- Up-air
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