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All moves Wii Fit Trainer can duck under (Updated)

NibbyNibbyNub

Smash Rookie
Joined
Apr 8, 2015
Messages
3
Location
Williamstown, MA
NNID
NibbyNibbyNub
All %s on charged projectile moves is an estimation. If I am wrong about any of these and/or missed a move (s)he can duck under, please let me know!

Take not, this does NOT account for the idle crouch animation when (s)he starts doing pushups.

Mario -
  • Neutral-B
    • Can bounce over
  • Up-smash
    • Front side
  • F-smash
    • Upward angle
  • F-tilt
    • Upward angle
  • Up-tilt
    • Back side
  • Up-air

Luigi -
  • Neutral-B
  • Side-B
    • Medium range uncharged
    • Fully charged
  • F-smash
    • Upward angle
  • F-tilt
    • Upward angle
  • Up-air

Peach -
  • Up-tilt
  • Jab
  • Up-smash
  • Grab
    • Standing
    • Dash
    • Pivot
  • Side-B
    • Close range
  • Down-B
    • Thrown at close range
  • D-air
    • Float at waist level
  • Up-air
    • Fastfall
    • Float
  • N-air
    • Fastfall
    • Float
  • B-air
    • Float

Bowser -
  • F-tilt
    • Upward angle
  • Up-air

Yoshi -
  • Up-tilt
  • F-tilt
    • Upward angle
  • Down-B
    • Stars from aftershock
  • Up-smash
    • Very close range
    • Backside
  • Up-B
    • Close range
    • Rest is dependent on trajectory
  • Up-air
Rosalina -
  • Up-tilt
  • Up-smash
  • F-smash
    • Upward angle
    • Middle angle
  • Jab
  • Grab
    • Dash
    • Pivot
  • Up-air
  • F-air
  • N-air
  • B-air
  • Luma
    • Neutral-B
    • Up-tilt
    • F-smash
      • Upward angle
      • Middle angle
    • Up-air
    • Jab
      • All hits, unless Rosa crouches just before

Bowser Jr. -
  • Neutral-B
    • Fully charged
    • No charge medium range
  • Down-B
    • Thrown at close range
  • Up-tilt
  • Up-smash
  • Up-air

Wario -
  • Up-smash
  • F-tilt
    • Upward angle
  • Up-air

Donkey Kong -
  • F-tilt
    • Upward angle
    • Middle angle
  • Up-tilt
    • Front side
  • Up-smash
  • Neutral-B
    • Very close range
  • Up-air
  • B-air
  • N-air

Diddy Kong -
  • Up-tilt
  • Up-smash
  • Neutral-B
    • Close range no charge
    • Medium range medium charge
  • Side-B
    • Close range
    • Medium range no kick
  • Down-B
    • Thrown at close range
  • Up-air

Game & Watch -
  • Up-tilt
  • Up-smash
  • Side-B
  • Neutral-B
    • Majority at close range
    • Some at medium
  • Up-air

Little Mac -
  • F-smash
    • Upward angle
    • Middle angle
  • F-tilt
  • Neutral-B
  • Side-B
    • Must be close to ground
  • Grab
    • Standing
    • Dash
    • Pivot
  • Jab
    • 1, 2, and 3.
  • Up-air
  • F-air
  • B-air

Link -
  • Side-B
    • All angles except a jump into a downward throw, end of hurtbox on way out
  • Up-tilt
    • Front side
    • Back side
      • Unless very close
  • Down-B
    • Thrown at close range
  • Neutral-B
    • Full charge
    • Medium charge medium range
    • No charge close range
  • Up-B
    • Backside
  • Grab
    • Standing
      • Unless very close
    • Dash grab
      • Unless very close
    • Pivot grab
  • Z-air
  • Up-air
  • N-air
  • F-air
  • B-air

Zelda -
  • F-tilt
    • Upward angle
    • Middle angle
  • Up-tilt
  • Up-smash
  • Grab
    • Standing
    • Dash
    • Pivot
  • Jab
  • Dash attack
  • Down-B
    • No charge
    • 25% charge semi-close range
  • Up-air
  • N-air

Sheik -
  • Jab
    • 1
  • F-smash
  • Neutral-B
  • Up-air
  • N-air

Ganondorf -
  • Down-B
  • F-tilt
  • Jab
  • F-smash
    • Upward angle
    • Middle angle
  • D-smash
  • Neutral-B
  • Grab
    • Standing
    • Dash
    • Pivot
  • Up-air
    • Front side
    • Back side hits at very end
  • B-air
  • N-air

Toon Link -
  • Neutral-B
    • Full charge
    • Medium charge medium range
    • No charge close range
  • Down-B
    • Thrown at close range
  • Side-B
    • Semi-close range thrown upwards
  • Grab
    • Standing
    • Dash
      • Unless very close
    • Pivot
  • Up-air

Samus -
  • Neutral-B
    • 0%-~75% charge
  • Side-B
    • Super missile
  • F-smash
    • Upper angle
    • Middle angle
  • F-tilt
    • Upward angle
    • Middle angle
  • Up-smash
  • Jab
    • 1
  • Grab
    • Pivot
  • Z-air
  • Up-air
  • N-air
  • F-air

Zero Suit Samus -
  • Up-B
  • Side-B
    • Unless at max range
  • Neutral-B
  • Jab
  • Up-tilt
  • F-tilt
    • Upward angle
    • Middle angle
  • F-smash
  • Dash attack
  • Grab
    • Standing
    • Dash
    • Pivot
  • Up-air
  • Z-air
  • N-air
  • F-air
  • B-air

Pit -
  • Neutral-B
    • Depending on trajectory
  • Up-smash
  • Up-tilt
    • Back side
  • Grab
    • Standing
    • Dash
    • Pivot
  • Up-air

Palutena -
  • Up-tilt
  • Jab
    • 1
      • Unless very close
  • F-smash
    • Windbox pushes
  • Grab
    • Dash
    • Pivot
  • Dash attack
  • Up-air
  • N-air

Marth -
  • Jab
  • Up-tilt
  • Grab
    • Standing
    • Dash
    • Pivot
  • Neutral-B
  • Up-air
  • N-air

Ike -
  • F-tilt
    • Upward angle
    • Middle angle
  • Jab
    • 1
  • Grab
    • Standing
    • Dash
    • Pivot
  • Up-air

Robin -
  • Books/Levin Sword
    • When thrown at close-medium range
  • Neutral-B
    • Thunder
    • Elthunder
    • Arcthunder
    • Thoron
  • F-tilt
  • F-smash
  • Up-tilt
  • Up-smash
  • Grab
    • Standing
      • Unless very close
    • Pivot
Duck Hunt -
  • Up-smash
  • Down-B
    • Except for shortest Gunman
  • Side-B
    • Close range
  • Neutral-B
    • Completely dependant on trajectory
  • F-tilt
    • Upward angle
    • Middle angle
  • Up-tilt
  • F-air
  • Up-air
  • B-air

Kirby -
  • F-tilt
    • Upward angle
  • Up-tilt
    • Front side
  • Up-smash
    • Back side
  • Up-air

King Dedede -
  • Up-tilt
  • Up-smash
    • Front side
  • Side-B
    • Semi-close range, angled straight forward
  • Up-air

Meta Knight -
  • Up-tilt
  • Up-smash
  • Grab
    • Dash
    • Pivot
  • Up-air

Fox -
  • Neutral-B
  • Side-B
    • In the air after jumping. Must be on stage, not from ledge.
  • Up-tilt
    • Front side
  • F-tilt
    • Upward angle
    • Middle angle
  • Grab
    • Dash
  • Jab
    • 1
  • Up-air
  • F-air
  • B-air

Falco -
  • Neutral-B
  • Side-B
    • In the air after jumping. Must be on stage, not from ledge.
  • F-tilt
    • Upward angle
    • Middle angle
  • Down-B
  • Up-smash
    • Back side
  • Up-tilt
    • Back side
  • Grab
    • Pivot
  • Up-air
  • N-air
  • B-air


Pikachu -
  • Side-B
    • No charge, close range
    • Full charge
    • Medium charge, long range
  • F-tilt (upper angle)
  • Up-smash
    • Back side
  • Up-air
Charizard -
  • Up-tilt
  • Up-smash
    • Back side
  • F-tilt
    • Upward angle
      • Sweetspot only
  • Side-B
    • Very close range
    • Long range
  • Up-air

Lucario -
  • Neutral-B
    • Charge hitbox
      • No aura, up to 99% charged
      • 50% aura, 90% charged
      • 75% aura, 75% charged
      • 100% aura, 50% charged
      • 125% aura, 50% charged
      • 150% aura, 50% charged
      • 175% aura, 25% charged
      • 200% aura, 25% charged
    • No charge, but movement is unpredictable
  • Side-B
    • Medium range
  • Up-tilt
  • Up-smash
  • Grab
    • Standing
    • Dash
    • Pivot
  • Up-air
  • D-air
    • Chest level
  • F-air
  • B-air
Jigglypuff -
  • Up-tilt
    • Front side
  • Up-smash
    • Back side
  • U-air

Greninja -
  • Up-tilt
  • F-tilt
    • Upward angle
  • Up-smash
  • Grab
    • Pivot
  • Up-air
  • B-air

R.O.B. -
  • Neutral-B
    • Full charge
      • Upward angle
      • Downward angle at medium range
        • Bounces over
    • Low charge
      • Upward angle
      • Middle angle
      • Downward angle at semi-close range
        • Bounces over
  • F-tilt
    • Upward angle
    • Middle angle
  • F-smash
    • Upward angle
    • Middle angle
  • Up-tilt
  • Jab
  • Down-B
    • Very close range
    • Thrown forward from close to far range
  • Side-B
    • No movement
  • Grab
    • Standing
    • Dash
    • Pivot
  • Up-air

Ness -
  • Up-tilt
  • Up-B
    • Completely dependant on trajectory

Captain Falcon -
  • F-tilt
    • Upward angle
    • Middle angle
  • F-smash
    • Upward angle
    • Middle angle
  • D-smash
  • Neutral-B
  • Side-B
    • Max range of move
  • Grab
    • Standing
    • Dash
    • Pivot
  • Dash Attack
  • Jab
    • All hits
  • Up-air
  • N-air
  • F-air
    • Sweetspot

Villager -
  • Up-tilt
  • Up-air
  • B-air
  • F-air

Olimar -
  • Up-tilt
  • F-smash
    • White Pikmin
      • Unless close
  • Up-air

Wii Fit Trainer -
  • Neutral-B
  • F-tilt
  • Jab
    • 1 and 2
    • Front side
  • Up-tilt
  • Up-smash
  • F-smash
  • Side-B
    • Dependant on trajectory
  • Grab
    • Standing
    • Dash
    • Pivot
  • Up-B
  • Up-air
  • N-air
  • F-air

Shulk -
  • Up-tilt
    • Back side
  • F-smash
    • Upper angle
    • Middle angle
      • Second hit
  • F-tilt
  • Grab
    • Standing
    • Dash
    • Pivot
  • Jab
    • 1 and 2
  • Dash attack

Dr. Mario -
  • Neutral-B
    • Can bounce over
  • Upsmash
    • Front side
  • Fsmash
    • Upward angle
  • F-tilt
    • Upward angle
  • Up-tilt
    • Back side
  • Up-air

Dark Pit -
  • Neutral-B (depending on trajectory)
  • Up-smash
  • Up-tilt
    • Back side
  • Grab
    • Standing
    • Dash
    • Pivot
  • Up-air

Lucina -
  • Jab
  • Up-tilt
  • Neutral-B
  • Grab
    • Standing
    • Dash
    • Pivot
  • Up-air
  • N-air

Pac-Man -
  • Neutral-B
    • Melon
  • F-tilt
    • Upward angle
  • Up-tilt
  • Up-smash
  • Up-B

Mega Man -
  • F-smash
    • Uncharged
  • Jab
  • F-tilt
  • Side-B
  • Neutral-B
    • Dependant on trajectory
  • Up-air
  • N-air
  • B-air

Sonic -
  • Up-air

Mewtwo -
  • Neutral-B -
    • Due to erratic movement, can be ducked at any charge but can be hit at any charge.
  • Down-B
  • Up-smash
  • Dash attack
  • Grab
    • Standing
    • Dash
    • Pivot
  • F-smash
  • Up-air

Lucas -
  • Up-B
    • Completely dependant on trajectory
  • F-tilt
    • Upward angle
  • Up-air

Roy -
  • Up-smash
  • Up-tilt
  • Grab
    • Standing
    • Dash
    • Pivot
  • Up-air
  • N-air

Ryu -
  • Side-B
    • Special input
    • Normal input
  • Neutral-B
    • Special input
    • Normal input
  • Up-B
    • Special input
    • Normal input
  • Down-B
  • Up-tilt
    • Tapped
    • Held
  • Jab
    • Tapped
    • Held
  • F-tilt
    • Tapped
  • F-smash
  • Grab
    • Standing
    • Dash
    • Pivot
  • Dash attack
  • Up-air
  • B-air

Cloud -
  • Jab
  • Up-tilt
  • Up-smash
    • Back side
  • Up-air

Corrin -
  • Up-tilt
  • F-smash
    • Upward angle
    • Middle angle
  • Up-smash
  • Neutral-B
    • Uncharged to 75%
  • D-smash
  • Side-B
    • Only if it is NOT instant
  • Grab
    • Standing
  • Dash attack

Bayonetta -
  • Jab
    • 1
      • Hit
      • Bullet arts
    • 2
      • Bullet arts
    • 3
      • Bullet arts
    • 4
      • Bullet arts
  • Dash attack
    • Hit
    • Bullet arts
  • Neutral-B
  • F-tilt
    • 1
      • Bullet arts
    • 2
      • Hit
      • Bullet arts
  • Side-B
    • Aerial
  • F-smash
    • Very close range
    • Bullet arts
  • Up-smash
    • Bullet arts
  • N-air
    • Holding
  • B-air
    • Fastfall
    • Bullet arts
  • F-air
    • 1
      • Fastfall
      • Bullet arts
    • 2
      • Fastfall
      • Bullet arts
    • 3
      • Fastfall

Mii Brawler -
  • Up-smash
  • Neutral-B 1
    • Close range
  • F-tilt
    • Upward angle
  • Down-B 2
    • Must be VERY close to ground to hit
  • Down-B 3
    • Except last hit
    • Aerial
      • Chest high in the air
  • Side-B 2
    • Medium range fully charged
    • Close range uncharged
  • Up-B 3
    • Back side
  • Up-air
  • F-air
  • B-air

Mii Gunner -
  • Up-smash
  • F-smash
    • Except last hit
  • Side-B 1
    • Very close range
  • Side-B 2
    • Super missile
  • Neutral-B 1
    • Uncharged
  • Neutral-B 2
  • Neutral-B 3
    • Very close range
    • Fully charged close range to long range
  • Up-air

Mii Swordsman -
  • Up-smash
    • Back side
  • Side-B 1
    • Semi close range uncharged
    • Medium range charged
  • Up-air
 
Last edited:
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