KingKong_ad
Smash Ace
- Joined
- Feb 12, 2009
- Messages
- 542
I tested a lot about where Bowser can airdodge and cancel his landing animation with an airdodge.
NOTE:
Battlefield, MiiVerse and Dreamland share the same platforms and everything that works on Battlefield work on the other 2 stages.
AD = Airdodge
SH = Short Hop
FH = Full Hop
LH = Ledge Hop
DD = Dropdown
PF = Platform
BF = Battefield
T&C1 = Town & City 1st platforms
T&C2 = Town & City 2nd platforms
CS1 = Castle Siege 1st transformation
CS2 = Castle Siege 2nd transformation
Halberd1 = Halberd first area
Halberd2 = Halberd 2nd area
Soft L = Soft landing lag
Hard L = Hard landing lag
I didnt want to do Delfino, too much platforms and its hard to explain which one Im talking about >.>
Canceled Airdodge with a special move with no landing lag (Can be cancel without the AD landing lag Into SoftL/HardL with timing)
SH AD
FH AD on BF low PF (Soft L)
DD AD from High PF on BF (Hard L)
Jump+ Double jump AD on BF High PF (Soft L)
LH AD on BF low PF (Soft L)
LH jump AD to Smashville PF (Soft L)
LH AD on smashville PF (Soft L)
LH AD on moving PF on T&C2 (Soft L)
FH AD on T&C1 middle PF while low
FH AD on side PF on Lylat (Soft L)
LH AD on no side PF on Lylat (Soft L)
FH AD on small tree Duck Hunt
LH AD on small tree Duck Hunt (Soft L)
FH AD on left PF CS 1
FH AD on 1st PF CS 2 (Soft L)
FH AD on 2nd PF from 1st PF on CS2
LH AD on both PF CS1 (Soft L)
DD AD from high PF on CS2 (Hard L)
FH AD on PF Halberd1 from middle
FH AD on PF Halberd1 from side (Soft L)
LH AD on PF Halberd1 (Soft L)
FH AD on PF Halberd2 (Soft L)
Fastfall AD on ground from high (Hard L if too soon/ AD landing lag if too late)
SH AD from the ground to another ground barely lower (Always Hard L if not canceled)
Drop out of a PF into jump AD to the same PF (Soft L/ Hard L depending on timing)
Ledge drop + jump AD on ground
Canceled Landing lag with a special move
SideB after hit (Always Hard L if not canceled)
FH Aerial + Fastfall (Always Hard L if not canceled)
SH AD can be canceled with an Item Toss
AD can always be canceled with Special moves with timing
NOTE:
Battlefield, MiiVerse and Dreamland share the same platforms and everything that works on Battlefield work on the other 2 stages.
AD = Airdodge
SH = Short Hop
FH = Full Hop
LH = Ledge Hop
DD = Dropdown
PF = Platform
BF = Battefield
T&C1 = Town & City 1st platforms
T&C2 = Town & City 2nd platforms
CS1 = Castle Siege 1st transformation
CS2 = Castle Siege 2nd transformation
Halberd1 = Halberd first area
Halberd2 = Halberd 2nd area
Soft L = Soft landing lag
Hard L = Hard landing lag
I didnt want to do Delfino, too much platforms and its hard to explain which one Im talking about >.>
Canceled Airdodge with a special move with no landing lag (Can be cancel without the AD landing lag Into SoftL/HardL with timing)
SH AD
FH AD on BF low PF (Soft L)
DD AD from High PF on BF (Hard L)
Jump+ Double jump AD on BF High PF (Soft L)
LH AD on BF low PF (Soft L)
LH jump AD to Smashville PF (Soft L)
LH AD on smashville PF (Soft L)
LH AD on moving PF on T&C2 (Soft L)
FH AD on T&C1 middle PF while low
FH AD on side PF on Lylat (Soft L)
LH AD on no side PF on Lylat (Soft L)
FH AD on small tree Duck Hunt
LH AD on small tree Duck Hunt (Soft L)
FH AD on left PF CS 1
FH AD on 1st PF CS 2 (Soft L)
FH AD on 2nd PF from 1st PF on CS2
LH AD on both PF CS1 (Soft L)
DD AD from high PF on CS2 (Hard L)
FH AD on PF Halberd1 from middle
FH AD on PF Halberd1 from side (Soft L)
LH AD on PF Halberd1 (Soft L)
FH AD on PF Halberd2 (Soft L)
Fastfall AD on ground from high (Hard L if too soon/ AD landing lag if too late)
SH AD from the ground to another ground barely lower (Always Hard L if not canceled)
Drop out of a PF into jump AD to the same PF (Soft L/ Hard L depending on timing)
Ledge drop + jump AD on ground
Canceled Landing lag with a special move
SideB after hit (Always Hard L if not canceled)
FH Aerial + Fastfall (Always Hard L if not canceled)
SH AD can be canceled with an Item Toss
AD can always be canceled with Special moves with timing
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