Doval
Smash Lord
The description of the Stick Sensitivity setting is vague so I did some testing to figure out exactly what it does. The short version is that it changes how much time you have to push the attack button after moving the stick and still get a "stick flick", which is what the game calls making the stick motion for a smash attack. Low sensitivity gives you the shortest window, while High gives you the longest. In other words, higher sensitivity makes the timing for smashes more forgiving. It also affects how much time you have to cancel the start of a dash into a side smash.
As far as I can tell it does not affect the dead zone of the left stick, or the minimum distance you have to move it to not get a tilt.
Here's the maximum number of frames you have after moving the stick to push a button and still get a stick flick at each sensitivity setting:
The following inputs don't change with the Stick Sensitivity setting:
The startup of a dash is a slightly special case. It's possible to cancel the startup of a dash into a side smash or roll in either direction; during this time, the timing of the button press is irrelevant. As long as the stick was moved sufficiently left or right and you pressed Attack in the 4, 5, or 6 frames after starting a dash, you'll always get a side smash. Likewise, pressing Shield during frames 2-5 of the dash will result in a roll if the stick is pointing left or right. That means if you flick the stick during another move and buffer a dash, you don't have to worry about moving the stick back to neutral to get a smash or roll.
As far as I can tell it does not affect the dead zone of the left stick, or the minimum distance you have to move it to not get a tilt.
Here's the maximum number of frames you have after moving the stick to push a button and still get a stick flick at each sensitivity setting:
- High:
- Up/down smash or Levin Sword aerial: 4 frames
- Side smash, forward/back Levin Sword aerial: 6 frames
- Cancel dash into side smash: 6 frames
- Link's Boomerang: 8 frames
- Normal:
- Up/down smash or Levin Sword aerial: 3 frames
- Side smash or forward/back Levin Sword aerial: 5 frames
- Cancel dash into side smash: 5 frames
- Link's Boomerang: 7 frames
- Low:
- Up/down smash or Levin Sword aerial: 2 frames
- Side smash or forward/back Levin Sword aerial: 4 frames
- Cancel dash into side smash: 4 frames
- Link's Boomerang: 6 frames
The following inputs don't change with the Stick Sensitivity setting:
- Rolls/sidesteps: 3 frames
- Cancel dash into forward/back roll: 4 frames
- Up special out of shield: 2 frames
The startup of a dash is a slightly special case. It's possible to cancel the startup of a dash into a side smash or roll in either direction; during this time, the timing of the button press is irrelevant. As long as the stick was moved sufficiently left or right and you pressed Attack in the 4, 5, or 6 frames after starting a dash, you'll always get a side smash. Likewise, pressing Shield during frames 2-5 of the dash will result in a roll if the stick is pointing left or right. That means if you flick the stick during another move and buffer a dash, you don't have to worry about moving the stick back to neutral to get a smash or roll.
Last edited: