Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Agree to disagree.Eh, I've always personally disliked directional air dodge. The Brawl/Smash 4 dodge is my preference. Ah well, the game will still be fun regardless.
Welp if anything, Puff has less end lag on Bair and Uair so that's somethingI wonder if this will be enough to save Jigglypuff from low tier? (I do prefer the Brawl/Smash 4 air dodge, since it makes defensive play easier, but Jigglypuff was definitely hurt by losing the ability to catch-22 foes offstage).
You can still do a non-directional airdodge, just has more lag? I think...Eh, I've always personally disliked directional air dodge. The Brawl/Smash 4 dodge is my preference. Ah well, the game will still be fun regardless.
Standard air dodges have much less lag than directional.You can still do a non-directional airdodge, just has more lag? I think...
Yeah, but part of what made the wall of pain so, well, painful in Melee was that if you tried an air dodge off-stage, you immediately lost all hope of recovering, but if Jigglypuff was chasing you offstage, not airdodging meant being slowly piledriven directly into the blast line. It was a lose-lose situation. (Plus, the directional air dodge made up a bit for Jigglypuff not having a proper third jump.) I think the single biggest reason why Jigglypuff is low-tier in Brawl and Smash 4 is that it can't put its opponents into situations where trying to defend themselves or escape its combos flat-out kills them (and not escaping its combos also flat-out kills them).Welp if anything, Puff has less end lag on Bair and Uair so that's something
It's terrible in Melee aside from wavedashing, but SSBU's version is pretty much perfect.Eh, I've always personally disliked directional air dodge. The Brawl/Smash 4 dodge is my preference. Ah well, the game will still be fun regardless.
Sorry, I meant in comparison to Brawl and Smash 4, that you can still do those in place air dodges but that in general the amount of frames of lag after has increased relative to those games, but I'm not sure if the lag part is true or not, just something I heard. Yeah, there would still be a lot less lag from a in place air dodge than a directional one in Ultimate.Standard air dodges have much less lag than directional.