Mittenz
Smash Rookie
So I was messing around and figured this out. Not sure if it can be incorporated into play well or not.
What it is: If on battlefield you fair on the earliest possible frame during a full jump, you will land on the next platform up while rising through it. This works both from stage to middle platforms and middle platforms to top platform.
Aerial interrupt fair at 1/8th speed
Why it works: Since pikachu spins along the horizontal axis during fair, there are a couple frames where his position actually shifts downwards slightly. If you are barely above a platform during one of these frames, the game will make pikachu land even if he is actually rising in his jump.
This video explains it amazingly.
Why it might be worthwhile: When L-canceled, the whole act of jumping, fairing, and landing takes 26 frames. This is one frame faster than a frame perfect full jump->waveland on Battlefield. This means it's not only the fastest way to get onto battlefield's platforms, but you get the added benefit of being covered in an active hitbox*.
*Keep in mind that hitting an opponent('s shield) with it will add hit stun making it a couple frames longer.
Shortcoming: If you miss the L-cancel, the whole process takes about 36 frames instead.
You have to get the fair out frame perfect for it to land while rising.
It only works consistently on Battlefield due to the platform height.
What are your guys' thoughts? I wonder if you could combo it into anything (someone please try this).
What it is: If on battlefield you fair on the earliest possible frame during a full jump, you will land on the next platform up while rising through it. This works both from stage to middle platforms and middle platforms to top platform.
Aerial interrupt fair at 1/8th speed
Why it works: Since pikachu spins along the horizontal axis during fair, there are a couple frames where his position actually shifts downwards slightly. If you are barely above a platform during one of these frames, the game will make pikachu land even if he is actually rising in his jump.
This video explains it amazingly.
Why it might be worthwhile: When L-canceled, the whole act of jumping, fairing, and landing takes 26 frames. This is one frame faster than a frame perfect full jump->waveland on Battlefield. This means it's not only the fastest way to get onto battlefield's platforms, but you get the added benefit of being covered in an active hitbox*.
*Keep in mind that hitting an opponent('s shield) with it will add hit stun making it a couple frames longer.
Shortcoming: If you miss the L-cancel, the whole process takes about 36 frames instead.
You have to get the fair out frame perfect for it to land while rising.
It only works consistently on Battlefield due to the platform height.
What are your guys' thoughts? I wonder if you could combo it into anything (someone please try this).
Last edited: