SquizzleMaster
Smash Rookie
- Joined
- Oct 24, 2017
- Messages
- 7
I have a friend just starting out in Melee as a Doc/Y.Link main. Any advice for a Y.Link main just starting out? I know pretty much nothing about playing the links outside Smash 64.
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litty. thanks for the advice to pass on.
Also, is dair a consistently usable move? Cause the friend im talking about i feel overuses dair, but idk enough about ylink to tell him this with any certainty.
thanks a lot dude. I think he wants to stay YL/Doc, but I'll pass that along. Do you have any advice on how to work on understanding of zoning/area of denial? He's a really new player, and I'm too new at this to really help with the metagame stuffdair (especially high dairs) are very baitable once you see this habit. They are great at coming down from high up GRANTED your opponent is trying to kill you off the top, or is trying to be in that space. DAIR has a considerable amount of landing lag (50F, so 25f when L cancelled.) Dair and Grab are probably the worst moves to whiff ever for YL.
While Raw dair is not great, it can be "consistently usable" by landing a bomb first, and hitting the dair while theyre still in the bombs explosion. Basically, try to hit a dair once you hit a bomb first, AKA Bomb>Dair.
I might also suggest that your friend play one character or the other, instead of both simulataneously. If this YL is only really to CP, just stick to Doc, or play YL if his heart is in it. YL covers no MU's better than Doc already does. Shroomed says Peach wins the doc mu by fullhop floating, but at low levels of play this shouldnt be a problem.
So yeah, in brief you'll want to learn these things to get started with YL:
1.Basic Movement: wavelands, wavedashing, dash>wavedash (falcos do this too) Up B recovery (has a bit of momentum you can change while moving) Hookshot recovery, wall jumps, etc
(more advanced/flashy: Spin attack to ledge, moonwalking, Recovering from the bottom of FoD)
2. Concept of Zoning and Area of Denial:
Learning the angles of all your projectiles, and how they interact with each other and other parts of the game. Smash Boomerangs, Tilt Boomerangs and their angles, Arrow Angles, Bomb throw arcs and heights (an easy start to this is just always being in line with your opponent.) Timing on when bombs fall (throwing a bomb up to recieve it later, or knowing when it will fall and trap the opponent setting up for an aerial.)
4. Bomb Tech: Throwing, Catching, Catching off an opponents shield, Bomb Drop (also known as z-drop) on Platforms, the ground, and Out of Shield. Bomb>aerial (Bomb>dair was such an example)
5. your other attacks: Up air chains, Hard boomerang>Aerial, Up air>down air (percent and char specific) etc.
Theres a lot of other situational and weird tech as well, but i didn't list them. If you go though YL smashboards you should be able to find a lot of other guides and other stuff. For you, or your friend, consider joining the YL discord, where resources, and information are talked about almost every other day. check it out: https://discord.gg/EdrsjYY
The short version would be cutting off paths that your opponent likes to use, or be in. You can put projectiles in places they like to be in to deter them from coming in this way.thanks a lot dude. I think he wants to stay YL/Doc, but I'll pass that along. Do you have any advice on how to work on understanding of zoning/area of denial? He's a really new player, and I'm too new at this to really help with the metagame stuff