Do you think it is good to work with weak and half-interested players to get better?
It isn't just about your own personal growth though. People's motivations change, someone who starts out without much motivation might be spurred into being very motivated. Also, I find it a bit selfish if the only reason for teaching new players is to better yourself as well. Armada is probably quite familiar with
Jantelagen, aka "The Law of Jante" which is something that is rooted in a lot of Scandenavian culture. To sum it up the concept, it is pretty much the opposite of American culture, which is the pursuit of helping the group rather than pursuing selfish ends. I don't imagine that he would have refused to help people in his area.
To that end, I thought up a couple more questions for Armada (short ones). If there were other local players, would you have tried to teach them and build a community there? If you did, do you feel this would have affected your skill level positively, negatively, or not at all?
Going back to the part I quoted you on Mow, when I say to teach everyone and not just the better, more motivated players, I'm not suggesting that you sit down and spend hours with the people that are not trying. I think we both need to actually discuss what our views of teaching other players are at this point in order to really go further in this debate. So I'll write up what I'm doing for the group I've been working with as briefly as I can.
So, a little about the group, we are actually a part of a large group (50 or so active players) of a competitive fighting game organisation known as the Ume Gaming Dojo. Smash is the newest part of the group, but it is far and away the largest making up almost half of the most active members. Out of this group I would rank 2nd, as there is another old-school Swedish melee player that is better than me, that I will refer to as X (he does not wish to be named for his own reasons). There is another semi-veteran that is not far behind me in skill, his girl-friend which isn't much behind him, and then the rest are the beginners. Of the beginners there is A LOT of talent, but I'd say about six or so stand out. They are clearly more passionate about the game. Most of these six have come to me on their own and have asked for advice, as well seeking advice from X.The rest of the players aren't bad, and some aren't even less motivated, they either don't have as much passion or as much direction as the six standouts. That said, they are all improving at a very fast rate, even those that don't stand out.
What I have done with my teaching is fairly simple. I publicly post in the UGD facebook group about things that new players should focus on. In fact my
Basic Tech Skill thread was something that I was working on for them. I also will post ideas and things that come to me that I would have found very helpful when I was learning to play. Whenever I got to a UGD playing session, I try my best to play everyone at least once and I try to analyse the matches I play with people as much as possible. Afterwards, I give old-school melee shout-outs and I tell the individuals I played what I think they should focus on in their game.
That is pretty much it. Outside of that I do not actively try to teach anyone, and would only go the extra mile for those that come to me. For instance two players in the past month have sent me videos from a UGD meet that they wanted me to critique. I gladly spent an hour or so looking through their vids and discussing with them where I believe they went wrong and what they could do to improve.
So that is it really. I spend most of my time teaching in a macro sense by posting my thoughts in the facebook group. It actually is not much different than what you do on the forums Mow, it's just that I perhaps take the extra step of spending a little bit of time with everyone in the group whenever I am able to attend sessions.