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I feel as though this should be clarified. By basic tech, we mean things such as dash dancing, l-canceling, wavedashing (not immediately important), jump canceling, and shffling. If you don't know what any of these are, you should look up advanced melee tech videos.learn how to do all the basic tech
I feel as though this should be clarified. By basic tech, we mean things such as dash dancing, l-canceling, wavedashing (not immediately important), jump canceling, and shffling. If you don't know what any of these are, you should look up advanced melee tech videos.
It's also useful to learn some of the brawl movement tech such as b-reversing, wave bouncing, and reverse aerial rush (RAR)
As for Mario specific stuff, there isn't much to say. Play smart with fireballs, learn combos from basic starters like down throw, get used to the correct recovery methods (usually down b to cape to jump to up b, but it can be kinda situational).
Mario doesn't have much character specific stuff, so he thrives with a smart player. That being said he's extremely easy to play so a lot of newcomers pick him up.
Btw, the pm character boards have been kinda dead lately, so I'm enthusiastic to see someone posting ^-^
Thank you both so much for the advice! I'm going to go play some SmashI highly recommend playing Melee Doc if you have Melee available. View Shroomed's gameplay, and see if you can emulate it. (Good to make note of the use of up-airs, wavedashes, those sweet, sweet tech chases, and jab-downsmashes). Wavedashing and running in the opposite direction you're facing are different between melee and PM, though, so it takes significant practice to be used to the nuances.
Running away and shorthop turn-around B-ing fireballs are a phenominal strategy that is even effective in Melee (though harder to pull off). Neither Boss nor Shroomed do it, but I personally think they'd place higher in tourneys if they adopted that strategy at least for a mix-up: it gets you out of trouble, and obfuscates your getaway with a fireball!
Some good things to build off of Shroomed's gameplay would be Boss' gameplay as well. He makes good use of all his recovery options (up-B'ing as soon as possible actually directs your hitstunned momentum upward, and you have no lateral momentum to kill [in melee]: when everything's said and done, you'll be a good Mario height-and-a-half above where you'd otherwise be, which means more recovery options, baby!)
Up-air is the most incredibly promising move nobody ever uses, even in Melee. With practice, you can toss a spacy off the ledge and jump straight at them with an up-air ready. I don't know if they can shine against that easily, but I'm speculating it can be very difficult to defend against.
One last thing: Practice against level 9 CPU PM Foxes and Falcos, and egg them on into lasering you. Practice shorthopping away and using your cape to try to reflect some lasers, then answer with some fireballs! They'll use their reflectors, but be stunned for a fraction of a second, so cape your fireball back or try to up-air into their grill. It is so much fun to do, I gotta say! It will help you to get aquainted with general strategies that players use with those top-popular characters.
i've read that cross-up Dair is one of my best approach options. But i notice it gets kinda predictable after a while, any tips for approach mix-ups? or approaches in general?Combos combos combos! Since Mario is Mr. allrounder you have to make use of every attack that he has, but ultimately you want all these attacks to fall together in sequence.
Utilt, Dtilt, Up Smash OoS, Jabs, and DSmash will be your main grounded attacks. UAir, Bair should be learned and utilized first and FSmash, FAir, DSmash are your main finishers outside of gimps.
Fireballs are your next best tool and can be used in almost everysituation, defense, offense, spacing, etc. Remember:
Grounded fireballs can be spammed the fastest but have the lowest trajectory, used great for camping having your opponent comes to you
Short Hop Fireballs bounce a bit higher, and not be spammed as fast, but can shut down alot of spaced approaches when you are on frame advantage. They almost will always force your opponent into a full jump.
Full Jump Fireballs usually have one bounce life in them, bouncing the highest, and can be wavelanded out of if you shot the fireball on the first few frames. These fireballs usually force your opponent into a shorthop, roll, or dash (which if times right can be intercepted with a well placed UAir and the only fireballs you can legit combo on after a hit depending on the distance.
That should be enough info to get you started
Due to Mario having short range and not very fast dash or jump speeds approaching with him can be very difficult but it can be done pretty effectively in a few cases. Here are ways I approach oppoenents.i've read that cross-up Dair is one of my best approach options. But i notice it gets kinda predictable after a while, any tips for approach mix-ups? or approaches in general?