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Adventure-Very Hard Walkthrough/Speedrun

UberMario

Smash Master
Joined
Jun 17, 2009
Messages
3,312
I'm sure that not everyone has managed to get the Crazy Hand
trophy, so I thought it would be nice to post a walkthrough.

In order to get it you must beat Adventure WITHOUT using continues on
hard or very hard. The amount of lives you start with is irrelevant as
long as you win the last battle.

Difficulty is based on how hard it is to not lose a life, not how hard it
is to pass the level.

If you mess up and lose a life on any stage with a difficulty
of 5 or lower just restart to ensure you have enough lives at the end
of the mode.


MUSHROOM KINGDOM
---------------------------
Difficulty 5/10 (Mostly due to the Yoshis)

Jump over the first two goombas, and spike one of the Koopas
on top of the bricks without breaking . . . the bricks.
Throw it over the flat rock on the ground and run after it.
It should take out the pack of four goombas and cause a
Koopa to withdraw into it's shell. Throw this shell at the Koopa
and two goombas to the right and triple jump to the cliff
with a pipe to avoid getting hit. UAir the Red Paratroopa,
and bounce off the Green Paratroopa to the platform with
two goombas jump over the second Goomba (the first one falls
by itself) and attack the Koopa without breaking the bricks.
Grab the shell, avoid, attack, or jump onto the Paratroopa
above and land on the tan platforms.

As soon as you are on the battlefield with the Yoshis,
throw the shell upwards from the middle to take out a few of them, and make
sure to avoid it if it rebounds toward you because the shell will OHKO if your
damage is as low as 20%. These Yoshis are quite grab-happy so lure them
onto one of the upper platforms and wait underneath. They will simply
drop through so throw them off the side you are closest to, or
if your character has an attack that OHKOs, such as Thunder, just spam
away. The last Yoshi usually play hard to get, so just wail on him
to end the battle.

Hop off the platform onto the Paratroopa, to the bricks,
and onto the last Paratroopa to get to the end of the stage.
If you want the next battle to be easier, make sure that
the time is a 2 in the seconds-digit. It doesn't matter what
the tens digit is.


PRINCESS PEACH'S CASTLE
---------------------------------
vs. Mario 7/10 vs. Luigi 3/10

Mario Strategy

Jump to the left as soon as the match starts to ensure
Peach doesn't get an easy hit. Drop down onto the castle
and attack Peach for about two seconds. Mario is bound to
be there at that point so make sure that you are not against
the center spire or they will rack up 50% or more before
you can get free.

Try your best to seperate them because their attacks
complement each other very well. Whenever a Banzai Bill
appears, the CPUs run away from it. Run toward the Banzai
and pick up any items nearby that may be of use before
the bullet explodes. As the bullet goes into the castle
throw your item at them because they won't move for a
few seconds.

Mario KO'd 3/10

I prefer to take Mario out first because
Peach doesn't have as many kill moves. Once it becomes
1 vs 1 either continue the above strategy or try to get
Peach off the stage. Her recovery is very slow making it
relatively easy to set up another attack to knock her off
again continue till she can't grab the edge.

Peach KO'd 4/10

Not that much harder, but he sometimes "gets lucky" and
pulls out a Smash at the right time to take a stock from
you. Keep your distance and try to attack from below.

Luigi Strategy

Jump to the left at the start, and ledge grab till Luigi
comes. Keep refreshing your ledge grab till Luigi
<Bs off the stage. Keep knocking him off the stage till
he gets too low to recover horizontally. Then follow the
"Mario KO'd" strategy above.

Peach KO'd 2/10

If somehow you KO Peach first, just keep your distance
and follow the Luigi Strategy.

KONGO JUNGLE
-------------------

Difficulty 4/10

When the dark Donkey Kong drops through the platform,
roll to the left edge. They will simply walk over to
you so just use an attack that outranges their FSmash.
If you don't have one or they're too close, use an
aerial and roll to the opposite side of the raft.
Rinse and repeat till they have 80%-120% then throw them
off-stage. Keep FAir-ing or FSmash-ing them as they
recover to knock them out.

JUNGLE JAPES
-----------------

Easy Way 1/10 Hard Way 4/10

Easy Strategy

Take one or two steps forward and put up your shield. DK
will ALWAYS SD with this strategy after less than a second.

Hard Strategy

There really isn't a hard strategy since it takes more
skill to keep him from SD-ing because of his horrible
programming.

UNDERGROUND MAZE
--------------------------

Skipping Link Battles 3/10
Including Link Battles 4-8/10 (Depending on how many you find)

When you reach an arena you can stop just outside
the arena to let the camera scroll forward. If it is
a sword, it's a battle. If it's the Triforce, you're
finished with the stage.

Use either of the following strategies:

Skipping Link Battles

Just follow the walkthrough below BUT once you come
to a "Link Arena" Double, then Triple Jump over the room
without touching the floor. If the room has three
platforms, you can land on the top platform without
triggering the event. DO NOT land on the side platforms
as they DO trigger the match to start.

Including Link Battles

First, you cannot drop through the platforms, they are
completely solid. Each Link has a horrible air game
so just try to get them onto a platform than use your
aerials to dispatch them.

Walkthrough (The Triforce's placement is random, so
continue this path till you find it.)

Run forward at the start, hit the two Redead's on the
platform to stun them and jump to the slightly lower
platform and into the cavern. Take the upper platform by
UAir-ing into the Octorok on the platform. To save some
trouble, KO the Octorok on the highest platform so it
doesn't hit you. 1st Arena.

Use aerial attacks on the following ReDeads to stun
them then run as close to the wall as possible and shield.
Let the LikeLike drop then jump onto the cliff.
Aerial attack the pack of ReDeads and run forward. 2nd Arena.

Run forward onto the platform with a Redead, knock it off,
and then jump from the pillar onto the staircase. 3rd Arena.

Drop down the chasm onto the platform attached to the right wall.
Drop through and hug the right wall to land next to lava pit. 4th Arena.

Run, then jump over the LikeLike. Back into the gigantic center
cavern. Jump over the ReDead on the lower platform. Then use
an aerial attack on the two to the right. Jump through underneath
the last ReDead here and into the the lowest tunnel on the right.
Drop through the opening while hugging the right wall to land on the
right side of the 5th Arena.

Jump over the Redeads on the Slopes till you get to the two Octoroks
on platforms. Stun them as you land on their platforms to
get on the cliff. 6th and Final Arena.

HYRULE TEMPLE
-------------------

Easy Way 1/10 Hard Way 4/10

Easy Way

Drop onto the slope and stand a few inches away from the
edge. Zelda will simply walk right into your Fsmash.
You can even KO her here without moving an inch.

Hard Way
Zelda and Sheik have great comboing ability, so be careful.
If your damage rises, stay in the enclosed area till her damage
is about 125% then go out in the open and Usmash her from below.

BRINSTAR
-------------

Difficulty 3/10

Try to keep your distance from Samus, make sure to stay below her, and attack when she tries to grab (which she does a lot more than usual). Be careful not to be above her, as she tends to finish you off with either a Fsmash or an arial attack.

ESCAPE

Difficulty Nonexsistant

Just jump and double jump quickly from platform to platform to the top. If you're having trouble jumping . . . I'm scared to see how you play.

GREEN GREENS
----------------

Easy Way 1/10 Hard Way 4/10

Easy Way

Jump onto one of the end platforms and shield about a third of the way from the bricks.
Kirby will use stone and SD through the bricks after 2 seconds of falling (the moron).

Hard Way

Try to stay in the center of the stage under a platforn to force Kirby to approach. Attack as you please.

TEAM KIRBY
--------------
Difficulty 4/10

These Kirbies are weak to vertical attacks so use any attack that pops them into the air to KO them. Try to stay on the center platform just in case they gang up on you.
Clear this within 30 seconds to fight Giant Kirby.

Giant Kirby
-------------

Easy Way 2/10 Hard Way 6/10

Easy Way

See "Kirby: Easy Way"

Hard Way

Try to use projectiles or long-range attacks to harm Kirby. If he gets close roll around to the opposite side. His attacks KO at 50% so be careful not to let your damage get racked up.
 

condemned_soul

Smash Champion
Joined
May 10, 2007
Messages
2,100
Location
detroit MI
I have done this without losing one stock. I am not going to lie it took a VERY LONG TIME to do this but i completed it with mario, luigi, Marth, and fox
 

UberMario

Smash Master
Joined
Jun 17, 2009
Messages
3,312
I have done this without losing one stock. I am not going to lie it took a VERY LONG TIME to do this but i completed it with mario, luigi, Marth, and fox
I know it isn't impossible to do that, but this is a guide for those who can't make it to the end without continues. Those that have made it probably don't need to look at this. ;)

Edit: I'm probably continuing this tommorow or the day after.
 
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