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Adapt The Above Boss Into Smash

Glubbfubb

Smash Ace
Joined
Mar 16, 2021
Messages
695
I decided to put my hat in the ring with these role in smash thread games and decided to make a thread where we take the previous idea and adapt it into a a boss in smash, it can be any boss regardless if it was represented or not in smash or if it's not even a Nintedo IP like a Sony Rep, I'll start.
Gutsman.png

Gutsman (Mega Man)
Gutsman would be fought in a fully closed off room, the only way to be Ko'd is too be crushed by the stone blocks on the ceiling.

Gutsman would appear in front of the character and give a deep laugh before starting the fight.

Gutsman Moves:
Super Arm- His main attack, he digs a stone boulder from the ground and tosses it at the fighter, very strong damage but very slow and predictably tossed arc.

Quake Jump- His other main attack, he jumps and lands so hard the ground around him will quake and shake causing very brief burying to anyone on the main ground.

Shoulder Dash- A short ranged shoulder dash, weak damage but high knockback

Crush Breaker- He does a bug this that causes a pattern on the ceiling to crush the player, it's slow but instantly kills the player if connected.

Power Gear- At 50 Percent Health he will glow red and begin launching boulders of varying shapes and speed at the player before breaifly slowing down in a cooldown phase.

Now you do the next boss I choose and so on and so forth, include stuff like attacks and maybe some feedback on previous post

Next Boss:
King Dice (Cuphead)
 

Glubbfubb

Smash Ace
Joined
Mar 16, 2021
Messages
695
I guess people are confused on the rules

1. You take the boss in the previous post and detail the setting/structure of the fight arena (in Gutsman cade a closed off room)
2. Give an image of the boss in question
3. Detail the attack the boss can use
4. When done give the name of the next boss the next person do
5. Repeat

In case your wondering the next boss in question is:
King Dice (Cuphead)
 

evanwoo10

Smash Journeyman
Joined
Oct 3, 2020
Messages
306
King Dice (Cuphead)
366D6FD4-4504-4998-A2E9-254B055C29F7.png
King Dice would be fought in the same area of the casino, but with an animation twist. The casino board will be 3D, but the background will have the classic 2D style from Cuphead. 2D and 3D animation will be at war with one another on the stage, a reference to how today’s world is leaning from 2D animation, towards 3D’s animation style. The fighter will come from the left side of the screen and will look around confused. King Dice will be sneaking closer to the board in the background with his iconic evil smile. The fighter will then turn around to come face to face with him.

Moves:
Make your move - King Dice will summon playing cards out of his hands. They will function like they do in Cuphead. The cards will keep running and giving you damage the longer you touch them. They will keep trying to shove you off the screen.

Roll the Dice - King Dice will grab a pair of dice and shake them in his hands. He will immediately throw them really hard on the board. The dice will knock back and fourth from the walls to the ground. The dice will pack a bigger punch compared to the playing cards.

The Chips are down - King Dice puts Chips Bettigan down on the board. Chips Bettigan will begin to hop towards the end of the stage, trying to smash fighters on his way (damage like Dice). When he gets to the end of one side of the stage, he will begin to shoot chips across the screen like what he did in Cuphead. You will have to dodge them or take damage and be knocked back. A few seconds later, King Dice will pick Chips Bettigan up and use a different move.

All in the wrist - A bunch of playing cards will slide out of King Dice’s sleeves, he will quickly begin to shuffle them (slightly above the board). Going near the cards while he is shuffling will knock the fighter back and take damage. King Dice will then move towards one of the sides of the board and slide cards out of his hand really fast. The flying cards will take a quick amount of damage on the player.

Weaknesses:
When King Dice gets too close to the board, he will start to turn 3D. When some part of him turns 3D, that is when you will have to strike.

Make your move - King Dice’s head will lean the closest towards the screen in the middle.

Roll the Dice - King’s Dice’s hands will be laying on top of the board’s wall.

The Chips are down - King Dice will lean his neck down towards the middle of the screen, his head will be higher up though.

All in the Wrist - The back of King Dice’s hands will be defenseless, while he is sliding cards on above.

Defeat
When King Dice loses all his health, he will begin to shake with explosion effects. King Dice’s head will rock back in fourth, between 2D and 3D. King Dice’s hands will look sad and slam back and fourth, but completely in 3D. His head will collapse on the board, falling from 2D to 3D.

Next Boss
Mephiles the Dark (Sonic the Hedgehog)​
 

Glubbfubb

Smash Ace
Joined
Mar 16, 2021
Messages
695
Mephiles the Dark
Mephiles out mysteriously, at first the player drops down in Flame Core but there is no boss, instead the shadow of the player you pick become sentient and attacks the fighter, this starts phase 1 where multible clones of the player character attack the fighter in a multi man brawl, some are larger and stronger while others are as weak as a goomba, after the fighters are takken down the shadows form into Mephiles and the battle Proper can start

Mephile being a shadow being dwells in the dark areas he manipulate, this means he can teleport anywhere as long as it's a dark area, as a result your strategy is to lure Mephiles out with his Melee attacks, since he quite frail if your good at this he can be defeated in a few minuetes

Attacks:
Shadow Clone- Create cloens that are slightly dark than him that begin to zero rush the player and try to tackle you, they can be launched where they explode into energy, this can also stun Mephiles if you manage to connect the attack.

Energy Sphere- Can create a series of Energy Spheres that can go in two different heights requiring jumping or ducking.

Spear Clutch- Mephiles attempts to impale the player with spears of dark matter, if he misses he will tackle that area then, great way to lure him out of the light.

Dark Monsters- Can create Minions for ephiles, the consist of the Mephiles Flyer which attacks by swooping and the Mephiles Worm which tries to grab and crush you into the earth.

Final Shockwave- At 25 percent ho Mephiles will begin to consecutively use this attack which does heavy damage to either the center or sides depending on the area.

Also since this is an active volcano lava geysers will periodically spew fire from the left and right most sides and will become faster the more health is lost to the boss.

Upon death Mephiles laments his loss before collapsing into a Scepter of Darkness

Next Boss:
Mimi (Super Paper Mario)
 

Glubbfubb

Smash Ace
Joined
Mar 16, 2021
Messages
695
If you cant do Mimi you could also do Fracktail from Super Paper Mario
 

Glubbfubb

Smash Ace
Joined
Mar 16, 2021
Messages
695
In case your wondering if your having trouble adapting Mimi into a smash boss you could look her up on the wiki and use the information provided as a base for the boss in question, Mario wiki to be specific
 
Last edited:

Doc Monocle

Smash Ace
Joined
Dec 24, 2020
Messages
744
Location
Right here. Where are you?




Fracktail

A robotic, flying serpent, whose name is derived
as a reference to both its serpentine body, and the regularly repeating shapes that
compose it, Fracktail guards a treasure called the Pure Heart in Super Paper Mario.
In that game, it initially exhibits no hostility to Mario, but after
Dimentio interferes, it gives indications of being in error, and
attacks Mario, who must grab tiles from its back and hurl them at Fracktail's antenna,
the weakpoint.

Setting: Desert Dunes

Threat:

(I should warn that I have played not the game, so much of this is imagined. I simply would have to see it, and I try not to watch videos for the moment.)

1. Fracktail, with its head poking from the sand, bends its neck over, and burrows into the ground, attacking anything
that gets in the path of its body as it vanishes into the sand.

2. Fracktail slams its chin into the ground after about three seconds-- an instant K.O.

3. Fracktail's head lurches forward three times to bite.

Upon sustaining critical damage...

4. Fracktail flies out from the ground, circles overhead, and plummets into the ground headfirst similarly to Rayquaza.

5. Fracktail frequently returns to the air, and performs a loop to attack grounded characters.
The only way to hurt Fracktail is by hitting its antenna, which is a difficult task once it is airborn. Finally, after sustaining enough damage, Fracktail falls from the sky, and hits the ground. It explodes moments afterward. (I apologize if it disappoints. I have much trouble with being creative about it since I have not actually played the game.)


Next Boss: Kraid !!!!!


 

Glubbfubb

Smash Ace
Joined
Mar 16, 2021
Messages
695




Fracktail

A robotic, flying serpent, whose name is derived
as a reference to both its serpentine body, and the regularly repeating shapes that
compose it, Fracktail guards a treasure called the Pure Heart in Super Paper Mario.
In that game, it initially exhibits no hostility to Mario, but after
Dimentio interferes, it gives indications of being in error, and
attacks Mario, who must grab tiles from its back and hurl them at Fracktail's antenna,
the weakpoint.

Setting: Desert Dunes

Threat:

(I should warn that I have played not the game, so much of this is imagined. I simply would have to see it, and I try not to watch videos for the moment.)

1. Fracktail, with its head poking from the sand, bends its neck over, and burrows into the ground, attacking anything
that gets in the path of its body as it vanishes into the sand.

2. Fracktail slams its chin into the ground after about three seconds-- an instant K.O.

3. Fracktail's head lurches forward three times to bite.

Upon sustaining critical damage...

4. Fracktail flies out from the ground, circles overhead, and plummets into the ground headfirst similarly to Rayquaza.

5. Fracktail frequently returns to the air, and performs a loop to attack grounded characters.
The only way to hurt Fracktail is by hitting its antenna, which is a difficult task once it is airborn. Finally, after sustaining enough damage, Fracktail falls from the sky, and hits the ground. It explodes moments afterward. (I apologize if it disappoints. I have much trouble with being creative about it since I have not actually played the game.)


Next Boss: Kraid !!!!!


Kraid.jpg

Kraid
This version of the titanic lizard appears in a deep chash with a pool of acid underneath (most likely brinstar), kraid begins to rise out of the green acid towering over the player.

Kraid can only be damaged on the forehead so attempting to climb his body is as important as avoid his attacks.

Kraid starts in the background where he towers over the player, his attacks consist of the following:
Belly Spikes- launches giant spikes from his stomach but these also act as platforms when popped out making them the main way og climbing his body.

Acid Breath- spews green fire at the player on either the left or right side of the arena, slow but powerful.

Claw Boomerangs- slashes with his talons causing boomerangs to spawn in a wavy pattern on the climb to his head.

After losing half health kraid will turn reddish and begin to go on the side of the arena, it will proceed to chase the player and try to devour them. Its attacks consist of:

Belly Spikes- once again he will shoot his spikes at the player as a projectile

Rebound Acid- bouncing acid blobs spit from his mouth

Giga Bean- his most deadly attack that spits from his mouth and covers the middle of the screen.

Enemy Roar- spawns enemies from the metroid series as backup.

After defeat he will fall into the now rising acid feild anine defeated.

Next Boss: Kaos (Skylanders)
 
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