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Action after an air dodge

Takeshi245

Smash Champion
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Jul 13, 2007
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Ansonia, CT
You know what the action is going to be after air-dodging? Falling in a vulnerable state so the character can be punished just like Melee. That isn't a surprise.
 

Cless

Smash Champion
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Jun 18, 2006
Messages
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Philadelphia, PA
Well, it seems like some my idea got put into Brawl. At least the demo anyway.

I can handle criticism just fine. I didn't post ideas to have them not be judged. This thread is kinda pointless now though, so can someone delete or close this.
 

Zjiin

Smash Master
Joined
Feb 15, 2006
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Brazil, SouThSidE!
If i see this thread becoming more popular than when it was when the idea was first introduced, i will put this in the official sticky for this technique.

[EDIT] Nevermind. If someone wants to talk more on this specific tech, then they can begin their own thread that isn't majority run by speculation.

Do not make a thread for "actions after airdodging" if you have nothing to contribute, ask, or compile into a decent thread.
 

Red Exodus

Smash Master
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Dec 7, 2006
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Hell
Ah Cless, yo mindgames are gud!

But mine are betta! *strikes Kung Fu stance* *points to Spectator mode thread*
 

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
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Raleigh, NC
I still think that removing directional air-dodging was stupid. Not for the sake of wave-dashing, but for the sake of flexibility in your defensive and countering options.

I think it would be great to have the ability to air in any direction and THEN be able to act out of it.
 

Shadowclaw

Smash Cadet
Joined
Nov 3, 2007
Messages
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Taiwan
Page 6 of this thread just pwnd this horrible suggestion. Im glad to see people with common sense.
Seems like common sense got pwnd after all. :laugh:

I still think that removing directional air-dodging was stupid. Not for the sake of wave-dashing, but for the sake of flexibility in your defensive and countering options.

I think it would be great to have the ability to air in any direction and THEN be able to act out of it.
The mechanics for the air dodge have changed. It is now momentum based, as many people have already pointed out. You can't be sure that it will affect your "flexibility and countering options" until you have actually played the game. Try to get over your old melee concepts so you can better enjoy brawl. And also, since you can now air dodge multiple times, what would really be stupid would be still being able to move in any direction you want while air dodging.
 

Takeshi245

Smash Champion
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Jul 13, 2007
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Ansonia, CT
Seems like common sense got pwnd after all. :laugh:



The mechanics for the air dodge have changed. It is now momentum based, as many people have already pointed out. You can't be sure that it will affect your "flexibility and countering options" until you have actually played the game. Try to get over your old melee concepts so you can better enjoy brawl. And also, since you can now air dodge multiple times, what would really be stupid would be still being able to move in any direction you want while air dodging.
Good job picking out posts from months ago at information they already now. We were wrong and we get it now. Got it memorized? :)
 

-Jumpman-

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Netherlands
So theoritically you could approuch with an airdodge out of a SH and do an aerial then l-cancel? That could be usefull.
 

2.72

Smash Ace
Joined
Oct 11, 2007
Messages
502
No, you couldn't. You still can't act while in an air dodge; you have to wait for it to end (and a bit after that).

You can, however, use this to essentially triangle jump.
 

Shadowclaw

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Nov 3, 2007
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Good job picking out posts from months ago at information they already now. We were wrong and we get it now. Got it memorized? :)
No offense or anything of the sort intended. I was not picking on anyone nor saying you were wrong, since back then it was just opinion and speculation. I was just making fun of Dylan's comment that said it was against common sense to have such a change. You can either take it as not being such a horrible suggestion, or you can take it as Sakurai succumbing to madness ever more and more (cough*pictochat*cough*stage*cough). Take it easy. :)
 

Cless

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So since it's momentum based, would that make faster character's air dodges better, since they would be able to travel farther with the invincibility frames? That's the way it seemed to be described. I probably misunderstood it though.
 

Shadowclaw

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Nov 3, 2007
Messages
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Taiwan
So since it's momentum based, would that make faster character's air dodges better, since they would be able to travel farther with the invincibility frames? That's the way it seemed to be described. I probably misunderstood it though.
You'll have to ask the E4All players on that one. If the invincibility frames are the same for all characters, then yeah, that would be the case, but it would make more sense if each character had it's own number of frames, just like with the sidestep dodge.

Edit: But in essence, yes, characters that move faster in the air might be able to cover more ground (or air, in this case :p) during their invincibility frames. We'll see how it turns out..
 

iLink

Smash Champion
Joined
Oct 17, 2007
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NorCal
Why are people saying you get like an extra jump with it? In brawl you can't dodge to a direction, you just go along your momentum. >_> how is that an extra jump? Where the heck have you guys been...
 

darkNES386

Smash Lord
Joined
Sep 20, 2007
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1,339
Location
West Lafayette, IN Downers Grove,
u dont control air dodge.....
So since it's momentum based, would that make faster character's air dodges better, since they would be able to travel farther with the invincibility frames? That's the way it seemed to be described. I probably misunderstood it though.

Air Dodge – The psychics of the air dodge have changed. You likely already know this. Air dodging is no longer directional, and you also can't do it in place to sort of “stall” in the air. air dodge simply gives invulnerability frames temporarily, and does nothing else. You can attack after air dodges. You can jump after air dodges. You can air dodge multiple times in a row if you have time to do so. There is a short amount of time where you can't air dodge so that you can't just stay invincible in the air forever though. - GimpyFish's Brawl Impression

Hopefully that will help you guys out. My understanding is that you can't abuse it... and either
It would make the most sense that you can only air jump once... regardless of how many air dodges... otherwise you could jump and doge as your moving up and then do the same thing again making a N time motion back to the stage and never dieing unless your too low to the groud... meaning your time between dodges is too long and you fall to your death
 

Cless

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I realize that. You can't control where you air dodge anymore, and it seems that he implies that you don't stay where you dodged like a neutral dodge in Melee. So that would make faster jumping and faster moving characters air dodges better unless the developers gave them fewer invincibility frames with which to work; just like Shadowclaw said.
 

Idfection

Smash Apprentice
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Dec 10, 2005
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Upstate New York
It'd be cool to see an aerial battle between characters with multiple jumps, like Pit and Meta, each throwing a blow as the other dodges and then both jumping again midair and exchanging roles over and over.
 

Psydon

Smash Journeyman
Joined
Aug 5, 2007
Messages
311
I realize that. You can't control where you air dodge anymore, and it seems that he implies that you don't stay where you dodged like a neutral dodge in Melee. So that would make faster jumping and faster moving characters air dodges better unless the developers gave them fewer invincibility frames with which to work; just like Shadowclaw said.
Given that it's just a temporary state of invincibility, I'd say you're right. Fast momentum sustained = fast momentum. But I doubt fast characters would be able to take advantage of that, particularly because you can only airdodge in one direction now; you could easily overshoot your opponent, or vice-versa, and then neither of you would be able to effectively attack again.
 

Micahc

Smash Ace
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Jan 18, 2007
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January
I'm glad that they're putting this in, I was playing a friend yesterday and I tried to b-air off the edge and my momentum SD'd me :p
 

shadenexus18

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Nov 16, 2006
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ForteEXE1986
Nope, there shouldn't be any action after you make the mistake of using the air dodge to early. It's the punishment the player should receive for using it either using it in the statusphere or using it to try and attempt to come back on the stage.

So if you just use it close to the floor, you've got nothing to worry about. We don't want these fighters to be too broken.
 

jupiter

Smash Apprentice
Joined
Oct 10, 2007
Messages
165
Location
outerspace
I realize that. You can't control where you air dodge anymore, and it seems that he implies that you don't stay where you dodged like a neutral dodge in Melee. So that would make faster jumping and faster moving characters air dodges better unless the developers gave them fewer invincibility frames with which to work; just like Shadowclaw said.
here, watch this;

http://www.youtube.com/watch?v=DsiBDV9Xu9c


Samus (me) does air dodges at the beginning of the match. I was testing it out. You'll get a good idea of what it looks like.
 
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