IllidR
Smash Champion
Sorry, don't like this idea very much. I could see it being broken since people should know if they're avoiding the attack they may get punished for it.
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Page 6 of this thread just pwnd this horrible suggestion. Im glad to see people with common sense.
Yes, your idea was put Brawl... and everyone is loving it.Well, it seems like some my idea got put into Brawl. At least the demo anyway.
Seems like common sense got pwnd after all.Page 6 of this thread just pwnd this horrible suggestion. Im glad to see people with common sense.
The mechanics for the air dodge have changed. It is now momentum based, as many people have already pointed out. You can't be sure that it will affect your "flexibility and countering options" until you have actually played the game. Try to get over your old melee concepts so you can better enjoy brawl. And also, since you can now air dodge multiple times, what would really be stupid would be still being able to move in any direction you want while air dodging.I still think that removing directional air-dodging was stupid. Not for the sake of wave-dashing, but for the sake of flexibility in your defensive and countering options.
I think it would be great to have the ability to air in any direction and THEN be able to act out of it.
Good job picking out posts from months ago at information they already now. We were wrong and we get it now. Got it memorized?Seems like common sense got pwnd after all.
The mechanics for the air dodge have changed. It is now momentum based, as many people have already pointed out. You can't be sure that it will affect your "flexibility and countering options" until you have actually played the game. Try to get over your old melee concepts so you can better enjoy brawl. And also, since you can now air dodge multiple times, what would really be stupid would be still being able to move in any direction you want while air dodging.
No offense or anything of the sort intended. I was not picking on anyone nor saying you were wrong, since back then it was just opinion and speculation. I was just making fun of Dylan's comment that said it was against common sense to have such a change. You can either take it as not being such a horrible suggestion, or you can take it as Sakurai succumbing to madness ever more and more (cough*pictochat*cough*stage*cough). Take it easy.Good job picking out posts from months ago at information they already now. We were wrong and we get it now. Got it memorized?![]()
You'll have to ask the E4All players on that one. If the invincibility frames are the same for all characters, then yeah, that would be the case, but it would make more sense if each character had it's own number of frames, just like with the sidestep dodge.So since it's momentum based, would that make faster character's air dodges better, since they would be able to travel farther with the invincibility frames? That's the way it seemed to be described. I probably misunderstood it though.
u dont control air dodge.....
So since it's momentum based, would that make faster character's air dodges better, since they would be able to travel farther with the invincibility frames? That's the way it seemed to be described. I probably misunderstood it though.
Given that it's just a temporary state of invincibility, I'd say you're right. Fast momentum sustained = fast momentum. But I doubt fast characters would be able to take advantage of that, particularly because you can only airdodge in one direction now; you could easily overshoot your opponent, or vice-versa, and then neither of you would be able to effectively attack again.I realize that. You can't control where you air dodge anymore, and it seems that he implies that you don't stay where you dodged like a neutral dodge in Melee. So that would make faster jumping and faster moving characters air dodges better unless the developers gave them fewer invincibility frames with which to work; just like Shadowclaw said.
Yeah, I know. I'm just happy that if I was playing Brawl I would've gotten away with itThat's your fault. Not the fault of a rogue air dodge.
here, watch this;I realize that. You can't control where you air dodge anymore, and it seems that he implies that you don't stay where you dodged like a neutral dodge in Melee. So that would make faster jumping and faster moving characters air dodges better unless the developers gave them fewer invincibility frames with which to work; just like Shadowclaw said.