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about those combos...

da K.I.D.

Smash Hero
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you know those garenteed combos that certain characters have that only work at low damage? (falcos downthrow, kirbys CGs, fox uptilt combos)
so yea, we have one of those...

its called down tilt.
most characters, it can combo 3-4 times in a row before you end up behind the opponent. at this point you can follow it with
a. a garanteed grab or
b. a turnaround down tilt (which is highly HIGHLY[as in completely]untested, but should work in theory) which if my idea works correctly, can put you behind the opponent again and combo into the aforementioned grab.
ive done 3 tilts to grab and had it combo on specifically snake and pikachu, so if it works on those two, than it should work on the majority of characters

doesnt let us kill any faster, but
1. garanteed damage doesnt hurt
2. its actually practical, unlike half of the garbage sonic does

now with option a. this is basically an automatic 30% without techchases and follow ups. and should option b work the way im thinking it will... than thats a possible 50+ damage, that for all intents and purposes, is inescapable
 

infomon

Smash Scientist
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lol interesting thought about the turn-around Dtilt, I'll have to test that. But even if it's plausible/convenient, it'd be totally escapable with DI, and I bet most people can even airdodge out of it. Spacies and some other fastfallers maybe. *shrug* iunno.
 

da K.I.D.

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p.s. dont knock it till you tried it.

ppl dont di it, because they get hit by it and theyre like WTF, why am i getting comboed? people dont know what to do
 

Catt

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I love the dtilt>dtilt>utilt or continuous dtilt up a slope like Lylat, It is a great way to rack up damage.
Oh yeah, utilt is a pretty good follow up for any amount of dtilts
 

MarKO X

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p.s. dont knock it till you tried it.

ppl dont di it, because they get hit by it and theyre like WTF, why am i getting comboed? people dont know what to do
lol

It's psychological... he's kinda right. Nobody expects to be comboed in Brawl.

Gonna have to test this dtilt spree.
 

memphischains

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i thought everyone knew this, and this doesn't work like those other combos. it has a marginally less succession rate and more situational.
 

Napilopez

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Lolll, this reminds me of the tourney I went to, Wes did a triple dtilt combo to utilt and someone shouted out:

"OH SHOOT, WES CAN COMBO IN BRAWL!! Who said there were no combos in brawl?"

Replace Shoot with a curseword for fecal matter, and you'll have a more accurate representation of what he said.

=P Yea I never curse.
 

Tenki

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3000 did a D-tilt > reverse U-tilt or a D-tilt> reverse F-air in one of his earlier vids.


I like Anther's D-tilt > jab > D-tilt > jab lol.
 

Espy Rose

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I like Anther's D-tilt > jab > D-tilt > jab lol.
That's my bit fool. I've been doing that since I started Sonic.

Also, reverse dtilt has a high rate of failure, even if you're fast enough to turn direction and hit. Usually their shield is up by then. Best to do another tilt or a grab.

I've pulled off 4 dtilts in a row to an utilt against Infinity's Meta Knight.
 

R4ZE

Smash Ace
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been using chain d-tilts for ages. i aprove them in the right situtaion.

best followups are utilt, ftilt.

i think one time i even ran behind my opponent and did a pivot smash once.

fair is a good follow up as well.
 

da K.I.D.

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I love the dtilt>dtilt>utilt or continuous dtilt up a slope like Lylat, It is a great way to rack up damage.
Oh yeah, utilt is a pretty good follow up for any amount of dtilts
up tilt is a crap follow up, when you can grab instead, its moe damage and better placement for followups
imo, the only use for up tilt is
1. killing ppl when its not expected,
2. out prioritising someones down air, when they dont know the range of the move, and
3. both 1 and 2 at the same time
=P Yea I never curse.
awesome! me too! great minds eh?
That's my bit fool. I've been doing that since I started Sonic.

Also, reverse dtilt has a high rate of failure, even if you're fast enough to turn direction and hit. Usually their shield is up by then. Best to do another tilt or a grab.

I've pulled off 4 dtilts in a row to an utilt against Infinity's Meta Knight.
isnt his name "Affinity"?
been using chain d-tilts for ages. i aprove them in the right situtaion.

best followups are utilt, ftilt.

i think one time i even ran behind my opponent and did a pivot smash once.

fair is a good follow up as well.
f-air is good at moderate damage, because it can create a trap.
its like fallinng into D3s f-air, if you dodge it, the timing is usually perfect that you have to take his back air as soon as you come out of invincibility.
but like i said, up tilt, is probably the worst option from this, these are the options from worst to best that are confirmed.
up-tilt
f-tilt
u-smash
f-smash
grab
 

Phoenix_Dark

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Just like everyone else said. D-tilt set ups are pretty much common knowledge. I find it easiest to pull of D-tilt chains to [insert move here] on Falco. He's a fast faller, and he's pretty slow on the ground.
 

da K.I.D.

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main thing is...
does it work on everyone?
so far i know it works on
pika
snake
spacies
and D3
with that varied of a list it should be able to work on every character, with the possible exclusion of zelda and jiggs


p.s. sonic boards suck
we have 8, count them, EIGHT STICKEYS!
that mess is unnessisary.
theres no way we can have some nub come in here and ask a question, and tell them to read the stickeys,
1. THERES 8 OF THEM
and 2. one of them is just a portal to like SEVEN OTHER THREADS.
WTF
 

Phoenix_Dark

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Um, I try to set up D-tilt combos a lot in Sonic dittos. I don't know how automatic these "combos" actually are, but it obviously works on heavies more than light characters. I play a lot of DK's for some reason, and he's fun to juggle with D-tilt.
 

MarKO X

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We have 8 stickies because of the steak. The grease makes things sticky.
 

dark_Illusion_hokage

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Jacksonville, FL
easy way to reverse dtilt

i found this a while back in training mode, i know this works with gc controller, haven't tryed classic.

1. hold down on the control stick and shift a bit to the left/right
2. flick down the c-stick

Then you just go at it however you want, i can usually knock a fox up from 0-58% when done right, also you can time the dair so you won't do it too soon. It can also lead into a jab lock if they don't tech in there fall state.

*waits for catinhat to make smart response*
 

Tenki

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i found this a while back in training mode, i know this works with gc controller, haven't tryed classic.

1. hold down on the control stick and shift a bit to the left/right
2. flick down the c-stick

Then you just go at it however you want, i can usually knock a fox up from 0-58% when done right, also you can time the dair so you won't do it too soon. It can also lead into a jab lock if they don't tech in there fall state.

*waits for catinhat to make smart response*
cat is always too slow though.

You can also just slightly tilt in the opposite direction and just hit A.

I haven't gotten consistent with it, but run > screech stop > reverse D-tilt is cool

I'm pretty sure that D-tilts overall are escapable via SDI and double jumping.
 

MarKO X

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after a certain point, u can double jump out of a dtilt barrage because... well... what hitstun?
 

Tenki

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after a certain point, u can double jump out of a dtilt barrage because... well... what hitstun?
Exactly, and stale moves reduce hitstun as well.


But that's what makes using a rising F-air nice ;d
 

dark_Illusion_hokage

Smash Apprentice
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cat is always too slow though.

You can also just slightly tilt in the opposite direction and just hit A.

I haven't gotten consistent with it, but run > screech stop > reverse D-tilt is cool

I'm pretty sure that D-tilts overall are escapable via SDI and double jumping.
if only it wasn't, i find dtilt>jab>dtilt>jab... a good way to keep then from jump out of it, but there it a slight chance of escaping. Also you won't have to worry about then getting behind your back.
 

thecatinthehat

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wait WTF?

lol Tenki beat me to it again, and this time, I found out after 20 minutes.

lol **** you Tenki <3
 

da K.I.D.

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0-58 is ****, no wonder ppl say fox sucks, hes so rapable (no furry)
the thing is, the thing that makes combos from 0 like that possible is because with stale moves the knockback is decreased allowing you to chain the same move together, making the knockback less, and setting up for the same move again, its a big loop, thats how falcos CG works

but now i just want to see like a 5 hit combo with sonic just going back and forth with reverse down tilts.
that just sounds sexy,
 
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