Nihongo-ookami
Smash Journeyman
So I've been toying around with BrawlBox, and I've decided to start my new PSA Character. I've already started the texturing.
There are some issues, though, such as, Which character would he replace? I'm thinking snake, but maybe Captain Falcon would be better. I'm going with snake for now. Pics up at a later date.
I'm having Moveset issues, however. My Current Moveset:
JABS
A:Right Jab
AA:Turnaround Kick
AAA:Roundhouse Kick.
TILTS
UTilt:Like Captain Falcon's, but with 2 hitbubbles. One on the upwards kick, and another on the down.
FTilt:Overhead Punch. This attack pokes through shields. Slow to start up, but decent priority when it gets out there.
DTilt:Sweeping Kick. This attack has a 50% chance of tripping the opponent, but still is quite slow to start up.
SMASHES
USmash: Crouching Uppercut. He crouches, and at the end of the Charge, he uppercuts with a lot of force.
FSmash: Mini Hadouken. He does a small Hadoken which Travels the same distance as Olimar's Pikmin can grab.
DSmash: Mini Tatsumaki. He crouches, and then jumps, spinning, in one area, foot outstretched in a kick.
AERIALS
NAir: Sexkick, with foot angled slightly downward.
UAir: Mini Shoryuken, rises upwards, slightly.
BAir: Turnaround Kick. He twists, kicks, and then returns to normal position.
FAir: Stays the Same as Snake's.
DAir: Front Flip Kick, Spike, sourspot at beginning of kick.
SPECIALS:(This is where I am having Trouble. Everything's good except for the Down B. That is quite open to debate.)
Neutral B:Hadouken(Didn't see that one coming, did you?) A Projectile, with the power of Lucario's Aurasphere at Half charge. One Charge, Slightly more. Two Charge, faster. Three Charge, Full Charge Aurasphere with KO Power. Four Charge, none, it resets.
Up B:Shoryuken(Didn't see that one, either?) A rising, flaming, uppercut. Goes the distance of Marth's Dolphin Slash, but with significantly better horizontal recovery.
Side B:Tatsumaki Senpuu Kyaku(Oh, I'm so clever.) A Hurricane kick. He spins, foot outstretched, going vertically. Can be charged. No charge goes about 1/4 the distance of FD. Full charge is about half Distance of FD.
Down B:Charge Hadou.(This is CLEARLY OPEN TO DEBATE. I COULDN'T THINK OF ANYTHING ELSE. BEAR WITH ME.) He charges his energy(meter, LOL.) and his Hadouken becomes Stronger. Three Charges, a fourth one will reset the charge.
TAUNTS
UP:Ties back his Headband.
SIDEunches the air twice.
DOWN:Ike's Down Taunt without the sword.
Input, ideas, help, anything would be appreciated.
There are some issues, though, such as, Which character would he replace? I'm thinking snake, but maybe Captain Falcon would be better. I'm going with snake for now. Pics up at a later date.
I'm having Moveset issues, however. My Current Moveset:
JABS
A:Right Jab
AA:Turnaround Kick
AAA:Roundhouse Kick.
TILTS
UTilt:Like Captain Falcon's, but with 2 hitbubbles. One on the upwards kick, and another on the down.
FTilt:Overhead Punch. This attack pokes through shields. Slow to start up, but decent priority when it gets out there.
DTilt:Sweeping Kick. This attack has a 50% chance of tripping the opponent, but still is quite slow to start up.
SMASHES
USmash: Crouching Uppercut. He crouches, and at the end of the Charge, he uppercuts with a lot of force.
FSmash: Mini Hadouken. He does a small Hadoken which Travels the same distance as Olimar's Pikmin can grab.
DSmash: Mini Tatsumaki. He crouches, and then jumps, spinning, in one area, foot outstretched in a kick.
AERIALS
NAir: Sexkick, with foot angled slightly downward.
UAir: Mini Shoryuken, rises upwards, slightly.
BAir: Turnaround Kick. He twists, kicks, and then returns to normal position.
FAir: Stays the Same as Snake's.
DAir: Front Flip Kick, Spike, sourspot at beginning of kick.
SPECIALS:(This is where I am having Trouble. Everything's good except for the Down B. That is quite open to debate.)
Neutral B:Hadouken(Didn't see that one coming, did you?) A Projectile, with the power of Lucario's Aurasphere at Half charge. One Charge, Slightly more. Two Charge, faster. Three Charge, Full Charge Aurasphere with KO Power. Four Charge, none, it resets.
Up B:Shoryuken(Didn't see that one, either?) A rising, flaming, uppercut. Goes the distance of Marth's Dolphin Slash, but with significantly better horizontal recovery.
Side B:Tatsumaki Senpuu Kyaku(Oh, I'm so clever.) A Hurricane kick. He spins, foot outstretched, going vertically. Can be charged. No charge goes about 1/4 the distance of FD. Full charge is about half Distance of FD.
Down B:Charge Hadou.(This is CLEARLY OPEN TO DEBATE. I COULDN'T THINK OF ANYTHING ELSE. BEAR WITH ME.) He charges his energy(meter, LOL.) and his Hadouken becomes Stronger. Three Charges, a fourth one will reset the charge.
TAUNTS
UP:Ties back his Headband.
SIDEunches the air twice.
DOWN:Ike's Down Taunt without the sword.
Input, ideas, help, anything would be appreciated.