BlueCRE
Smash Apprentice
- Joined
- Oct 12, 2020
- Messages
- 168
Earlier today, I was coming up with an idea for an RPG game, and as I was drafting, I sorta got curious about what the main goal of turn-based combat was. With other games, the goal is pretty simple. With a platformer like Mario 64 or Banjo-Kazooie, you need to make it to the end and collect as many collectibles as possible, possibly to unlock more levels. With an adventure game like Zelda, you need to beat dungeon bosses in order to get to the final boss' castle and save Hyrule. Pretty simple. But RPGs? You've gotta beat enemies to get to the next town, but is there really much strategy needed. Sometimes these games are so open that I don't really know what I'm doing, and I feel like I need to backtrack and do annoying grinds in order to catch up. The goal never really feels clear, and sometimes I feel like I may miss out on building strategy or getting strong enough to beat a boss. What do you guys think?