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A Competitive Jigglypuff Guide For Smashboards

HiddenBowser

Smash Master
Joined
Jul 27, 2007
Messages
3,511
I've seen that **** land before. It's probably a little more difficult to land on jiggs vs the rest of the cast, but if TL starts fsmash as you're wiffing a pound, you could get hit.
 

Veril

Frame Savant
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Jun 20, 2008
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If you don't press anything and he's past like 25%, he should air release every time. Its kinda weird though, but it takes a while where if you don't press anything to air release. And you can pound like twice at around 100% and they still don't press anything and you get an air-release, which can be useful if Snake had an air release to rest (which he doesn't.....). But yeah, I see your point.
I've grab-released Wario into rest on multiple occasions. I like my WL > gr-rest vs. Wario best since its certain death around 65% with the 3 pummels you can get in.
 

PND

Smash Champion
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Back in the 613
I would wager an amendment to the Diddy Kong "stage to ban" section. A lot of Diddy users swear by FD being their best stage, but I know a few notable ones do not. Diddy has kill issues, and the large killzones force him to work extra hard for the damage to kill. Normally this is circumvented by using nanners to their optimum efficiency, but take into consideration that nanners are not a problem for a Jiggs. Not only that, the lack of platforms makes it harder for Diddy to hit his killing aerials. As well, the lip may ruin his recovery as we can chase him, essentially forcing his recovery angle.
 

Veril

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I would wager an amendment to the Diddy Kong "stage to ban" section. A lot of Diddy users swear by FD being their best stage, but I know a few notable ones do not. Diddy has kill issues, and the large killzones force him to work extra hard for the damage to kill. Normally this is circumvented by using nanners to their optimum efficiency, but take into consideration that nanners are not a problem for a Jiggs. Not only that, the lack of platforms makes it harder for Diddy to hit his killing aerials. As well, the lip may ruin his recovery as we can chase him, essentially forcing his recovery angle.
I agree. Diddy's banana game is useless against Jiggs. His best KO move on Jiggs is his d-smash and that isn't that hot. Jiggs can go toe to toe with just about anyone in the air. Final D is fine for Jiggs in this matchup.
 

Glick

Smash Lord
Joined
Mar 19, 2008
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Brooklyn, NY
Ninjalink consistently ***** my jigglypuff. I don't know if theres just a vast skill difference, but I'm really bad with that matchup.
 

HiddenBowser

Smash Master
Joined
Jul 27, 2007
Messages
3,511
No offense, but that probably says more about the gap in your overall thinking processes than the matchup.
 

Glick

Smash Lord
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Brooklyn, NY
Gee thanks.

I just always think that good diddys are a step ahead of me. I have no problem with other match ups that require outsmarting.
 

Pikabunz

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Pikabunz
3DS FC
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Very nice guide!

edit: I was looking at the match ups and noticed that Falco is 7-3. I think the match up is pretty even, maybe 55-45 falco. I always feel safer picking Jiggs over Pika in this match up. Dunno why, that's just my opinion.
 

Arcrandom

Smash Cadet
Joined
Nov 17, 2008
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Diddy kong, no moving on for you, and yes I do Wumbo
 

Veril

Frame Savant
Joined
Jun 20, 2008
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Kent Lakes, New York
OK, please at least credit me with the wavelanding thing. I don't want tp be a b**** but I want recognition.


The new Jigglypuff picture is adorable. I'm having a friend (who owes me favors) draw me a Jiggs picture as well, though more along the lines of my avatar :)

2 captions, Jiggs dashing towards an unsuspecting Snake, along the ground in a puff of dust in caption 1. Caption 2 is Jigglypuff covered in blood, sleeping, with Snake bits flying through the air.

Artist friends are good to have sometimes.
 

san.

1/Sympathy = Divide By Zero
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I just have a couple questions to those who use jiggs a whole lot. Bear with me with these questions.


How viable is dair as a tool to gimp people? I just want to know some people's opinions, because I do it all the time because it goes through many recoveries if spaced right, and at most clashes (which gives you a huge advantage). if they DI wrong, it could lead to gimps or even stage spikes (for me, anways. I don't know if there's a special way the opponent could DI to make dair less useful or something)


Another is, how important is SDI to jigglypuff exactly? It's just because I like the attack stick on the cstick, because it allows me to use non downward DI aerials really easily, which helps me a lot in certain situations. I read some of the threads on rest counters and everything, and was wondering: is control stick DI enough to still pull ahead with Jigglypuff? Or is SDI really that indispensable?


Last is, what are some jigglypuff user's thought's on nair exactly? I just need to know, because I've been unsure on the subject. frankly, after a bair or (mistake) fair, I sometimes jump+nair if I think I came in too close. I'm just wondering if that is an ok thing to do. I also like to gimp with nair almost as much as Dair, because it requires less precision to hit and clashing, and could eat the jump/recovery of opponents and allow for an edge hog.


I just want to know some people's thoughts/stances on things so I know which moves are wiser to use. I think I read a lot of the informative jiggs threads before, so I hope this wasn't answered numerous times or something and i missed it (if so, I'd be happy if you provide a link).
 

Veril

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Another is, how important is SDI to jigglypuff exactly? It's just because I like the attack stick on the cstick, because it allows me to use non downward DI aerials really easily, which helps me a lot in certain situations. I read some of the threads on rest counters and everything, and was wondering: is control stick DI enough? Or is SDI that indispensable?
I'll take that one. Rest counters aside, SDI is necessary for Jigglypuff. You need as many tools as possible for... not dying. Playing Jigglypuff without SDI is impossible against certain characters.
 

san.

1/Sympathy = Divide By Zero
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Hmm, that's what I thought. I was testing out attack stick with jigglypuff for a little while, but was just wondering how necessary it was for SDI. non-DI dair did feel nice, though, but I stopped using it a couple weeks ago for that reason. Impossible?.. Hmmm >_<

Thanks for responding (and so fast, too...!)

Hope I can get some of my other questions answered by some people tomorrow (well, technically today for me =/)
 

Tarmogoyf

Smash Master
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Hmm, that's what I thought. I was testing out attack stick with jigglypuff for a little while, but was just wondering how necessary it was for SDI. non-DI dair did feel nice, though, but I stopped using it a couple weeks ago for that reason. Impossible?.. Hmmm >_<

Thanks for responding (and so fast, too...!)

Hope I can get some of my other questions answered by some people tomorrow (well, technically today for me =/)
Ok. Sourspotted Nair offstage ***** characters with horizontal recoveries. Or spacies. They just kinda drop down. It also sets itself up for another one if they mess up. Or a footstool. It's amazing offstage.
 

RhedKing

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Dair isnt a very good gimp tool except against a few recoveries, all star fox or link related. But nair is very good in gimping a lot of recoveries and really helps.
Don't forget lucario, bowser, Dk, and Diddy Pit
 

RhedKing

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You're very wrong
Good to know?

could you explain where else we can use it Also does anyone think that maybe if you were to DI down a rising drill kick you could float in mid air?

kthnksby
 

PND

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Nah, bair and ff-fair is your best option against a ROB. Niko and I discussed this, the ROB that I play, in all likelihood, is the 2nd best ROB in the world. Like, think Holy Nightmare with a bit less experience. When I gimp him (rare) it's because I read when he was going to recover high/low. If I go to dair, he drops and nairs or Uairs or he simply airdodges past it. I could be using it wrong, and I hope I am, but right now I don't see dair as good versus ROB.

It's good on other recoveries, but not all. I vastly prefer nair in the majority of matchups, but dair most certainly has its uses.
 

illinialex24

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Nah, bair and ff-fair is your best option against a ROB. Niko and I discussed this, the ROB that I play, in all likelihood, is the 2nd best ROB in the world. Like, think Holy Nightmare with a bit less experience. When I gimp him (rare) it's because I read when he was going to recover high/low. If I go to dair, he drops and nairs or Uairs or he simply airdodges past it. I could be using it wrong, and I hope I am, but right now I don't see dair as good versus ROB.

It's good on other recoveries, but not all. I vastly prefer nair in the majority of matchups, but dair most certainly has its uses.
This. Dair is great for a few things but is very limited because it puts your opponent in a better position than you.
 

RhedKing

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No so much if you leap over them while doing it.


Now for this extremely scientific model.

GOOD WAY:
(space) _---D-r-i-l-l--k-i-c-k--_
Jiggs1-"" OPPONENT(space) ""-Jiggs2


BAD WAY:
(SPACE) DRILLKICK
Jiggs1+2 OPPONENT
 

PND

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Yeah, but if you play a player with good DI that won't happen. They'll DI out and the situation is reset.
 

RhedKing

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Well your the guys who does tournaments so I believe you.

But I don't think they ever leave the ground with this tactic...is it just the fact they are getting hit that lets them?
 

Swordplay

Smash Lord
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Jun 4, 2008
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Ok cool I will. I am btw lol. He was my worst 2 days ago so I intentionally picked him up. Mainly for jokes but he's become fun to play with cause I never use heavies like this.

And if anyone wants to pick up Jigglypuff lol (Jigglypuff main....), check out my guide on the puff boards lol.

I decided to take you up on this. I'm a trash tier specialist :D

I have Yoshi for MK and Wario
Link as a main and for Snake
I need something for ROB and Falco

I don't know how jiggs does against ROB but I was told that out of all of the crappy characters (no offense but jiggs isn't good) that Jiggs has a shot at taking falco.

Thus I will be reading the guide and try to learn jiggs sometime this week.

Thank you all.
 

illinialex24

Smash Hero
Joined
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Discovered: Sending Napalm
I decided to take you up on this. I'm a trash tier specialist :D

I have Yoshi for MK and Wario
Link as a main and for Snake
I need something for ROB and Falco

I don't know how jiggs does against ROB but I was told that out of all of the crappy characters (no offense but jiggs isn't good) that Jiggs has a shot at taking falco.

Thus I will be reading the guide and try to learn jiggs sometime this week.

Thank you all.
Jigglypuff does fairly well against ROB and has a chance if you can perfectly edgeguard against Falco, but don't get your hopes up. However, she does amazingly against Diddy and very good against MK. So good luck. And thanks for doing the same as me lol
 

Swordplay

Smash Lord
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Well I guess she can be my diddy counter. I kinda need to fill that spot. I almost beat Chompy by spamming with Link but I can see how jiggs can fight Diddy.

TY. O and good guide. (I just skimmed it)

BTW. I don't know if it was mentioned but can jiggs glide toss?
 
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