A collaborative project - Ridley over DK

What should be his UP and B move?

  • Charizard's Fly attack

    Votes: 0 0.0%
  • Flapping wings like Wings of Icarus

    Votes: 0 0.0%
  • A Rising Slash Attack using his claws to attack

    Votes: 0 0.0%
  • Something else(Please elaborate)

    Votes: 3 100.0%

  • Total voters
    3
  • Poll closed .

Eternal Yoshi

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Use it or lose it I guess.

This is a port of Ridley over DK. In here is the PSA file with the bonerefs and hurtboxes fixed for you.

He should be able to shield, hold items, and grab and throw just fine.
The TransN and RotNs already match......

No animations or moves currently are done currently.

Anyone with access to the room can contribute, just post and if you update it, say exactly what you did or preferably, WHAT you want to update.

Why over Donkey Kong?
Well if the cargo throws work.......
*hint hint*

Now let's show the admins we can do more than the BBR did in late 2010!
 

pokelover980

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If I have any time, I'll make some animations or change some moves around. This and SSE mods will be my two main contributions to this place over the summer, I suppose.
 

UltiMario

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You know how in the SSE, Ridley does that one big-*** jump off screen then flies in from the background?

That should be his Up-B, just a single big jump or flap that rockets him up
 

Eternal Yoshi

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Noted. Due to memory limit issues, I cannot use Ridley's effect.pac.

BUT there's a chance we can use his sound effect archive with a code.

Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
1400ZZZZ 0000000YY
E0000000 80008000

ZZZZ = XX * 0x04

Characters [XX]:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Popo
10 (Nana)
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1C Pokemon Trainer
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 Robot
24 (Pra-mai)
25 Jigglypuff
26 (Mewtwo)
27 (Roy)
28 (Dr. Mario)
29 Toon Link
2A (Toon Zelda)
2B (Toon Sheik)
2C Wolf
2D (Dixie)
2E Snake
2F Sonic
30 Giga Bowser
31 Warioman
32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy
36 (Mario D)

Sound Bank Values [YY]:
01 Mario
02 Link
03 Pit
04 Metaknight
05 Dedede
06 Donkey Kong
07 Samus/Zero Suit Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain Falcon
0E Ness
0F Bowser
10 Peach
11 Zelda/Sheik
12 Popo/Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Ivysaur
1F Lucario
20 Ike
21 Rob
22 Jigglypuff
23 Toon Link
24 Wolf
25 Snake
26 Sonic
27 Unknown
28 Alloy
29-4B Unknown

Notice how the sound bank ID values correspond with the order they are in the .brsar?
 

Eternal Yoshi

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My lens came in and it worked, so I'm back in action.
Making a wait animation now.

Entry animation is done.
 

Katakiri

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You know how in the SSE, Ridley does that one big-*** jump off screen then flies in from the background?

That should be his Up-B, just a single big jump or flap that rockets him up
Definitely liking this.

I'm thinking a Melee-style Koopa Klaw with fire breath instead of biting for his Side-B. Assuming PSA would let you map Cargo Carry Side-B & add alternatives to just throwing them. But that's probably stretching it a little thin.
 

Eternal Yoshi

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Who Ridley will be over may change on account of visual oddities.
Until then, this.

Code:
XXXX has Ridley's sound bank NTSC-U:[Phantom Wings]
4A000000 80AD89E0 
1400XXXX 0000013D
E0000000 80008000

13D = Ridley

XXXX =
Sound IDs to use = 25FA - 260D
 
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