HoChiMinhTrail
Smash Master
I think Ike's recovery needs to be nerfed a bit, that's really about it. As it is, its hard as hell to kill the ****er without out right KOing him.
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Lol Rat.Ok Sonic Tips!
Tip #1 Press the b button a lot
Tip #2 OverB is great
Tip #3 You're really really fast
Tip #4 Follow these tips to win
Tip #5 When they are off the stage, go and kill them
Tip #6 When you hit them, hit them again while they are unprepared
Tip #7 Knuckles is a jerk. get those emeralds back.
Tip #8 If you see a bowser, be careful!
Tip #9 Sometimes it's good to grab
Tip #10 Remember that you are crazy fast, so press a lot of buttons
According to Magus in this post:Use the spring!
Someone someplace said that ike does extra shield stun or something. So maybe it's better to spot dodge/roll against his attacks.
I think this is unnecessary and needs to go though.Magus said:Ike's sword attacks (which have a reduced hitlag property in PM) that hit a shield are going to function as if they have about 3-5 frames less cooldown than on whiff or 3-5 additional frames of shield stun because shields will be in hitlag longer than Ike himself is (on hit both take the same reduced amount of hitlag). It makes them more effective on block without also making them safer on whiff.
****ing knucklesTip #7 Knuckles is a jerk. get those emeralds back.
Pressing buttons is hard though!Ok Sonic Tips!
Tip #1 Press the b button a lot
Tip #2 OverB is great
Tip #3 You're really really fast
Tip #4 Follow these tips to win
Tip #5 When they are off the stage, go and kill them
Tip #6 When you hit them, hit them again while they are unprepared
Tip #7 Knuckles is a jerk. get those emeralds back.
Tip #8 If you see a bowser, be careful!
Tip #9 Sometimes it's good to grab
Tip #10 Remember that you are crazy fast, so press a lot of buttons
I have plans with my girlfriend Friday. Gomen.Mike come over on Friday
Ur in batavia? If you play melee, play with us (i'm in warrenville, other people are in geneva/st charles)As reported on your pr threads
I'm in Batavia, IL and would like to get some games in if there's interest.
I'm bad at both games.
If you ask me really nicelyHousing with that smash? ;D
From what I understand, it means that Ike's sword attacks have 3-5 less hitlag than other attacks when they hit a shield. This means that while the opponent is in shield stun, Ike's attack animation will continue and thus finish 3-5 frames faster than other attacks.Magus with that info.
So let me get this straight. If Ike hits someone's shield there is extra hit lag which only effects the shielding person?
Also, learned how to CC grab. Aw yeah.
50% less, in fact. If you don't mind me stepping in, I took a look at PM Ike.From what I understand, it means that Ike's sword attacks have 3-5 less hitlag than other attacks when they hit a shield. This means that while the opponent is in shield stun, Ike's attack animation will continue and thus finish 3-5 frames faster than other attacks.
Thank you for looking into that, that's very good to know.50% less, in fact. If you don't mind me stepping in, I took a look at PM Ike.
All of Ike's sword attacks have a 50% modifier for hitlag. To clarify...
Lets say, under normal conditions, Ike(Attacker) hits your(Defender) shield with Ftilt.
Attacker goes into Hitlag(the state where the character is momentarily frozen in place), lets say its 8 frames long. Defender goes into shield Hitlag(same thing, except frozen in his shield), which is also 8 frames. I.E. Hitlag is the same duration as Shield hitlag.
After this...
Attacker moves on to finish the rest of the attack animation, the recovery.
Defender has an additional amount of shield stun(usually less frames than the shield hitlag), then can act out of shield.
With THAT out of the way...
Ike has a 50% modifier on the Hitlag for his sword attacks, which essentially halves those attack's Hitlag frames, both on hit and on shield.
From the above example, Ike would have 4 frames of hitlag, while the Defender would still have 8. And there's your frame advantage. The rest of the stuff that happens after is unaffected.
Also, the only exception is his Fair, which has a 75% modifier, which would give it 6 frames of hitlag...so its not ALL bad!
finally, someone points this out lolfree pizza and drinks my ***
Lol, yah the $3 venue fee goes towards the pizza and drinks, so TECHNICALLY, it's not freefree pizza and drinks my ***
I wont be here but, kappy rule better be in effect.cheeseless pizza
Also, the pizza is legit - Arty is extremely generous to arrange it for all of us, we should all thank him on Saturday <3.Everyone has the modifier, it's not just exclusive to Ike, they just have different levels of hitlag compared to him. Not everyone has .5 hitlag on nearly every move though.