Theenderdefender
Smash Cadet
- Joined
- Aug 20, 2020
- Messages
- 28
The horrifying bear animatronic and icon of one of the most infamous indie horror games to ever be released: Freddy Fazbear! I doubt there is anyone here who hasn't at least HEARd of Five Nights at Freddy's. And while I do solely believe he will NOT be playable, that won't stop me from imaging how he would function in this world of smash!
Stats:
Freddy would be a heavyweight fighter, bordering on super heavyweight, with fairly sluggish movement speed. He would have 2 jumps and would be able to crawl
Standard Attacks:
Jab: Freddy would have a 3 hit jab that starts with a whack forward with each hand one at a time before ending with a microphone slam overhead
Dash Attack: Freddy lunges forward with his arms out and his mouth open. References some of the jumpscare animations characters in the games will do
Side Tilt: Freddy would hold onto his microphone's wire and swing it forward for a disjointed attack
Up Tilt: Freddy would headbutt from back to front
Down Tilt: Low to the ground bite attack
Neutral Air: Spins his torso only with his arms out for a makeshift lariat
Forward Air: Forward bite
Back Air: Kicks backwards
Up Air: Spins his head in multiple circles, dealing multiple hits before launching foes
Down Air: His legs glitch out as he stomps downward with both feet. Can spike at the sweet spot
Forward Smash: His head grows in size before he chomps forward. The growing head is a reference to Fnaf 2's Golden Freddy jumpscare
Up Smash: Overhead microphone swing from back to front
Down Smash: Freddy short-circuits, shocking any foe to close-by and launching them away
Grab and Throws
Freddy grabs with both hands and pummels by biting the foe
Forward Throw: Freddy would pick them up in his mouth, shake them around and spit them out forward
Back Throw: Spins his torso only and tosses the foe backwards
Up Throw: Throws the foe violently into the air
Down Throw: Short circuits again, only this time it causes him to shut down and body slam the foe
Specials
Neutral Special: Bite. Freddy would swing one of his arms forward. If a foe is caught he will pick them up and bite down on them hard, causing them to collapse onto the ground
Up Special: Animstealth Module. Freddy turns invisible and dashes into any of the 4 cardinal directions. The dash does no damage itself but if he reappears right on top of a foe, he will scream at them and launch them forward. He is also invincible so long as he is invisible. This is a reference to the FNaF AR game 'Special Delivery'
Down Special: Jumpscare. This is a counter. Freddy strikes a pose with his head glitching. If he is hit, he will duck the attack and then scream into the opponent's face, stunning them.
Side Special: Mic Toss. Freddy will throw his microphone forward. It will fly a fair distance before returning to him. Its his weakest move but makes for a good mix up tool like K. Rool's crown
Final Smash
Lights Out
Freddy enters another glitchy stance. Foes to close to him will be trapped as the stage goes pitch black. Freddy's glowing eyes are seen through the darkness before unleashing a deafening scream to launch foes away. (Think of it like Meta Knight's old final smash)
Cosmetics
Freddy's default appearance has him in his usual brown
Fredbear
Phantom Freddy
Shadow Freddy
Nightmare
Funtime Freddy
Lefty
Blacklight Freddy
His stage intro has the suit laying on the ground before being bathed in a glowing light as Freddy stands up
His idle animation has his head glitch out briefly before going back to normal (like how Bonnie and Chica's heads glitch out on the cameras in FNAF 1)
His first taunt has him perform his dance from the first trailer
His second has him turn to the screen with his head tilted and his eyes pitch black
and his third has him take out a slice of pizza and eat it
His first victory screen would at first show nothing, before Freddy pops out of nowhere with a jumpscare as the announcer says 'WINS!'
His second shows him dancing before taking off his hat and bowing
His final has his suit slumped over before a ghostly spirit flies out of it. The spirit then waves goodbye to the camera and flies off
His victory theme is the 'Shift Complete' theme from Sister Location
Stats:
Freddy would be a heavyweight fighter, bordering on super heavyweight, with fairly sluggish movement speed. He would have 2 jumps and would be able to crawl
Standard Attacks:
Jab: Freddy would have a 3 hit jab that starts with a whack forward with each hand one at a time before ending with a microphone slam overhead
Dash Attack: Freddy lunges forward with his arms out and his mouth open. References some of the jumpscare animations characters in the games will do
Side Tilt: Freddy would hold onto his microphone's wire and swing it forward for a disjointed attack
Up Tilt: Freddy would headbutt from back to front
Down Tilt: Low to the ground bite attack
Neutral Air: Spins his torso only with his arms out for a makeshift lariat
Forward Air: Forward bite
Back Air: Kicks backwards
Up Air: Spins his head in multiple circles, dealing multiple hits before launching foes
Down Air: His legs glitch out as he stomps downward with both feet. Can spike at the sweet spot
Forward Smash: His head grows in size before he chomps forward. The growing head is a reference to Fnaf 2's Golden Freddy jumpscare
Up Smash: Overhead microphone swing from back to front
Down Smash: Freddy short-circuits, shocking any foe to close-by and launching them away
Grab and Throws
Freddy grabs with both hands and pummels by biting the foe
Forward Throw: Freddy would pick them up in his mouth, shake them around and spit them out forward
Back Throw: Spins his torso only and tosses the foe backwards
Up Throw: Throws the foe violently into the air
Down Throw: Short circuits again, only this time it causes him to shut down and body slam the foe
Specials
Neutral Special: Bite. Freddy would swing one of his arms forward. If a foe is caught he will pick them up and bite down on them hard, causing them to collapse onto the ground
Up Special: Animstealth Module. Freddy turns invisible and dashes into any of the 4 cardinal directions. The dash does no damage itself but if he reappears right on top of a foe, he will scream at them and launch them forward. He is also invincible so long as he is invisible. This is a reference to the FNaF AR game 'Special Delivery'
Down Special: Jumpscare. This is a counter. Freddy strikes a pose with his head glitching. If he is hit, he will duck the attack and then scream into the opponent's face, stunning them.
Side Special: Mic Toss. Freddy will throw his microphone forward. It will fly a fair distance before returning to him. Its his weakest move but makes for a good mix up tool like K. Rool's crown
Final Smash
Lights Out
Freddy enters another glitchy stance. Foes to close to him will be trapped as the stage goes pitch black. Freddy's glowing eyes are seen through the darkness before unleashing a deafening scream to launch foes away. (Think of it like Meta Knight's old final smash)
Cosmetics
Freddy's default appearance has him in his usual brown
Fredbear
Phantom Freddy
Shadow Freddy
Nightmare
Funtime Freddy
Lefty
Blacklight Freddy
His stage intro has the suit laying on the ground before being bathed in a glowing light as Freddy stands up
His idle animation has his head glitch out briefly before going back to normal (like how Bonnie and Chica's heads glitch out on the cameras in FNAF 1)
His first taunt has him perform his dance from the first trailer
His second has him turn to the screen with his head tilted and his eyes pitch black
and his third has him take out a slice of pizza and eat it
His first victory screen would at first show nothing, before Freddy pops out of nowhere with a jumpscare as the announcer says 'WINS!'
His second shows him dancing before taking off his hat and bowing
His final has his suit slumped over before a ghostly spirit flies out of it. The spirit then waves goodbye to the camera and flies off
His victory theme is the 'Shift Complete' theme from Sister Location