Been reading this over the past week, more or less this covers a lot of subjects that I feel is valid as a counter point.
At the same time,
I do not fully agree with a fully hidden room. I am in a minority on this but I share sentiments Shaya I know had with the Brawl Backroom and these are ones I also share.
Should we keep touchy or heavily opinionated or stuff like budget not known to the public, absolutely. If it is heavy subjects and ones that people do not want to openly share, I understand that. The issue here is transparency or rather no connection to the outside world. The issues here are when people can't understand why certain decisions were made or why this room felt something. Like for example, why did some characters end up where they did on tier lists, why did some players think what they did? Things like that need more context and need to be more open to the public.
If people want a fully closed room, them we need to be open with write-up or summaries with why something ended up where it did. This is what annoyed people with the old Brawl Backroom, the outside world and players had no connect to what was being made. Why did we do something controversial or not of what the public thinks. We need to explain it.
Let me give an example like this from League of Legends, more so why the devs think what they are and what certain actions were taken,
"Some thoughts on the current state of Sona:
- There are a number of Sona players who find Sona unsatisfying and feel she needs to be buffed, including some players posting on Boards who've felt that way at least since her rework last year.
- Sona's performance in game, outside of organized professional play, is in a pretty reasonable spot, even in high Elo solo queue. She's also got a bit of the Amumu/Yi effectiveness by Elo curve going on, where she'll be pretty dominant in average games if she's a strong pick in high tier play. That matches up with her play rate, which is quite a bit higher (2-3 times on average, depending on the region) in average Elo ranges versus high Elo. That puts Sona at a pretty average play rate at most tiers of play, though does mean she's underrepresented in high tier play..
- Sona's got a kit design that makes it really hard for her power to be satisfying. Her power's split between spell casts that affect multiple targets, auras that can affect multiple allies and power chord effects. That means each individual effect has to be pretty weak and therefore hard to feel, let alone feel good about.
- Sona's got a really high reliability kit. Provided you've got at least a moderate handle on how her kit works you're going to see fairly consistent output from her. Because her lows aren't very low that also contrains our ability to give her high highs.
- Sona's auras are powerful ally buffing effects with a high uptime. That means if solo lane Sona's ever in a spot where she's a solid, satisfying pick duo lane Sona's almost certainly pretty overpowered (since she's able to access her full effectiveness by contrast). That issue could potentially be addressed by adding a mechanic to Sona that's only useful if she's solo laning, though that runs the risk of feeling really forced and post laning adds yet another mechanic to a kit that's already splitting its power into a lot of pieces as above.
- In terms of where that leaves us we could introduce some less reliable abilities and concentrate power (e.g. by removing auras, power chord or multi hit spells and in exchange buffing the remaining elements) to address points 3 and 4 above. That would lead to a drastically different Sona however. There might also be room for some small QoL or buffs, and I expect Sona will be discussed again internally after preseason follow up's on a good track (though I'm personally doubtful we've got much power to work with and simply buffing Sona until she feels good's going to set her up for a nerf)."
Source:
http://www.reignofgaming.net/news/32825-server-maintenance-patch-5-22-meddler-on-sona-and
Of course we aren't devs, but we will be making content like tier lists or other such projects. We need to explain ourselves to the public and make sure they understand us well.
If people want a closed forum because they want to say their thoughts without ridicule or other things, I understand that. I would rather have a mostly, not entirely due to some heavy subjects, open to read forum.
If people want a closed forum, I understand, but I would like to find some sort of compromise for people to find something they can understand and talk about so they get it as well.
That much I want to heavily emphasis is my main goal with change of this group from the BBR, to be more open with what we decide.
With that, I shall take off.