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40-43% combo tested on evading CPU at 1/2 speed

The Master of Mario

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D-Throw->DACUS->SH-F-air->F-smash or DACUS

Sonic with 21-28% damage though the closer to 21 the better.

Most times you don't have to dash
 
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The Master of Mario

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Except you can't DACUS anymore.
There really isn't a need for it anyway its just a dashed up-smash like melee where pressing Down on the C-stick will cause you to Dash attack and doing an up smash while still a smash input doesn't do the dash attack animation. So your up-smash essentially prevents the attack input from registering and comes out as Up-smash instead. This is different in Brawl however.
 

MarioMeteor

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There really isn't a need for it anyway its just a dashed up-smash like melee where pressing Down on the C-stick will cause you to Dash attack and doing an up smash while still a smash input doesn't do the dash attack animation. So your up-smash essentially prevents the attack input from registering and comes out as Up-smash instead. This is different in Brawl however.
What you described is exactly the same thing as a DACUS. Why bother anyway? You might as well just Hyphen Smash.
 

The Master of Mario

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Warning Received
D-Throw->DACUS->SH-F-air->F-smash or DACUS

Sonic with 21-28% damage though the closer to 21 the better.
On fox once you get past 50-60% the combo is

33% D-throw->F-air->U-smash

On fox once you get past 50-60% the combo is

33% D-throw->F-air->U-smash
I've tested more characters and it works on many high tiers shown here just at specific percents except Yoshi which uses a differen combo. It's hardest on Captain falcon and Lucario make sure that you don't charge the smash.
http://imgur.com/Tl7i7Iy
Here are the percents:

Diddy:21%
Sheik:21%
Rosa:15% The original punch combo
Zero: 21%
Sonic: 21%
Luigi: 17%
Pikachu: 27%
Ness 17%
Yoshi super jump armor and less laggy bounce make it difficult so at 27% U-tilt->B-air->U-air->U-smash works
Captain Falcon strict 25%
Lucario Strict 20%

You can On captain falcon to get to 26% you could Fireball->Grab->U-throw->F-air or Up-smash or Grab->Upthrow->U-tilt->U-tilt-U-tilt->Punch->Shield Grab->the combo in the thread up to 65%

On sonic to Set it up you can D-throw->U-tilt->Utilt->U-tilt->Shield Grab to setup
 
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ThePigeon

Smash Rookie
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Aug 2, 2017
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1
So this isn't true, but it can be a killing mix-up if you're playing in the lower level play.

Sonic at 22% (probably works a little bit more leniently, but I'm too lazy to test it). Down throw into up smash (no need to jump cancel), into short hop fair. Now, this relies on them not knowing how to tech, and they will have to basically not want to do anything since they can airdodge or contest with a fast attack. But from here - against really bad players - they will bounce on the ground if they really don't react. If they hit the bounce animation you can use jab one to lock them. From then you can do anything, but the best option against bad players would be to SH Nair into another jab lock into an F-Smash.

Keep in mind that you can do something different after the Fair or jab locks if you think it won't hit, although I figure that the first Fair would be pretty unexpected and maybe catch someone off guard and miss at least the first tech.
 
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