Serj28
Smash Cadet
- Joined
- Jan 22, 2015
- Messages
- 26
Tilts
-Forward Tilt
--IASA increased to 33 from 30.
Smashes
-Up Smash
--Adjusted pop-up hitboxes to have reduced vertical range.
-Down Smash
--SDI multipliers on multi-hits normalized from x0.9 to x1.0.
Specials
-Side Special (Grounded)
--ROBs Set Horizontal Momentum set to 0.25 to keep him nearly stationary.
--Animation adjusted to reflect this change.
--Reflector Active Frames: 6-28 -> 6-29 to match when regular hitbox ends.
--Multihit hitboxes replaced with a regular hitbox that is stronger during the initial 2 frames.
---Strong hit: Frames 14-16, 10 DMG, 361 Angle, 35 BKB, 75 KBG, Size 4
---Flub hit: Frames 17-30, 6 DMG, 361 Angle, 20 BKB, 75 KBG, Size 3
-Down Special (Gyro)
--Max Velocity changed from x1 to x0.7225.
Aerials
-Neutral Aerial
--Additional Boost % decreased from +2% to +1% (16% -> 15%)
--Late hit (active frames 23-28): 14% -> 12%, 50bkb -> 30bkb
Throws
-Down Throw
--Angle lowered to 80 from 85.
-Forward Throw (and Back Throw)
--Both throws release on frame 12, previously from frame 5.
Other
-Weight lowered to 104 from 106.
-Terminal Velocity increased to 2.0 from 1.65
-Fastfall Terminal Velocity increased to 2.55 from 2.4.
-Changed special fall animation to fix some clipping and have smoother arm rotations.
-Fixed some odd clipping with ROB's arms going through his head during down air.
-Fixed grounded side-B's graphic effects. Arm spin graphic appears properly on Virtual Boy ROB, and fixed arm spin graphic not disappearing properly on costumes other than default. Also fixed a broken loop that wasn't ever appearing due to overlapping timers.
-Applied arm trail for Virtual Boy ROB during Ground Side Special.
-Forward Tilt
--IASA increased to 33 from 30.
Smashes
-Up Smash
--Adjusted pop-up hitboxes to have reduced vertical range.
-Down Smash
--SDI multipliers on multi-hits normalized from x0.9 to x1.0.
Specials
-Side Special (Grounded)
--ROBs Set Horizontal Momentum set to 0.25 to keep him nearly stationary.
--Animation adjusted to reflect this change.
--Reflector Active Frames: 6-28 -> 6-29 to match when regular hitbox ends.
--Multihit hitboxes replaced with a regular hitbox that is stronger during the initial 2 frames.
---Strong hit: Frames 14-16, 10 DMG, 361 Angle, 35 BKB, 75 KBG, Size 4
---Flub hit: Frames 17-30, 6 DMG, 361 Angle, 20 BKB, 75 KBG, Size 3
-Down Special (Gyro)
--Max Velocity changed from x1 to x0.7225.
Aerials
-Neutral Aerial
--Additional Boost % decreased from +2% to +1% (16% -> 15%)
--Late hit (active frames 23-28): 14% -> 12%, 50bkb -> 30bkb
Throws
-Down Throw
--Angle lowered to 80 from 85.
-Forward Throw (and Back Throw)
--Both throws release on frame 12, previously from frame 5.
Other
-Weight lowered to 104 from 106.
-Terminal Velocity increased to 2.0 from 1.65
-Fastfall Terminal Velocity increased to 2.55 from 2.4.
-Changed special fall animation to fix some clipping and have smoother arm rotations.
-Fixed some odd clipping with ROB's arms going through his head during down air.
-Fixed grounded side-B's graphic effects. Arm spin graphic appears properly on Virtual Boy ROB, and fixed arm spin graphic not disappearing properly on costumes other than default. Also fixed a broken loop that wasn't ever appearing due to overlapping timers.
-Applied arm trail for Virtual Boy ROB during Ground Side Special.