Jamwa
Smash Champion
With the release of 3.5 and the obvious time wasting that goes on when people pick stages, I've been planning with Dom to make a stage select screen that makes it obvious to players what they should ban so that tournaments can run more smoothly.
For this reason we want to cut down the stagelist to 5 starters and 5 counterpicks. 3 starters is a possibility for balance reasoning but to be honest I don't think many people will actually want this for reasons like "fun" and "diversity".
To begin, TK Breezy, a TO of Xanadu who holds weeklies I believe proposed a stagelist with one of the PM devs on reddit and asked for discussion regarding his stagelist. This occurred during the 3.02 build and is as follows:
Starters
Green Hill Zone
Pokemon Stadium 2
Smashville
Battlefield
Dream Land
Counters
Yoshi's Island
Wario Ware
Final Destination
Norfair
Yoshi's Story
The issue with this stagelist that was expressed was that Norfair, when the platforms moved to some locations, became a very imbalanced stage towards characters with low double jumps, especially Ganondorf as he could not reach the platforms. Some said YS should be replaced with FoD as it is too similar to WW, however the counterpoint was made that FoD has too similar blast zones to GHZ and thus shouldn't be replaced. Otherwise, it was widely accepted among their community. You can see TK Breezy's reasoning here. Please watch it.
For a more recent stagelist, VGBC hosted a 3.5 tournament with the following stagelist:
Starters
Green Hill Zone
Pokemon Stadium 2
Smashville
BattlefieldFinal Destination
Counters
Yoshi's Island
Wario Ware
Yoshi's Story
Dream Land
Distant Planet
Fountain of Dreams
There is yet to be discussion regarding this but it was said they will be revising it as 3.5 develops.
Now for our stagelist, I would like to propose
Starters
Green Hill Zone
Pokemon Stadium 2
Smashville
Battlefield
Dream Land
CountersYoshi's Island
Wario Ware
Final Destination
Skyworld (or Norfair)
Yoshi's Story
For stage data, please consider these links. Please note these are for 3.02 stages.
coordinates of boundaries
Blast zones graphed relatively (charizard glides from the centre)
I know Skyworld is controversial. Many people have a personal issue with the stage. When I say personal, I refer to confusion regarding the clouds and inability to sweet spot the ledge. With 3.5, many reverse ledge grab boxes have been increased so this really should not be an issue if you familiarize yourself with the stage. I personally have no problem with the clouds and find it easier to waveland on them than say Dreamlands, because yes this is a personal point, please don't let stuff like this influence your opinion regarding this stage.
There is also the issue that the top platform is too high; quite like Norfair but not as high.
I personally think this stage has a healthy meta surrounding it as it has offstage platforms for recovery mixups, but it also aids gimping by providing additional movement options. The top platform is also high enough to allow certain character to combo without being disrupted, but players can DI towards the outermost platforms to compensate.
The other reason is that the stage is relatively big, so that during counterpicks you can choose from Dreamland and Skyworld. yes Norfair is also big, however I'm concerned that the platform movement will hinder some character who would otherwise pick that stage for its size. I also think the off-stage platforms not constantly being there on Norfair are a negative when compared to Skyworld. This is a discussion though, and I'm open to alternatives that will fill the size slot that Norfair/Skyworld are currently in. Perhaps the new Distant Planet is more appropriate in this slot? Or even Norfair more so if it has changed?
I do not think FoD can replace Skyworld, as while it is similar in height (still smaller than GHZ so not really similar actually) it is so much smaller in terms of width. A bit more than half in size. The platform formations are also not similar to Skyworld's. They hinder combos and can entirely reverse combos if someone happens to ledge cancel the tumble animation on a platform, which is even more frequent when platforms rise. They do offer recover mixups but this is only when the platforms are arranged correctly, kind of like Norfair.
Now to argue the starters
The foundation here is much the same of what TKB explained. Most starter picks end up on SV, BF, and PS2.
I feel that if GHZ was replaced with YS, there is 3 stages in the starters list that have 3 platforms, and I feel this isn't very balanced. FD was removed because no platforms is unfair, however you will not end up on a stage with no platforms. PS2 is probably the most balanced stage in this game as it has 2 platforms that people can DI towards without being completely disadvantaged as they would on FD. I won't list every matchup advantage/disadvantage (because I can't think of many), however examples are appreciated for counter reasoning of GHZ over YS.
The starters is balanced around 2 single moving platform stages, 1 double platformed stage, and 2 tri platformed stages.
the counterpicks also represent balance in the platforms, but its a bit harder to classify the formations of Wario Ware or Skyworld as tri or anything. they are all quite unique but encompassing, and there is not too much overlap of similar stages so that you cannot ban a stage your character is extremely hard to win with on. Remember you're being counterpicked, so you will end up on a stage that disadvantaged you but with 2 bans you should be able to cover all stages that are horrible for your character.
Here is a mockup Dom is working on if you would like to critique how to organise the stagelist. Dom will be adding identifiers for starters/cps and also Twitch and Twitter logos for people viewing streams.
Ty for reading.
i will respond as counterpoints are made and revise the stagelist with edits
some more discussion
For this reason we want to cut down the stagelist to 5 starters and 5 counterpicks. 3 starters is a possibility for balance reasoning but to be honest I don't think many people will actually want this for reasons like "fun" and "diversity".
To begin, TK Breezy, a TO of Xanadu who holds weeklies I believe proposed a stagelist with one of the PM devs on reddit and asked for discussion regarding his stagelist. This occurred during the 3.02 build and is as follows:
Starters
Green Hill Zone
Pokemon Stadium 2
Smashville
Battlefield
Dream Land
Counters
Yoshi's Island
Wario Ware
Final Destination
Norfair
Yoshi's Story
The issue with this stagelist that was expressed was that Norfair, when the platforms moved to some locations, became a very imbalanced stage towards characters with low double jumps, especially Ganondorf as he could not reach the platforms. Some said YS should be replaced with FoD as it is too similar to WW, however the counterpoint was made that FoD has too similar blast zones to GHZ and thus shouldn't be replaced. Otherwise, it was widely accepted among their community. You can see TK Breezy's reasoning here. Please watch it.
For a more recent stagelist, VGBC hosted a 3.5 tournament with the following stagelist:
Starters
Green Hill Zone
Pokemon Stadium 2
Smashville
BattlefieldFinal Destination
Counters
Yoshi's Island
Wario Ware
Yoshi's Story
Dream Land
Distant Planet
Fountain of Dreams
There is yet to be discussion regarding this but it was said they will be revising it as 3.5 develops.
Now for our stagelist, I would like to propose
Starters
Green Hill Zone
Pokemon Stadium 2
Smashville
Battlefield
Dream Land
CountersYoshi's Island
Wario Ware
Final Destination
Skyworld (or Norfair)
Yoshi's Story
For stage data, please consider these links. Please note these are for 3.02 stages.
coordinates of boundaries
Blast zones graphed relatively (charizard glides from the centre)
I know Skyworld is controversial. Many people have a personal issue with the stage. When I say personal, I refer to confusion regarding the clouds and inability to sweet spot the ledge. With 3.5, many reverse ledge grab boxes have been increased so this really should not be an issue if you familiarize yourself with the stage. I personally have no problem with the clouds and find it easier to waveland on them than say Dreamlands, because yes this is a personal point, please don't let stuff like this influence your opinion regarding this stage.
There is also the issue that the top platform is too high; quite like Norfair but not as high.
I personally think this stage has a healthy meta surrounding it as it has offstage platforms for recovery mixups, but it also aids gimping by providing additional movement options. The top platform is also high enough to allow certain character to combo without being disrupted, but players can DI towards the outermost platforms to compensate.
The other reason is that the stage is relatively big, so that during counterpicks you can choose from Dreamland and Skyworld. yes Norfair is also big, however I'm concerned that the platform movement will hinder some character who would otherwise pick that stage for its size. I also think the off-stage platforms not constantly being there on Norfair are a negative when compared to Skyworld. This is a discussion though, and I'm open to alternatives that will fill the size slot that Norfair/Skyworld are currently in. Perhaps the new Distant Planet is more appropriate in this slot? Or even Norfair more so if it has changed?
I do not think FoD can replace Skyworld, as while it is similar in height (still smaller than GHZ so not really similar actually) it is so much smaller in terms of width. A bit more than half in size. The platform formations are also not similar to Skyworld's. They hinder combos and can entirely reverse combos if someone happens to ledge cancel the tumble animation on a platform, which is even more frequent when platforms rise. They do offer recover mixups but this is only when the platforms are arranged correctly, kind of like Norfair.
Now to argue the starters
The foundation here is much the same of what TKB explained. Most starter picks end up on SV, BF, and PS2.
I feel that if GHZ was replaced with YS, there is 3 stages in the starters list that have 3 platforms, and I feel this isn't very balanced. FD was removed because no platforms is unfair, however you will not end up on a stage with no platforms. PS2 is probably the most balanced stage in this game as it has 2 platforms that people can DI towards without being completely disadvantaged as they would on FD. I won't list every matchup advantage/disadvantage (because I can't think of many), however examples are appreciated for counter reasoning of GHZ over YS.
The starters is balanced around 2 single moving platform stages, 1 double platformed stage, and 2 tri platformed stages.
the counterpicks also represent balance in the platforms, but its a bit harder to classify the formations of Wario Ware or Skyworld as tri or anything. they are all quite unique but encompassing, and there is not too much overlap of similar stages so that you cannot ban a stage your character is extremely hard to win with on. Remember you're being counterpicked, so you will end up on a stage that disadvantaged you but with 2 bans you should be able to cover all stages that are horrible for your character.
Here is a mockup Dom is working on if you would like to critique how to organise the stagelist. Dom will be adding identifiers for starters/cps and also Twitch and Twitter logos for people viewing streams.
Ty for reading.
i will respond as counterpoints are made and revise the stagelist with edits
some more discussion
Last edited: