PM might have declined or not, can't confirm but it is still fine. I forgot what the issue with Twitch is, Nintendo or someone pulling it? Which does ruin a lot of this if t's not there.
For which to be used at tournaments, 20XX would be used if anything could be taken. At larger tournaments...yeah no not even a mod like this would be used since it would be a "hack/mod" area which is a big no no, also don't bring up counter strike or DOTA I know. For locals and smaller events I can see this being used just for the extra stuff it offers.
Brawl fell off/died because of more than just Metaknight but he was an additional reason.
Still this mod looks cool, I'll give it a look at.
Twitch denied any channel with a sub-button to stream Project M due to potential lawsuits with Nintendo.
Nintendo still hasn't said anything officially on the matter. Whether they can legally take action against PM right now is another question, since Project M is derivative work.
Playing and making mods isn't illegal. Selling mods is illegal though. Gaining money from subs by playing a modded game is close enough to selling mods according to Twitch, so they stopped allowing channels with a sub-button to stream the mod.
You said Melee was just Fox Fox Fox, which isn't true, and that's exactly what happened in Brawl, it was just Meta Knight Meta Knight Meta Knight.
And it's too bad that Nintendo killed Project M.
Nintendo didn't kill Project M. Nobody did. It was just the fear of legal issues that resulted in some questionable measures to avoid lawsuits.
How difficult/easy is it to mod Melee? This looks like a fun thing to do when I'm bored.
It depends on how far down the rabbit hole you want to do. You can start with writing some simple static overwrites or delve into unexplored territory like figuring out animation structs for models. A general knowledge of assembly and hex editing is really all you need to get started, and there's tons of resources in the
Melee Workshop.
We should definitely adopt this as the tournament standard. It makes things run smoother.
I'll be distributing this and have our locals use it.
Adopting this as tournament standard would take a lot of time and resources. At most, I hope it doesn't become a replacement to vanilla Melee, but an alternate, tournament viable option to vanilla Melee.
This is a bit misinformed. They're both great coders, and they both share code with one another and help each other. Neither of them are stealing each other's thunder or ideas. It's a great mod in that the replay functions can toggle hitboxes, input display, and has slowdown, speedup, and frame advance capability. Top notch quality if you ask me. Sure it's a bit more barebones that the other 20XX but that's because it runs off the memory card without needing other modification (which captures a much larger demographic as some people are uncomfortable with the idea of homebrew and modding). Please don't detract from Dan's work. It's a very important release for the melee community.
Thank you for writing this. While 20XXTE isn't exactly 'new' in the world of Melee hacking (
The 'Crazy Mod' has been around for quite some time now), lots of features it possesses are. Replays are a HUGE addition to 20XXTE, and that alone hasn't been considered possible until earlier this year.
Well they should use sd remix so it won't be Fox Fox Fox all the time. The lower tier would have a much better chance.
First off, Melee isn't "Fox Fox Fox" all the time. While SDR certainly has it's merits, making it the tournament standard is kinda outlandish. SDR is it's own game/mod
with it's own mechanics and overall design changes.