1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

  3. Use the Smashboards Store to get awesome Smash stuff and support the site, like a Nintendo Controller or the Wii U - Gamecube adaptor ! Check out the inventory in our store and support Smashboards with your purchase today!

Data 2014 SSBM Compendium of Knowledge (Updated 1/2/14)

Discussion in 'Melee Discussion' started by Stratocaster, Aug 1, 2013.

  1. Stratocaster

    Stratocaster
    Expand Collapse
    Smash Ace

    Joined:
    Oct 6, 2007
    Messages:
    669
    Location:
    Knoxville, TN
    The 2007 edition is 6 years old, so I think an update is an order. This should be a great way to find and keep track of useful threads, but is not a replacement of the search function. I'm going to post it in an unfinished version so it can be used while I flesh it out, so you all can tell me what I am missing, and so I can post some mini-compilations within the thread and link to them from the main post (like join some Magus on similar topics together so you don't have to open 10 tabs to read about it).

    Magus is in purple (lol).

    Basics/Fundamentals (for Beginners)

    Terminology and Techniques (2007 Compendium, Outdated, will be replaced)
    Advanced How to Play (Wak)
    Your First Tournament (Scotu)
    How to Hold and Use Your Controller Most Effectively (Bones0)

    Improvement in Competitive Play

    Compete Complete (Wobble's Blog)
    Drastic Procrastination Improvement (Umbreon)
    How to Practice on Your Own (Dr Peepee)
    Regaining Stage Control/How I Solve Problems (Dr Peepee)
    Motivations (Dr Peepee)
    10,000 Words of Power (Little England)
    Playing to Win (Sirlin)
    Staying Healthy - A Guide to Playing Melee Better and Longer (thespymachine)

    How to Improve - A Compilation
    Positioning - The Divide Between Good and Great (Omni)
    Intelligent Aggression (Cunning Kitsune)
    Understanding the depth of mix-up games in SSBM (Emblem Lord)
    7 Habits Of A Professional Smasher (LunInSpectra)
    The 4 Aspects of Melee (Wobbles)
    Reaching the Pantheon: An Analysis of Ascending to the Next Level (The King)
    Observation: The Key to Higher Level Smash Play (MookieRah)

    Scotu's Series on Competitive Smash (for Brawl but mostly applies)
    A Guide to Playing Smash Competitively
    Playstyles
    Match Control
    Developing Strategies for Counterpicking
    You're Doing it Wrong
    Glitches, Exploits, and Intentional
    A Guide to Not Suck
    Aiming to Miss
    The Physics of Attacks

    Gameplay Mechanics

    Techniques
    Pivoting
    Various Platform Dropping (Phanna)
    Shield Dropping (Dashdancedan)
    Shai Dropping (Shai)
    This section needs a lot of work...

    Chaingrabs
    Doc's downthrow
    Ganon's downthrow
    Peach's upthrow

    Fox's upthrow (KirbyKaze)
    Sheik's downthrow (DtJ Jungle)
    on Ganon and Pika (KirbyKaze)


    DI and Teching
    Guide to DI, SDI, ASDI, CC, and Teching (Doraki)
    Spectacular Guide to DI (Yuna)
    Double Stick Teching Guide
    How to Smash DI Fox's U-throw U-air and not die (Kirbykaze)
    Magus Posts on DI, SDI, ASDI, CC, and Teching

    Character Traits (Mew2King)
    [collapse]Weight
    Falling Speed
    Aerial Mobility
    Wavedash Length (traction)
    Running Speed
    Walking Speed
    Full Jump Height
    Short Hop Height
    Double Jump Height
    Shield Size
    Ducking Ability [/collapse]

    Hitboxes
    [collapse]Bowser- Seikend
    CFalcon- Stratocaster
    Donkey Kong- Strong Bad
    Doc - standardtoaster
    Falco - Seikend
    Fox- Stratocaster
    Ganon- standardtoaster
    IC- Stratocaster
    Jiggs - Massive
    Kirby- Shoopman
    Link- standardtoaster
    Luigi- standardtoaster
    Mario- Stratocaster
    Marth- Stratocaster
    Mewtwo- standardtoaster
    Mr G&W- standardtoaster
    Ness- standardtoaster
    Peach- Emma Watson's Boyfriend
    Pichu- Seikend (Including Ledge Options)
    Pikachu- Stratocaster
    Roy- Aizen (incomplete)
    Samus- knihT
    Sheik- Stratocaster
    Yoshi- mastermoo420
    YLink- standardtoaster
    Zelda- mastermoo420
    [/collapse]

    Other
    Angles in Melee (ajp_anton)
    Knockback, Launch Speed, Hitstun, Hitlag & Shieldstun Calculation (StrongBad)
    Stage Starting Positions (thespymachine) Video (Phanna)
    Ledge Grab Boxes (Scotu)
    Item Catch Boxes
    Shortened Jumps via Frame-Perfect Aerials (Shai)


    Frame Data

    Attacks, Dodges, and Ledges (SuperDoodleMan)
    Dash/Movement
    Techs and Get-ups
    Throws

    Hitlag and Shield Stun (Phanna)
    Shield pressure (Scotu)
    Out of Shield Options (Wiseking)
    Shield Release (Release vs Wavedash)
    Misc from M2K:

    Jump Start-up
    Landing
    Run Stopping Speed
    Run Turning Speed
    Item Throwing Speed
    Taunt


    History of Smash

    Year in Reviews (Juggleguy and Alphazealot):
    2012, 2011, 2010, 2009, 2007
    Smash History 2008-2010
    Evolution of Smash (the thread not the OP)
    Armada Retiring

    Common Discussions and Debates

    These are some good threads to inform yourself on these issues that plague us.
    Existence of Tiers (Do Character Match-ups matter?)
    Wobbling, 2 (Should this infinite be tournament legal?)
    Stage-list (Should there be more or less legal stages?)
    Overview of Banned Stages (Why stages are banned) (XIF via Juggleguy)
    Alternate Stock/Time (Why 4 stock, 8 min?)
     
    #1 Stratocaster, Aug 1, 2013
    Last edited: Jan 29, 2015
  2. Stratocaster

    Stratocaster
    Expand Collapse
    Smash Ace

    Joined:
    Oct 6, 2007
    Messages:
    669
    Location:
    Knoxville, TN
    Post reserved.

    I think this is a good start.
     
    Phan7om and Kadano like this.
  3. Onomanic

    Onomanic
    Expand Collapse
    Heaven Piercer

    Joined:
    May 4, 2008
    Messages:
    2,263
    Location:
    Westwood, NJ
    Excellent thread. It's about time we had another info thread around, especially in the wake of Evo with lots of potential new players.
     
  4. AppleAppleAZ

    AppleAppleAZ
    Expand Collapse
    Smash Journeyman

    Joined:
    Nov 29, 2011
    Messages:
    318
    Location:
    Ayy Zeee
    10/10 thread. Awesome work
     
  5. TerryJ

    TerryJ
    Expand Collapse
    Smash Journeyman

    Joined:
    Apr 12, 2010
    Messages:
    479
    Location:
    BEST COAST, WA
    3DS FC:
    1337-1337-1337
    NNID:
    1337-1337-1337
    Thank you so much for making this thread, I was wondering when someone would get around to centralizing information.

    <3
     
  6. Bones0

    Bones0
    Expand Collapse
    Smash Legend

    Joined:
    Aug 31, 2005
    Messages:
    11,053
    Location:
    Philadelphia, PA
    You should change Tires Don Exits to what it really means since new players will be extremely confused by the meme. lol Other than that, good work so far! Definitely needs a section laying out the benefits and drawbacks of certain controller configurations. Something like this.
     
  7. TreK

    TreK
    Expand Collapse
    Is "that guy"

    Joined:
    Aug 27, 2008
    Messages:
    2,966
    Location:
    France
    Hmm, is there not a thread where we explain why items are banned, and more importantly, that they have not always been banned ? If there is, you should add it to the discussion section, it's something newcomers might want to read.

    Excellent thread. 10/10 would bang read.
     
  8. thespymachine

    thespymachine
    Expand Collapse
    Smash Ace

    Joined:
    May 23, 2006
    Messages:
    829
    Location:
    Henderson, NV
    Fortress | Sveet likes this.
  9. Stratocaster

    Stratocaster
    Expand Collapse
    Smash Ace

    Joined:
    Oct 6, 2007
    Messages:
    669
    Location:
    Knoxville, TN
    Thanks for the complements and feedback.

    Bones0, I thought the explanation after was sufficient, but I may change it anyway on your suggestion. Your post on holding the controller is a beneficial read too, I think I'll put it in the beginner section because you want to start good controller habits early. I wish mine were different, though I have learned to do most everything well the way I do it.

    Teneban, I thought about that, but I don't know of a thread. I looked, but didn't find anything easily and decided to come back to it. Most of the other ones I listed are actually things I had read before and specifically remembered.

    thespymachine, I've read that before. I'll add it in too.

    Edit: changes made, I appreciate the suggestions
     
    Kadano and thespymachine like this.
  10. Insom

    Insom
    Expand Collapse
    Smash Apprentice

    Joined:
    Jan 27, 2013
    Messages:
    132
    Location:
    Oak Harbor
    someone sticky this thread plz
     
  11. Juggleguy

    Juggleguy
    Expand Collapse
    Smash Grimer

    • Premium
    Joined:
    Aug 16, 2005
    Messages:
    9,353
    Location:
    Ann Arbor, MI
  12. Fortress | Sveet

    Fortress | Sveet
    Expand Collapse
    ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

    • Premium
    Joined:
    Dec 21, 2005
    Messages:
    16,258
    Location:
    Northern IL

    I gave you joint credit i guess? I'll leave it up to stratocaster to decide what he wants to do
     
  13. Stratocaster

    Stratocaster
    Expand Collapse
    Smash Ace

    Joined:
    Oct 6, 2007
    Messages:
    669
    Location:
    Knoxville, TN
    Updated to include Sveet's suggestions, some chaingrab info, and a few other things.

    Edit: Condensed Magus Posts

    Magus Compilation of Posts on DI, SDI, ASDI, Shield DI, Crouch Canceling, and Teching
    *To be condensed by topic and remove repeat information in later post*
    [collapse]
    [/collapse]

    Sources:
    [collapse]
    A Post on ASDI/SDI
    More DI stuff
    Even More
    Even More
    Even More
    Even More
    Interesting information about DI
    Double-Stick DI
    Crouch Cancel and how it works
    A Post on Double-Stick Teching
    More stuff about teching
    Even more stuff about teching
    [/collapse]
     
    Kadano and Monkley6 like this.
  14. Stratocaster

    Stratocaster
    Expand Collapse
    Smash Ace

    Joined:
    Oct 6, 2007
    Messages:
    669
    Location:
    Knoxville, TN
    Dash Frame Data

    Data is like so
    Character X - Y - Z (W)
    X is the number of frames before a dash becomes a run when you hold the control stick over.
    Y is the number of frames before you can fox trot.
    Z is the total number of frames in the dash animation.
    W is the number of frames to complete a wavedash, included for comparison's sake and is always jump start lag + 10
    *fox trotting is when you dash the same direction you just dashed after the lag of one dash has almost finished and after the full run input window is over, which seems to be 20 frames across the board.
    I'll give a full break-down of your dash options below

    Organized by Viability (Tier List)

    Fox 11 - 20 - 21 (13)
    Falco 11 - 20 - 21 (15)
    Sheik 7 - 20 - 21 (13)
    Marth 15 - 20 - 27 (14)
    Puff 12 - 20 - 23 (15)
    Peach 15 - 20 - 21 (15)
    C.Falcon 15 - 20 - 28 (14)
    ICs 13 - 20 - 21 (13)

    Doc 10 - 20 - 21 (14)
    Pikachu 13 - 20 - 22 (13)
    Samus 8 - 20 - 22 (13)
    Ganon 15 - 20 - 28 (16)
    Luigi 10 - 20 - 21 (14)
    Mario 10 - 20 - 21 (14)

    Y.Link 12 - 20 - 30 (14)
    Link 12 - 20 - 30 (16)
    DK 15 - 20 - 30 (15)
    Yoshi 13 - 20 - 26 (15)
    Zelda 15 - 20 - 22 (16)
    Mewtwo 18 - 20 - 29 (15)
    Roy 15 - 20 - 27 (15)
    G&W 8 - 17 - 17 (14)

    Ness 13 - 20 - 25 (14)
    Bowser 13 - 20 - 28 (18)
    Kirby 12 - 20 - 23 (13)
    Pichu 13 - 20 - 22 (13)

    By frames before entering run:
    7 - Sheik
    8 - Samus, G&W
    9
    10 - Mario, Luigi, Doc
    11 - Fox, Falco
    12 - Puff, Y.Link, Link, Kirby
    13 - ICs, Pikachu, Yoshi, Ness, Bowser, Pichu
    14
    15 - Marth, Peach, C.Falcon, Ganon, DK, Zelda, Roy
    16
    17
    18 - Mewtwo

    Full Breakdown and how to use this information:
    Options available in dash or running positions
    During all times dash grab, jump, JC grab, JC Up smash, JC Up B, side B, wavedash, and sheild are available options
    Frames 1-3: FSmash is also an available option (either direction! C-stick only for reverse FSmash). However, out out of a dash dance* this is not an option, only the first dash (or fox trot works too). Out of dash dance another dash dance, dash attack, or pivot are additional options.
    Frames 4-X: Dash dance, dash attack, or pivot are additional options.
    Frames X-Y: Dash dance, dash attack, pivot, enter run are additional options.
    Frames Y-Z: Dash dance, pivot, fox trot are additional options.
    Running: dash attack, crouch**, all B moves, run stop, and run turn are additional options. Those last two are pretty bad options, crouch or wavedash is better.

    *Dash dance is just to dash the opposite direction of the last dash.
    **technically you move into run stop for at least 1 frame (if you do it right) then crouch.

    A good note:
    Holding the control stick controls the length of your dash. If you were to hold the control stick for 1 frame vs 15 frames, you will go considerably further when you hold it for 15 frames. However, If you hold it for two long, you will go into your run animation, which you may not want.

    An example of using this data:
    Say you want to move a fairly short distance and do an ftilt with Sheik, what is the fastest way to get the ftilt out (ignoring what will cover the most distance). Well wavedash will take 13 frames. Well by dashing, entering a run on frame 8, crouching takes 2 more frames, that leaves you with 10 frames until you can start the ftilt. This assumes frame perfection though, and while you can probably get pretty close to this because an instant crouch out of run isn't that hard, the ftilt probably will be. It's a close call but the wavedash is probably easier while the run and crouch method is more ideal.
     
    #15 Stratocaster, Jan 1, 2014
    Last edited: May 25, 2015
  15. Cactuar

    Cactuar
    Expand Collapse
    El Fuego

    Joined:
    Mar 10, 2006
    Messages:
    4,823
    Location:
    Philadephia, PA

    This is really useful information.
     
    Prez08 likes this.
  16. Kadano

    Kadano
    Expand Collapse
    Magical Express

    • Moderator
    • Premium
    Joined:
    Feb 26, 2009
    Messages:
    2,138
    Location:
    Vienna, Austria
    Excellent post!
    Fsmash behind is only possible with C-stick, though – not with A.

    Down-B, Up-B and Neutral-B are also possible straight out of run (but not during dash or runbrake). Also, crouch is not available directly from run, but only out of run stop. Runbrake starts as soon as the run input (|x-128|>49) is no longer active, holding down is one way to trigger this (neutral position does as well). Runbrake can be canceled into crouch during all of its frames by holding downward.
     
    #17 Kadano, Jan 1, 2014
    Last edited: Jan 22, 2014
  17. Stratocaster

    Stratocaster
    Expand Collapse
    Smash Ace

    Joined:
    Oct 6, 2007
    Messages:
    669
    Location:
    Knoxville, TN
    Thanks Cactuar, means a lot coming from you, though I'm not sure if you're talking about my latest post, the whole thread, or both.

    Leave it to Kadano to nitpick all of the details of frame data. Yes, FSmash behind is only possible with the c-stick, I guess I can add that information, but I was just kind of assuming that you'd use the c-stick in that situation anyway. There is 1 fricken frame between run, runbrake, and crouch. I just said it takes 2 frames to crouch and called it a day. Come on. The other B moves are a good point though, I'll give you that. Can't you ever cut me some slack ;P It was just something I tacked on at the last minute to give more explanation of how the data is useful and it was really late... lol.
     
  18. Cactuar

    Cactuar
    Expand Collapse
    El Fuego

    Joined:
    Mar 10, 2006
    Messages:
    4,823
    Location:
    Philadephia, PA

    I was referring to this post on dash frame data, but the whole thread is useful. :D
     
  19. thespymachine

    thespymachine
    Expand Collapse
    Smash Ace

    Joined:
    May 23, 2006
    Messages:
    829
    Location:
    Henderson, NV
  20. Stratocaster

    Stratocaster
    Expand Collapse
    Smash Ace

    Joined:
    Oct 6, 2007
    Messages:
    669
    Location:
    Knoxville, TN
    Yeah, I'm not gonna ask. I figure if it happens it happens. I have it bookmarked for my own use anyway. I updated the thread to have that thread you made in this. It's a lot better to use than the video.
     
  21. thespymachine

    thespymachine
    Expand Collapse
    Smash Ace

    Joined:
    May 23, 2006
    Messages:
    829
    Location:
    Henderson, NV
    Yeah, I try to do the same with good posts.
    Thanks.
     
  22. Kadano

    Kadano
    Expand Collapse
    Magical Express

    • Moderator
    • Premium
    Joined:
    Feb 26, 2009
    Messages:
    2,138
    Location:
    Vienna, Austria
    Didn’t mean to sound nagging – your post was so close to perfection, I felt adding the few details left might be a good idea. Before I looked into the frames, I always wondered why inputting run → dtilt doesn’t feel as immediate as run → shine, so maybe knowing every frame detail will be helpful or interesting for some other players as well.
     
  23. SAUS

    SAUS
    Expand Collapse
    Smash Ace

    Joined:
    Aug 20, 2008
    Messages:
    866
    Location:
    Ottawa
    Thank you for this. This is great!
     
  24. Kadano

    Kadano
    Expand Collapse
    Magical Express

    • Moderator
    • Premium
    Joined:
    Feb 26, 2009
    Messages:
    2,138
    Location:
    Vienna, Austria
    Please sticky this thread!
     
  25. tauKhan

    tauKhan
    Expand Collapse
    Smash Lord

    Joined:
    Feb 9, 2014
    Messages:
    1,312
    So the samus boards noticed that samus can fast fall twice, and I did test and think that if you do fast fall very fast from dj, your fast fall will end quickly and you have to fast fall again. Could somebody look into this? I believe transitioning from dj to normal fall cancels ff the same way attacks cancel ff. I think this compendium could do with some info regarding ffing.
     
    #26 tauKhan, Mar 25, 2014
    Last edited: Mar 25, 2014
    Support. likes this.
  26. Fortress | Sveet

    Fortress | Sveet
    Expand Collapse
    ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

    • Premium
    Joined:
    Dec 21, 2005
    Messages:
    16,258
    Location:
    Northern IL

    You got trolled man lol
     
  27. Kadano

    Kadano
    Expand Collapse
    Magical Express

    • Moderator
    • Premium
    Joined:
    Feb 26, 2009
    Messages:
    2,138
    Location:
    Vienna, Austria
    Just tested this in develop mode and I can confirm this. When JumpAerial ends and transitions into FallAerial, your falling speed slows down to normal. The frame window for the second fastfall input starts after JumpAerial 47 (for Samus, this animation’s length is different for every character. Forward and backward jumps make no difference).

    This is not Samus-specific, it works with Marth (and, I suspect, all characters) as well. The difference is comparably small with him, though – 2 frames (Marth) vs. 4 frames (Samus) in similar testing environments¹.

    ¹Final Destination: full jump, double jump at the apex, fastfall as soon as possible with Samus / slightly delayed with Marth (to make up for his faster fall speed and longer JumpAerial animation). Fastfall again after JumpAerial 47 (Samus) / JumpAerial 49 (Marth). Compare the frame count of another stand-by human player’s Wait animation with those of the same procedure without the second fastfall to get the frame differences.
     
    #28 Kadano, Mar 25, 2014
    Last edited: Mar 25, 2014
    Kidney Thief likes this.
  28. tauKhan

    tauKhan
    Expand Collapse
    Smash Lord

    Joined:
    Feb 9, 2014
    Messages:
    1,312
    It doesn't happen with djcers as their dj ends before moving downwards, also to jigglypuff it seems to apply only to last jump.
    This is actually pretty useful knowledge esp for floaties: If you dj out of combo or to avoid aerials, you should ff twice to get to ground asap.
    @Kadano Is the slow down immediate, or is it gradual?
    @Sveet I did independent research myself >_>
     
    #29 tauKhan, Mar 25, 2014
    Last edited: Mar 25, 2014
    Kadano likes this.
  29. Kame-Sennin

    Kame-Sennin
    Expand Collapse
    Smash Rookie

    Joined:
    Feb 15, 2014
    Messages:
    18
    Location:
    Vermont
    This is awesome! Thanks!!
     
  30. Bones0

    Bones0
    Expand Collapse
    Smash Legend

    Joined:
    Aug 31, 2005
    Messages:
    11,053
    Location:
    Philadelphia, PA
    So you are FFing before the jump animation finishes as well as after to ensure you are FFing for as many frames as possible? Is this at all related to simply FFing multiple times from really high up?
     
  31. tauKhan

    tauKhan
    Expand Collapse
    Smash Lord

    Joined:
    Feb 9, 2014
    Messages:
    1,312
    I don't quite understand what you mean by
    You can't ff if you are already ffing. So you simply can't ff again however long you fall, unless something interrupts the ff such as jump ending, performing attack etc. The first sentence is spot on though. However I don't think it's important at all anymore.
     
    #32 tauKhan, Nov 3, 2014
    Last edited: Nov 3, 2014
  32. Kidney Thief

    Kidney Thief
    Expand Collapse
    Smash Journeyman

    Joined:
    Aug 13, 2014
    Messages:
    297
    Location:
    Gatineau/Ottawa
    Good info very useful, could I fast fall and then nair (or any move really) all the way to the ground from up high or would that take longer than just taking one fast fall
     
    #33 Kidney Thief, Nov 22, 2014
    Last edited: Nov 29, 2014
  33. MikeHaggarTHAKJB

    MikeHaggarTHAKJB
    Expand Collapse
    Smash Master

    Joined:
    Apr 12, 2008
    Messages:
    3,190
    Location:
    Göteborg, Sweden
    You're amazing. Thank you.
    Free blowjob for you at Apex if you request it.
     
    TheZhuKeeper, Kadano and Kidney Thief like this.
  34. Phan7om

    Phan7om
    Expand Collapse
    ドリームランドの悪夢

    • Premium
    Joined:
    Jun 12, 2013
    Messages:
    1,607
    Location:
    ???
    I still dont know why this isnt stickied
     
    Fortress | Sveet and Blarg like this.
  35. Spak

    Spak
    Expand Collapse
    Hero of Neverwinter

    Joined:
    Jul 30, 2014
    Messages:
    3,473
    Location:
    Earth
    I noticed you don't have anything on moonwalking, so you could probably include this thread as it covers it in part 3 (and goes over how to perform a moonwalk) or this thread that covers the information on who is the best at moonwalking. Both go over applications and the picture Scar included in his thread was made and posted by Red Shirt KRT (on post 53) in masterwumpus' thread.
     
  36. tauKhan

    tauKhan
    Expand Collapse
    Smash Lord

    Joined:
    Feb 9, 2014
    Messages:
    1,312
    @Spak It would be better to just make a new up to date post on moonwalking. Especially now that we have access to numerical data on dashes, thanks to Magus420.
     
  37. Stratocaster

    Stratocaster
    Expand Collapse
    Smash Ace

    Joined:
    Oct 6, 2007
    Messages:
    669
    Location:
    Knoxville, TN
    Yeah there are lots of things I could add and I've been thinking about a new terms and techniques list would be good and I could put together a very thorough list with detailed explanations at this point. It just has to be high enough on my priority list. The moonwalking info in those threads is ok, but it is missing information on walk -> moonwalk which is very important information. tauKhan I've seen your posts before and you write things up very clearly and have a good knowledge of the game mechanics. If you decide you want to write up anything I'll definitely add it to the OP.
     
  38. Ranmaru

    Ranmaru
    Expand Collapse
    Smash Legend

    • Premium
    Joined:
    Feb 10, 2008
    Messages:
    10,279
    Location:
    Philly
    3DS FC:
    1134-7560-4751

    Why is this not stickied.
     
  39. Arche

    Arche
    Expand Collapse
    Smash Rookie

    Joined:
    Feb 20, 2014
    Messages:
    10
    Location:
    Dijon, France
    If it was, newcomers wouldn't have reasons to create new threads, and the board would appear dead.
     
    Ranmaru likes this.

Share This Page

Users Viewing Thread (Users: 0, Guests: 0)

We know you don't like ads
Why not buy Premium?