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2012 NTSC Tier List

Fortress | Sveet

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D

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maybe there's some specific reason those on the list were picked as such. let's give sveet due respect and see what he does.
 

Cactuar

El Fuego
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Projects do not automatically include all MBR members. Inclusion is based on Project Leader selection, and can extend to non-MBR members. :)
 
D

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Inclusion is based on Project Leader selection.
...why? this suggests that some members aren't qualified, or that they shouldn't be in the MBR.

you're kind of saying that all MBR members are not equal, which sounds like a quality problem. why are we trying to sidestep a problem that we can just resolve prior?

if you want to take this privately, i'm fine with that.
 

HyugaRicdeau

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Slippi.gg
DRZ#283
I think what Cactus means is that members have to actively express their desire to participate in the project, so we don't have people voting at the end who didn't contribute to the discussion at all.
 
D

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I think what Cactus means is that members have to actively express their desire to participate in the project, so we don't have people voting at the end who didn't contribute to the discussion at all.
If you're correct, sure. I'm not sure what you describe reflects reality.
 

Fortress | Sveet

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Can we take this to private chat and not have this discussion in my project thread? Or make a separate thread protesting about how some individuals were left out. I would like to participate in either, so let me know.
 

Fortress | Sveet

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Compiled Preliminary Tier List
S:
:foxmelee:Fox 1.57
:falcomelee:Falco 1.86

A:
:sheikmelee:Sheik 3.14
:marthmelee:Marth 4.43
:jigglypuffmelee:Puff 4.64
:peachmelee:Peach 5.79

B:
:falconmelee:Falcon 7.00
:icsmelee:ICs 7.93
:drmario:Doc 8.86

C:
:samusmelee:Samus 10.64
:ganonmelee:Ganon 11.36
:pikachumelee:Pikachu 11.86
:luigimelee:Luigi 12.85 (1 abstain)
:mariomelee:Mario 13.71

D:
:dkmelee:DK 15.46 (1 abstain)
:younglinkmelee:Y Link 16.29
:linkmelee:Link 16.38 (1 abstain)
:zeldamelee:Zelda 18.08 (1 abstain)
:yoshimelee:Yoshi 18.85 (1 abstain)

E:
:roymelee:Roy 20.67 (2 abstain) / :mewtwomelee:Mewtwo 20.67 (2 abstain)
:gwmelee:G&W 21.33 (2 abstain)
:nessmelee:Ness 22.54 (1 abstain)

F:
:kirbymelee:Kirby 24.15 (1 abstain)
:bowsermelee:Bowser 24.25 (1 abstain)
:pichumelee:Pichu 24.62 (1 abstain)



I plan to post this in the public forums soon, unless anyone has any objections. A full list of everyone's preliminary tier lists are in the first post.

I have also updated the agenda. My next post will be proposing the ruleset we should be using at all points when discussing this tier list. I will also be posting a definition of a tier list. These will both be up for discussion for a short time (approx. 48 hours). After that all discussion will be regarding the placings of characters in the tier list. On Friday, July 20th discussion will end and voting will begin. Voting will have a 1 week window and the tier list will be posted on Monday, July 30th.
 

leffen

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I want to bring up Yoshi- what do people REALLY have against him, not counting tournament results?

Both me and Armada put him at 14th place (I recently put him there so my list doesn't show it yet)
Our reasoning for putting him above characters like Samus and Ganon was simply made by comparing matchups:

Fox - yoshi does better or as good as samus. Slight disadvantage

Falco - yoshi does better than samus [parry+powershielding completely turns this matchup from bad to great for yoshi - falco has no good multihitting moves/grabs that break yoshis parry reliably)
Slight disadvantage

Puff - Yoshi does better than Samus [***** bair for free, impossible to rest, great camping game etc)
evenish.

Sheik - Yoshi does a little worse than Samus [The matchup isn't nearly as bad as some people think, grabbing a good yoshi is REALLY hard and yoshi can CC/parry all of sheiks spacing game for free]
Fair disadvantage

Marth - Yoshi does better than Samus [great combos/insane edgeguard and gimping game, cannot be edgeguarded himself and marths spacing gets ***** by parrying]
Evenish

Falcon - Yoshi does better than samus [both combos each others hard, but falcon has worse approaches and much worse recovery and a bit harder to get the first hit because of parrying ****** knee/stomps/nairs for free]
Evenish to Yoshis advantage

IC's - Yoshi does worse than samus but still handles okay
Slight disadvantage.


Feel free to debate any matchup I just posted. The lowest I could see Yoshi would be just under Mario.
Does anyone who voted on yoshi actually have any yoshi experience? I feel that 90% just put him there because they haven't seen any good Yoshis and don't wanna think for themselves, really.


edit: My new tierlist [I sent the whole thing once but I've changed some since then].


Fox
Marth
Sheik
Falco

ICs
Puff
Peach

Falcon
Doc
Pikachu
Luigi
Yoshi
Samus

Mario
Ganon
YL
DK
Mewtwo
Link
Zelda

Ness
Roy
GAW

Kirby
Pichu
Bowser
 

Fortress | Sveet

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Please allow Armada to speak for himself. The whole "Me and Armada both think _____" is getting old. Speak for you, and let him speak for him.
 

Fortress | Sveet

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Proposed Ruleset

Singles Stage List
Starters/Neutrals:
  • Yoshi’s Story
  • Fountain of Dreams
  • Battlefield
  • Pokemon Stadium
  • Dream Land
Counterpick:
  • Final Destination

General Rules

  • Items are set to off.
  • Stock and Time are set to 4 stock and 8 minutes, respectively.
  • Modified DSR
  • Each player gets one stage ban
  • Forced Character Selection*: Off



Tl;dr PS and FD switched and always a stage ban. DSR changed to DSRM.


Proposed definition of a tier list

A tier list is a list of characters ranked best to worst in their likelihood to perform well in a tournament setting in the near future based on recent, relevant tournament results. We then separate characters at statistically significant gaps to be grouped with their relative equals, and those groupings are called "tiers". A tier list is, in essence, a "prediction" list as to how any given character will fare in a competitive setting. We naturally assume top level of play.



Tl;dr no change. Previously this has been interpreted to mean "how capable a character is to win a tournament" whereas I propose an alternate interpretation to mean "how capable a character is to win any given tournament match".
 

leffen

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Armada and I both discussed the tier list a lot this weekend and he is not in the MBR >_>

Armada was the one who convinced me that Yoshi was better than samus actually (mostly by comparing going through their matchups more thoroughly)
 

Fortress | Sveet

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I am working on getting armada into the MBR, but so far the admins havent been doing their job. If you would like to post something for him, feel free, but don't say your opinion and say it as both of yours.
 

leffen

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Um, me and armada used the EXACT same reasoning for the very same placement of Yoshi THATS why I used it as "our" opinion. We had several disagreements on other placements

Feel free to ask him if he agrees.
 

Marc

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Just so everyone knows, I'll get those three people access ASAP. The admin CP just gave me an error when I tried to log in, but I'll keep trying.

(Leffen: Isn't Yoshi a lot lighter in NTSC? Pretty sure you are aware of that, but that might be why he's generally lower on the NTSC list, as well as the PAL region having more notable Yoshi mains. I'll shut up now.)
 

Strong Badam

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Not only is he lighter in NTSC, his Fsmash and Usmash are weaker. Comparatively, the Sheik match-up also goes from arguably even to slight Sheik favor to 65-35ish in NTSC because of the down-throw change, which affects his viability to a decent extent due to Sheik's popularity.
 

Lovage

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prelim list looks pretty good. ordering is pretty identical to what i had in my head, except i don't believe in putting spacies in S tier and sheik in A tier. the highest tier should definitely include spacies + sheik (argument for marth as well.)

i'd rather call S tier A+ tier tbh, cuz the difference between S and A really isn't that huge, but w/e.



and i disagree @ the ruleset, FD totally tips the scales for certain matchups, but PS makes EVERY matchup different because of the tiny ceiling and weird *** transformations. my favorite stagelist is just all neutrals + PS and kongo counterpicks.



yoshi can suck my ****, someone ****ing play him in a tournament lol
 

leffen

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Don't really like the ruleset change at all, we should have that as a seperate project.



I am also well aware of Yoshi's changes in NTSC. He should definitely be higher in PAL, but except for the Sheik matchup the matchups aren't heavily affected (I have a ntsc copy that I frequently play btw)


I hope that the people who don't know anything about Yoshi (read: almost everything tbh) will just leave him out of the tier list. The people with actual Yoshi experience can put him wherever (reasoning would be great in this case) but I don't like to see so many people who don't even understand Yoshi.


random stuff, that people may not know about yoshi:

- All of his attacks do MASSIVE damage.
His ftilt does 13% (and sets up for great combos ofc... it also has great priority, it beats fox/falcos nair for example), dtilt/utilt 10% (both are semi fixed and immune to CC).

Nair does 14%, Bair does 20% (great priority, beats sheiks fair, fox/falcos nair, jiggs fair etc and combos into everything, even with DI) and Fair 17% (immune to CC, sets up for everything, beats fox/falcos nair etc).

Most notably, his eggs do 12%. With proper edge canceling you often hit 2-3 -> Ledgejump fair/bair or ledgejump double jump land->dsmash/ftilt/grab.
His ledge game is easily the best in the game, since you cannot just stand in the middle of the stage like against Sheik/Puff. On smaller stages like YS/FoD, they literally cannot hide from the eggs.

Even shields are bad against his eggs. They do lots of shield damage/stun, and when aimed properly you can shield poke shield better than any other move in the game.

As for the rest of his ledge game, he is equipped with THREE different 100% invincible ledge stalls.
He can first off do a simple DJ->down B (this has been known before) but I've found out that you can actually do DJ->ledgedash slipoff->grab the ledge ->repeat. Even better, you can do DJ->Double jump landing->runoff->Djsweetspot (yoshi only AT).

His DJ->Egg->Regrab has one frame of vulnerability. Luckily, it sweetspots extremely low and its fast enough that you cannot react to the animation (you have to guess if you wanna hit him in that one frame). The yoshi can also just not do the Up B when he sees the opponent attack, eat it with his super armor and punish accordingly. This makes tactics like runoff shine with fox or DJ dair with falco almost useless.

What makes these techniques better than any other ledge stalling tactic in the game is that you cannot punish it. At all. If you somehow get close to Yoshi through his egg spam (which some characters, like Jigglypuff, are simply unable to do) Yoshi can just start stalling.

Steal the ledge for a free punish like against Sheik? No sir. Since yoshi has no lag after his waveland/dj landing, he can simply run away and take middle stage/the other ledge.


-Yoshi is the best platform camper a fair bit. His waveland and DJC movement doesn't really need further explaining, right? Parry->Shield drop, normal shield drop->(djc) punish, or just lightshield->pushed off->djc punish. Slipoffing is also extremely good and easy with Yoshi because of how his DJ works. Together with his Fair (that has a hitbox through the platform, just like CF's stomp) you can make lagless walls against anyone who tries to approach.


-Yoshis nair has awful priority from the front, because his foot has no hitbox while still being a hurtbox. Luckily, you can simply turn around and now you're equipped with a nair with as good as (or more priority )than fox/falcos.

-His Uair hitbox


Beats everything. Beats many main approaches horizontally too (just like falcos Dair does, except this one has more priority).





I honestly don't know why I'm writing this. Everyone is just gonna ignore this, and not evaluate where they place Yoshi at all, but whatever. Already wrote it up, might as well post it.
 

Armada

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When it comes to the Yoshi discussion I was actually the one that talked more about putting him above Samus. I did it cause at first it feelt like he has a better MU spread (against the "good chars").

This community really try to prove over and over that thinking is not the right way cause people haven't see the results for it. Im not in any way trying to say everyone have to vote as me BUT when so many people actually use "I haven't seen that" "no results"

I actually ask the entire community WHY we VOTE about a tierlist if 95% of the people actually have to see stuff happen (not try to think). Then I think we should have a new "way" of looking on what the tierlist actually mean.
 

Cactuar

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I'm not sure if you guys ever read my whole thing on why I dislike tier lists, but you might want to consider at least this part of it:

I do not like the way tier lists have been handled historically. In reality, there are three separate lists that should be created:

1. Tier list based on results.
Reasoning: This is the tier list that a player can view when they want to determine what characters have been proven as superior, in the current metagame, based on how they have been performing.

2. Tier list based on (preferably top level) player opinion.
Reasoning: This is the tier list that a player can view when they want to know what the current top level scene thinks of the characters, regardless of actual performance. This is useful because it displays what characters might have unexplored potential, based on the exposure of those character's abilities in the hands of high level players.

3. Tier list based on unlimited execution ceiling + instantaneous reaction time.
Reasoning: This is the tier list that a player can view when they want to know what character would be best without human limitation. Aka, (historically)Fox da bess. Or, according to Magus, Bowser da bess. This is useful from a theorycrafting POV, but not for much else imo. This one is generally a waste of time to create, as its pure speculation based on tool-assisted play.

Before you guys really dive into all this Yoshi nonsense, you should probably determine how much of the tier list you want to be based on pure prospecting coming from top level opinion, and how much of it you want to be based on actual character performance.

Yoshi could secretly be the best character in the game, but unless there is a player proving it with results, any opinion towards that would be relatively meaningless, as you wouldn't have any evidence to giving him a higher position beyond "leffen thinks yoshi has good matchups".

Don't forget that the point of the tier list is to convey a message. Figure out what your message is going to be before you start all this character speculation, especially over a character that no one plays. Do you want the message to be "These are the current best characters" or "These could be the best characters"? etcetc.
 

Little England

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2. Tier list based on (preferably top level) player opinion.
Reasoning: This is the tier list that a player can view when they want to know what the current top level scene thinks of the characters, regardless of actual performance. This is useful because it displays what characters might have unexplored potential, based on the exposure of those character's abilities in the hands of high level players.
This is what makes sense to me. I don't really see the point in making a tier list any other way. This is how I described it before (with some tweaks...)
"I feel recent tier lists seem to have been based off of tournament results, which I disagree with. I think it should be based solely off of matchups and realistic human potential to play each character. (ie. concept: until proven, Yoshi players cannot perfect shield attacks/grabs proficiently...so he wouldn't increase in his position) I also think different characters should be weighted differently based on tiers. (ie. A mid tier character that has a 40-60 disadvantage matchup with Fox counts for more than a different mid tier character having a 70-30 match up with Bowser)."
 

Marc

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In Brawl we weighed opinions, tournament winnings and the matchup chart for the most recent iteration, but I don't think Melee has either of the hard data resources. The tier list should first and foremost reflect the metagame as an indication of how well characters can be expected to perform in a tournament environment. This doesn't mean taking results 1:1, but bumping a character from low to high tier purely based on opinion/potential seems iffy to me. Ultimately it's up to the discretion of the individual voter, which is why you should consider removing the highest and lowest vote for every character to correct for outliers (especially if you have like 15 votes).
 

Strong Badam

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Personally I think we should have a matchup chart.
 

Slhoka

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I agree with Cactuar tier lists separation.

In my opinion, we should only have one tier list based on results only, with additionnal comments from knowledgeable players saying which characters are under/overperforming.
Or otherwise have 2 lists (the first two in Cactuar's post).
 

leffen

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(ie. concept: until proven, Yoshi players cannot perfect shield attacks/grabs proficiently...so he wouldn't increase in his position)

Have you watched ANY yoshi video recently? If you have, then you must be INCREDIBLY ignorant
 
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falco is definitely not the best character

/impluse results
 

Pink Reaper

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What are you talking about? This thread has nothing to do with the ruleset.
Proposed Ruleset

Singles Stage List
Starters/Neutrals:
  • Yoshi’s Story
  • Fountain of Dreams
  • Battlefield
  • Pokemon Stadium
  • Dream Land
Counterpick:
  • Final Destination

General Rules

  • Items are set to off.
  • Stock and Time are set to 4 stock and 8 minutes, respectively.
  • Modified DSR
  • Each player gets one stage ban
  • Forced Character Selection*: Off



Tl;dr PS and FD switched and always a stage ban. DSR changed to DSRM.

Or am I just missing something?
 

Fortress | Sveet

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I am simply attempting to make a neutral stage list that is most analogous to rules generally in use. Not having a ban/being forced to play FD every set is dissimilar to virtually every other rule set, so I disagree with using it for this tier list. As for the FD/PS switch, it is partially my opinion, partially to see whom is actually reading posts and partially to see who agrees.


As for anything in this tier list discussion: Feel free to discuss to your heart's content. I plan to read as much of the discussions as possible and track who is saying what. The final voting panel will likely be 30% different due to inactivity by current panelists and unexpected activity by non-panelists (which may result in an invitation to the panel).
 

Strong Badam

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it's dissimilar to other rulesets, but not dissimilar to uh the one MBR recommends and that most tournaments use, including apex and many other national tournament series. i don't understand why you're making a tier list w/ a ruleset different from the MBR recommended ruleset. if you think the ruleset needs revising, post about it in the ruleset thread imo, don't bring it up in a tier list project.
 
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