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2 New Ness Techs

BlueberrySyrup

Smash Lord
Joined
Sep 26, 2010
Messages
1,111
Location
Tennessee
NNID
BlueberrySyrup
Just 2 things I discovered you can do in Smash 4 with Ness.

Magnet Cancel

Input a movement and you'll be able to move freely after absorbing something, this is VERY useful for playing safe and not getting punished.

You can roll back away from them, side dodge, or jump out of it.



Reverse PK Thunder

This one is just a sweetspot you have to hit, it's a little tricky but it sends you at an angle back down that could be useful in certain situations. Not extremely useful, but it's there.
 

Gatoray

Smash Journeyman
Joined
May 9, 2013
Messages
276
Location
Internet
NNID
Gatoray
3DS FC
3024-5880-3045
The magnet cancel is cool, good to see that magnet is relatively safe to use finally. However, the reverse PKT2 hit has been in every game so far AFAIK.
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
Let's just make Ness' PSI Magnet absorb anything and call him god tier. Hell, even the wind should give him health.
 

Meccs

@Meccs_
Joined
Jul 21, 2008
Messages
708
Location
Boston
:love:
I just want to say I love you all and I'm so happy to see so many people from ~2009 back again... I stopped by a for like a month in '12 and '13 but Brawl Ness GD just wasn't the same.

Ness gonna run Smash 4. (yeah this probably belongs in GD but I saw everyone in here, so...)

To actually contribute: That PSI Magnet cancel is very cool. Definitely going to try it out cause it looks pretty helpful.
 
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