Hello, this is for some of you who may be having trouble on 15 minute Brawl, arguably the most difficult mode of Multi-Man mode (other than Cruel Brawl, but that is not something you can complete).
General strategies
15 minute Brawl, along with 3 minute Brawl, are unique in that it is about survival, not about attacking the alloys. Because of this, most character strategies involve stalling or avoiding the alloys. Do not try to do face-to face confrontations with them; this will often result in you taking some damage, and since this goes on for 15 minutes, you can't afford that. Because of this, characters with poor range that lack stalling abilities are often discouraged. That brings me to my next point.
Character specific strategies
Sonic
At first, taking into account the value of stalling, Sonic seems like the absolute best character for this. And to an extent, he is. Spamming homing attack under the stage makes it virtually impossible for the alloys to hit you. There is a catch though: you need to use his homing attack about halfway between the center of the stage and the edge. This is because if there are no alloys and you are waiting for them to spawn, or the closest alloy is too far away, Sonic will have nobody to home on to and shoot away from the stage. If you're in the center of the underside, it becomes difficult to recover, so try to stay within safe distance from the edge so that you can use Spring Jump to recover.
Jigglypuff
This is the character I used to complete. Because she's extremely floaty, has 5 midair jumps, plus Pound as additional recovery, she can easily go under the stage from one edge to the other. A couple pointers though; try to sweetspot the edge. If you get too close to the ledge when you grab on, the alloys have the chance to edgeguard you.
Kirby
Pretty much the same strat as Jigglypuff, though keep in mind he has worse air speed, making it a bit more difficult to safely reach the other edge.
Meta Knight
Meta Knight has many options. First off, he can do the same strategy as Kirby and Jiggz. In addition, he can simply plank, though that's much more difficult to do properly. The problem with these strategies though is that they result in low high scores. For a good high score, what you can do is attract all the alloys to your side, then use Tornado to break through them. Eventually, it will KO them.
I'll continue this later. Also, feel free to ask questions/submit your own strategy.
General strategies
15 minute Brawl, along with 3 minute Brawl, are unique in that it is about survival, not about attacking the alloys. Because of this, most character strategies involve stalling or avoiding the alloys. Do not try to do face-to face confrontations with them; this will often result in you taking some damage, and since this goes on for 15 minutes, you can't afford that. Because of this, characters with poor range that lack stalling abilities are often discouraged. That brings me to my next point.
Character specific strategies
Sonic
At first, taking into account the value of stalling, Sonic seems like the absolute best character for this. And to an extent, he is. Spamming homing attack under the stage makes it virtually impossible for the alloys to hit you. There is a catch though: you need to use his homing attack about halfway between the center of the stage and the edge. This is because if there are no alloys and you are waiting for them to spawn, or the closest alloy is too far away, Sonic will have nobody to home on to and shoot away from the stage. If you're in the center of the underside, it becomes difficult to recover, so try to stay within safe distance from the edge so that you can use Spring Jump to recover.
Jigglypuff
This is the character I used to complete. Because she's extremely floaty, has 5 midair jumps, plus Pound as additional recovery, she can easily go under the stage from one edge to the other. A couple pointers though; try to sweetspot the edge. If you get too close to the ledge when you grab on, the alloys have the chance to edgeguard you.
Kirby
Pretty much the same strat as Jigglypuff, though keep in mind he has worse air speed, making it a bit more difficult to safely reach the other edge.
Meta Knight
Meta Knight has many options. First off, he can do the same strategy as Kirby and Jiggz. In addition, he can simply plank, though that's much more difficult to do properly. The problem with these strategies though is that they result in low high scores. For a good high score, what you can do is attract all the alloys to your side, then use Tornado to break through them. Eventually, it will KO them.
I'll continue this later. Also, feel free to ask questions/submit your own strategy.