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Official 1.1.4 Patch Notes

Discussion in 'Wii U / 3DS Competitive Discussion' started by Liberation, Feb 3, 2016.

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  1. Liberation

    Liberation
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    Salt Emperor

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    It's time for another round of patch notes. This thread will be for confirmed changes; if you'd like to discuss patch notes, please do it in this dedicated thread.

    Only a whitelist of individuals are allowed to post in this thread, including:
    If there's anything that we might have missed, and have evidence of, please PM me with direct reports and evidence of unconfirmed changes (that are not in this post or discussed).

    Global Changes
    Character Last (CDT) Changes Progress
    1 :4bayonetta:Bayonetta --- Added to the game. 100%
    2 :4bowser:Bowser 17:40
    • Dash Attack Early/Late Damage: 10/8 -> 12/10
    • Uthrow KBG: 155 -> 180
    • Flying Slam:
      • Ground Hand Hitbox:
        • Size: 4/3 -> 5/4
        • Large Hitbox X Position: 17 -> 17.5
      • Ground to Air Hand Hitbox:
        • Size: 1/1 -> 2/2
        • Outer Hitbox X Position: 17 -> 17.5
      • Air Hand Hitbox:
        • Size: 5/3.5 -> 6/4.5
        • Large Hitbox X Position: 15 -> 15.5
    99%
    3 :4bowserjr:Bowser Jr 15:50
    • Fair:
      • Normal Hit Damage: 8/6.5 -> 9/7
      • Late Hit Damage: 5/4 -> 7/5
      • KB: 30 -> 33
      • KBG: 90 -> 93
    • Bair:
      • Late Hit Damage: 8 -> 10
      • KBG: 90 -> 92
    • Fsmash Duration: 59F -> 55F
    • Usmash Duration: 61F -> 56F
    • Dsmash Duration: 67F -> 59F
    99%
    4 :4falcon:Captain Falcon 00:00
    • Visual: Final Smash effects changed
    99%
    5 :4charizard:Charizard 15:00
    • Usmash:
      • Usmash First Hit:
        • Aerial Hit X Position: 10.5 -> 11.0
        • Ground Hit:
          • Hitbox 1:
            • Bone swapped with previous Hitbox 2 (swaps the priority of the two hitboxes)
            • Hitbox X/Z Position: 4.2/3.2 -> 2.5/1.5
            • Angle: 100 -> 140
            • KB: 40 -> 30
            • Size: 5.0 -> 4.2
          • Hitbox 2:
            • Hitbox X/Y Position: 2/1 -> 4/-1.5
          • Hitbox 3:
            • Angle: 270 -> 280
            • Size: 4 -> 5
      • Usmash Second Hit:
        • Hitbox 1 KBG: 105 -> 107
        • Hitbox 2 KBG: 103 -> 107
        • Hitbox 3 KBG: 101 -> 107
    • Trip Followup:
      • Stand Up Invincibility: 17F -> 16F
      • Forward Roll Invincibility: 10F -> 9F
      • Back Roll Invincibility: 10F -> 9F
    • Trip Invincibility:
      • Soft Trip: 6F -> 5F
      • Hard Trip: 6F -> 5F
    99%
    6 :4cloud:Cloud --- No Known Changes 99%
    7 :4corrin:Corrin --- Added to the game. 100%
    8 :4dedede:Dedede 13:30
    • Air Speed: 0.658 -> 0.63
    99%
    9 :4diddy:Diddy Kong 15:00
    • Trip Followup:
      • Stand Up Invincibility: 17F -> 16F
      • Forward Roll Invincibility: 10F -> 9F
      • Back Roll Invincibility: 10F -> 9F
    • Trip Invincibility:
      • Soft Trip: 6F -> 5F
      • Hard Trip: 6F -> 5F
    99%
    10 :4dk:Donkey Kong --- No Changes 99%
    11 :4drmario:Dr. Mario --- No Changes 99%
    12 :4duckhunt:Duck Hunt --- No Changes 99%
    13 :4falco:Falco 19:00
    • Usmash:
      • Usmash First Hit:
        • Hitbox Startup: 8F -> 7F
        • Leg Intangibility: N/A -> 7F-11F
        • Hitbox 0:
          • Base KB: 60 -> 70
          • KBG: 25 -> 18
          • X Position: 1.5 -> 2
          Hitbox 1:
          • Base KB: 60 -> 70
          • KBG: 25 -> 18
          Hitbox 2:
          • Base KB: 80 -> 70
          • KBG: 30 -> 18
          • X Position: 5 -> 7.7
          • Other X Position: Position: 5 -> 7
      • Usmash Second Hit:
        • Hitbox Startup: 13F -> 12F
        • Hitbox 0:
          • Base KB: 30 -> 31
          • KBG: 98 -> 104
          • X Position: 5 -> 7
          Hitbox 1:
          • Base KB: 30 -> 31
          • KBG: 98 -> 104
          • X Position: 1.5 -> 2
        • Hitbox 2:
          • Base KB: 30 -> 31
          • KBG: 98 -> 104
    • Down Smash KBG: 76 -> 78
    • Trip Followup:
      • Stand Up Invincibility: 17F -> 16F
      • Forward Roll Invincibility: 10F -> 9F
      • Back Roll Invincibility: 10F -> 9F
    • Trip Invincibility:
      • Soft Trip: 6F -> 5F
      • Hard Trip: 6F -> 5F
    • Bugfix: Down Throw Ledge Spike Bug removed (Could stage spike Captain Falcon, Ganondorf, Samus, etc at the ledge)
    99%
    14 :4fox:Fox 15:00
    • Hard Trip Invincibility: 0F -> 5F
    99%
    15 :4ganondorf:Ganondorf --- No Changes 99%
    16 :4greninja:Greninja --- No Changes 99%
    17 :4myfriends:Ike 17:20
    • Nair:
      • Sweet/Sour Damage: 9/6 -> 10/7
      • Angle: 70 -> 80
    • Fair:
      • Damage: 12 -> 13
      • Reach Range Maximum: 10.5 -> 12
      • Middle Hitbox Displacement: 6.75 -> 7.5
    • Fsmash:
      • Sourspot Damage: 17 -> 19
      • Sourspot Angle: 60 -> 57
      • Sourspot: Sound Effect Change
    • Eruption (Non Fully Charged) Flame Hitbox Duration: 3F -> 5F
    99%
    18 :4jigglypuff:Jigglypuff --- No Changes 99%
    19 :4kirby:Kirby 03:00
    • Copy Ability: Corrin and Bayonetta Copy Abilities added
    • Hard Trip Invincibility: 0F -> 5F
    99%
    20 :4link:Link --- No Changes 99%
    21 :4littlemac:Little Mac 16:20
    • Fsmash:
      • Up Angle:
        • Sweet/Sour Damage: 19/17 -> 20/18
        • Sweet/Sour KBG: 85/85 -> 81/81
      • No Angle:
        • Sweet/Sour Damage: 19/17 -> 20/18
        • Sweet/Sour KBG: 30/30 -> 31/31
      • Down Angle:
        • Damage: 22 -> 24
        • KBG: 22 -> 21
    • Utilt:
      • Angle: 85 -> 88
      • Hitbox Startup: 5F -> 4F
      • Hitbox Duration: 6F -> 7F
    • Usmash:
      • Sweet/Sour Damage: 20/15 -> 21/16
      • Sweet/Sour KBG: 80/100 -> 76/96
    • Dsmash:
      • Damage: 12 -> 13
      • KBG: 100 -> 94
    99%
    22 :4lucario:Lucario --- No Changes 99%
    23 :4lucas:Lucas --- No Changes 99%
    24 :4lucina:Lucina 18:30
    • Jab 1:
      • Duration: 28F -> 25F
      • Hitbox X Position: 6.5 -> 7
    • Jab 2 Hitbox X Position: 6.5 -> 7
    • Ftilt:
      • Duration: 36F -> 33F
      • Hitbox X Position: 6.7 -> 7.7
      • Second Hitbox X Position: 2 -> 2.5
      Dtilt:
      • Hitbox X Position: 6.7 -> 8.2
      • Second Hitbox X/Y Position: 15.2/3.2 -> 16.7/2.7
      Nair:
      • Nair First Hit:
        • Damage: 3.345 -> 4.2
        • Hitbox X Position: 6.7 -> 7.7
      • Nair Second Hit:
        • Damage: 7.6 -> 8.5
        • Hitbox X Position: 6.5 -> 7.5
    • Fair:
      • Damage: 8.5 -> 10.5
      • Hitbox X Position: 6.7 -> 7.7
    • Bair:
      • Damage: 9.975 -> 11.8
      • Hitbox X Position: 6.7 -> 7.7
      • Second Hitbox X Position: 2 -> 2.5
    • Uair Damage: 9.975 -> 11.4
    • Dair Normal/Meteor Damage: 11.4/13.3 -> 12.3/14.2
    • Utilt Duration: 36F -> 33F
    • Dsmash Duration: 64F -> 54F
    • Dancing Blade:
      • Startup: 7F -> 6F
      • Total Ground/Air Duration: 42/32F -> 41/31F
    99%
    25 :4luigi:Luigi --- No Changes 99%
    26 :4mario:Mario --- No Changes 99%
    27 :4marth:Marth 17:40
    • Jab 1:
      • Duration: 28F -> 25F
      • Tipper Hitbox X Position: 6.5 -> 7
    • Jab 2 Tipper Hitbox X Position: 6.5 -> 7
    • Ftilt:
      • Duration: 36F -> 33F
      • Tipper Hitbox X Position: 6.7 -> 7.7
      • Sour Hitbox X Position: 2 -> 2.5
      Dtilt:
      • Tipper Hitbox X Position: 6.7 -> 8.2
      • Sour Hitbox X/Y Position: 15.2/3.2 -> 16.7/2.7
      Nair:
      • Nair First Hit:
        • Sour/Tipper Damage: 3/4 -> 3.5/5
        • Tipper Hitbox X Position: 6.7 -> 7.7
      • Nair Second Hit:
        • Sour/Tipper Damage: 7/9 -> 7/9.5
        • Tipper Hitbox X Position: 6.5 -> 7.5
    • Fair:
      • Sour/Tipper Damage: 7/10 -> 8/11.5
      • Tipper Hitbox X Position: 6.7 -> 7.7
    • Bair:
      • Tipper Damage: 12 -> 12.5
      • Tipper Hitbox X Position: 6.7 -> 7.7
      • Sour Hitbox X Position: 2 -> 2.5
    • Uair Sour/Tipper Damage: 9/12 -> 9.5/13
    • Dair Sour/Tipper/Meteor Damage: 11/13/14 -> 12/14/15
    • Utilt Duration: 36F -> 33F
    • Dsmash Duration: 64F -> 54F
    • Dancing Blade:
      • Startup: 7F -> 6F
      • Total Ground/Air Duration: 42/32F -> 41/31F
    99%
    28 :4megaman:Mega Man --- No Changes 99%
    29 :4metaknight:Meta Knight --- No Changes 99%
    30 :4mewtwo:Mewtwo --- No Changes 99%
    31 :4miibrawl:Mii Brawler --- No Changes 99%
    32 :4miigun:Mii Gunner --- No Changes 99%
    33 :4miisword:Mii Swordfighter --- No Changes 99%
    34 :4gaw:Mr. Game & Watch --- No Changes 99%
    35 :4ness:Ness --- No Changes 99%
    36 :4olimar:Olimar --- No Changes 99%
    37 :4pacman:Pac-Man --- No Changes 99%
    38 :4palutena:Palutena --- No Changes 99%
    39 :4peach:Peach --- No Changes 99%
    40 :4pikachu:Pikachu --- No Changes 99%
    41 :4darkpit:Dark Pit 00:00
    • Visual: Final Smash effects changed
    99%
    42 :4pit:Pit --- No Changes 99%
    43 :4rob:R.O.B 15:00
    • Trip Followup:
      • Stand Up Invincibility: 17F -> 16F
      • Forward Roll Invincibility: 10F -> 9F
      • Back Roll Invincibility: 10F -> 9F
    • Trip Invincibility:
      • Soft Trip: 6F -> 5F
      • Hard Trip: 6F -> 5F
    99%
    44 :4robinm:Robin --- No Changes 99%
    45 :rosalina:Rosalina 02:30
    • Weight: 78 -> 77
    99%
    46 :4feroy:Roy 2:00
    • Nair Landing Lag: 13F -> 11F
    • Fair Landing Lag: 15F -> 13F
    • Uair Landing Lag: 16F -> 14F
    • Bair Landing Lag: 19F -> 16F
    • Dair Landing Lag: 28F -> 23F
    • Double-Edge Dance:
      • Startup: 7F -> 6F
      • Total Ground/Air Duration: 42/32F -> 41/31F
    99%
    47 :4ryu:Ryu --- No Changes 99%
    48 :4samus:Samus --- No Changes 99%
    49 :4sheik:Sheik 20:50
    • Weight: 85 -> 84
    • Vanish:
      • Disappearance Hitbox KBG: 104 -> 102
      • Hitbox Size: 14 -> 13
    99%
    50 :4shulk:Shulk 15:00
    • Visual: Monado beam effects changed
    99%
    51 :4sonic:Sonic --- No Changes 99%
    52 :4tlink:Toon Link 21:00
    • Bair Landing Lag: 22F -> 17F
    • Fsmash First Hit: Altered to properly connect at more %s.
    • Spin Attack:
      • Uncharged/Full Charge Startup: 11/70F -> 9/68F
      • Uncharged/Full Charge Duration: 82/141F -> 80/139F
    • Flying Spin Attack Uncharged/Full Charge Startup: 11/70F -> 9/68F
    • Trip Followup:
      • Stand Up Invincibility: 17F -> 16F
      • Forward Roll Invincibility: 10F -> 9F
      • Back Roll Invincibility: 10F -> 9F
    • Trip Invincibility:
      • Soft Trip: 6F -> 5F
      • Hard Trip: 6F -> 5F
    99%
    53 :4villager:Villager --- No Changes 99%
    54 :4wario:Wario 20:50
    • Bugfix: Grounded State Glitch removed
    99%
    55 :4wiifit:Wii Fit Trainer --- No Known Changes 99%
    56 :4yoshi:Yoshi 15:00
    • Trip Followup:
      • Stand Up Invincibility: 17F -> 16F
      • Forward Roll Invincibility: 10F -> 9F
      • Back Roll Invincibility: 10F -> 9F
    • Trip Invincibility:
      • Soft Trip: 6F -> 5F
      • Hard Trip: 6F -> 5F
    99%
    57 :4zelda:Zelda 15:00
    • Visual: Final Smash effects changed
    99%
    58 :4zss:Zero Suit Samus 20:00
    • Weight: 81 -> 80
    • Boost Kick:
      • Final Hit Angle: 50 -> 48
      • Final Hit KBG: 220 -> 209
    99%
     
    #1 Liberation, Feb 3, 2016
    Last edited: Aug 6, 2016
  2. Nobie

    Nobie
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    Not sure of the exact decimal points for some of these changes, but...

    Some changes for Marth:

    Fair is now 8% sour, and somewhere between 11-12% sweet, up from 7%/10%.
    Bair sweetspot is now somewhere between 12 and 13%, up from 12%.
    Nair sweetspot first hit 5%, up from 4%.
    Up Air sweetspot 13%, up from 12%.
    Dair sweetspot 14%, up from 13%. Dair meteor 15%, up from 14%.

    Lucina got changes too:
    Fair is now 10-11%, up from 8.5% (!!!)
    Bair is now somewhere between 11-12%, up from 9.975%
    Nair first hit is now 4-5%, up from 3.345%, second hits is now 8.something %, up from 7.6%
    Up air is now 11-12%, up from 9.975%.
    Dair is now 12-13%, up from 11.4%. Dair meteor is now 14%.
     
  3. Vipermoon64

    Vipermoon64
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    Aritia's Regent while Mars attends Smash Bros. 4

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    I haven't checked Marth boards due to the heavy site traffic but the only additional changes (that Nobie didn't mention) I can 100% confirm for Marth are:

    Dair: sour 11 > 12%
    Dsmash: duration 64 > 52-54, going by comparison's to Melee Marth's frame by frame and using 1/4 (hold L) in training. We'll know the exact number in the data though

    Edit:
    Nair 1 sour does exactly 3.5% up from 3
    Nair 2 tipper exactly 9.5% up from 9
    Fair tipper exactly 11.5% up from 10
    Bair tipper exactly 12.5% up from 12

    Not gonna bother with Lucina since her damage numbers are usually super weird

    Edit 2:
    Uair sour 9.5% up from 9
     
    #3 Vipermoon64, Feb 3, 2016
    Last edited: Feb 3, 2016
  4. Ulevo

    Ulevo
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    I have gone through the landing lag values on aerials, damage, basic combos, hit boxes and bugs. Meta Knight appears to be completely unchanged.
     
  5. Zapp Branniglenn

    Zapp Branniglenn
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    :4bowser:
    Dash attack damage increase
    -Early hit 10% to 12%
    -Late hit 8% to 10%

    Uthrow knockback increase
    -Numbers unknown without data mining, but the change is clear when we compare against pre-patch combo ranges.

    Very dry patch so far.
     
  6. Liberation

    Liberation
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    https://twitter.com/ShinyQuagsire/status/695089014114660354
    So far, it appears that data is beginning to match up to this. There is certainly more that could come but it's a good baseline to work around for now.

    Traffic is still certainly high, but rest assured, we will get the correct changes up in a timely manner. As per usual, there's lots of placebo going around that we must be watchful for. Expect damages and the easier things to be confirmed first, and then more specifics will pop up as the full data and changes are unearthed.
     
    #6 Liberation, Feb 3, 2016
    Last edited: Feb 3, 2016
    -NV, Man Li Gi, Killtrox and 13 others like this.
  7. Vipermoon64

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    Aritia's Regent while Mars attends Smash Bros. 4

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    This sounds like major placebo because reporting something like this would be seem like wishful thinking. However, I never wished for this type of buff so take it from me lol. I know my character extremely well. A while ago, I did a range analysis on Marth using phantom hits (sparks) and the white dots surrounding Smashville. Here are my findings this time around:

    I checked everything and I'm only posting the findings I am most confident in (the most obvious increases):

    Ftilt has more range (it now out-ranges Fsmash)
    Dtilt has more range
    Dsmash has more range Animation change on front hit makes hitboxes look like they go slightly past the sword
    Nair has more range on both hits
    Fair has more range
    Shield Breaker has more range

    From my testing, I am fairly certain that all of this was accomplished by simply moving the tipper hitboxes. I can't wait to see exact numbers from game data though!

    Some other things I found were these weird acceleration properties with walking backward after Ftilt and walking after landing but this stuff is still in the works.
     
    #7 Vipermoon64, Feb 4, 2016
    Last edited: Feb 6, 2016
  8. Liberation

    Liberation
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    Bringing over information from @Shaya regarding the Data Dump:
    https://gist.github.com/shinyquagsire23/959d3f09a7bdc3cb89ce

    Possible Hitbox Changes (Super Armor, Frames, Hitbox Durations, Damage, KB, etc)
    C. Falcon, Falco, Ike, Bowser, Bowser Jr, Little Mac, Charizard, Lucina, Marth, Dark Pit, Roy, Sheik, Zero Suit Samus, Toon Link, Zelda

    Possible Parameter Changes (Action End Frames, Intangibility Durations, Mobility Changes, Base Stats, etc)
    Cloud, Diddy Kong, Falco, Fox, Kirby, Bowser Jr, Zard, Lucina, Marth, ROB, Rosalina, Toon Link, Wii Fit, Yoshi

    Likely No Changes (Not 100%, but it's looking like it's the case)
    Dedede, Donkey Kong, Dr. Mario, Duck Hunt, Ganondorf, Greninja, Jigglypuff, Link, Lucario, Lucas, Luigi, Mario, Mega Man, Meta Knight, Mewtwo, Mii Fighters, Mr. G&W, Ness, Olimar, Pacman, Palutena, Peach, Pikachu, Pit, Robin, Samus, Shulk, Sonic, Villager, Wario
     
    #8 Liberation, Feb 4, 2016
    Last edited: Feb 4, 2016
  9. Nobie

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    Marth and Lucina's fairs have increased knockback that can't be explained simply from the slightly improved damage on both attacks.

    I tested on Dreamland in training mode against a Mario standing on the right platform with no DI. Dreamland's dimensions seem to be just about the same on Wii U and 3DS.

    Marth
    Pre-patch Tipper Fair: Kills at 153%
    Post-patch Tipper Fair: Kills at 133%

    Lucina
    Pre-patch Fair: Kills at 189%
    Post-patch Fair: Kills at 156%

    Conclusion: Marth's Tipper fair kills about 20% earlier, Lucina's fair kills about 33% earlier (but is probably still kind of impractical as a kill move)

    There's also possibly a slight knockback increase to up air, but I don't have the numbers.
     
  10. Lavani

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    Cross-posting to make sure it isn't missed, Roy's had landing lag reduced for all aerials.

     
    #10 Lavani, Feb 4, 2016
    Last edited: Feb 4, 2016
  11. Zapp Branniglenn

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    Can also confirm this, and Toon Link's Bair had its landing lag reduced. That still needs a frame count.

    Went through the entire casts' aerial landing lag. Nothing else has changed. Also, no changes to the endlag of any throws.

    Like I said, dry patch.
     
    ILJ, Man Li Gi, Firefoxx and 4 others like this.
  12. Vipermoon64

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    All credit to @FlynnCL for these

    Marth's Jab, Ftilt, Utilt, Dsmash durations are 25, 33, 33, and 54. Down from 28, 36, 36, and 64.
     
    Iblistech, Man Li Gi, Djent and 8 others like this.
  13. LordWilliam1234

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    Corrin's frame data. Unfortunately I don't currently have the e-shop credit required to purchase Bayonetta so I don't have her frame data yet but I'll be correcting that soon.

    Also updated Roy and Toon Link's frame data with the frame changes from the OP. I'll update Marth's once I double check through his frame data to see how his damage changes affect him on shield.

    :4cloud: Didn't find any frame changes with him.
     
    #13 LordWilliam1234, Feb 4, 2016
    Last edited: Feb 4, 2016
  14. Zapp Branniglenn

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    Roy's Flare Blade did not deal 5% damage uncharged pre-patch. I'm looking at it dealing 6 right now.
     
    Djent and Aninymouse like this.
  15. LordWilliam1234

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    Can also confirm. Roy's flare blade does 6% damage in 1.13, not 5%. (Tested on 3DS 1.13)
     
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  16. Lavani

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    :4sheik:
    Vanish disappearance hitbox KBG reduced 104→102
     
  17. Zapp Branniglenn

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    Additionally, Ike's eruption always did 10 uncharged. Little Mac's up angled Fsmash deals 20/18 now up from 19/17. Bowser Jr's Kart always did 4-7%, while spinout dealt 8-12%. Damage for the kart is dependent on speed. Damage for spinout starts at 12 and is reduced depending on how late you hit.

    Thank you @Aninymouse for pointing these out.
     
  18. Lavani

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    One more for Vanish: Hitbox size reduced 14→13
     
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  19. LordWilliam1234

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    Frame data for :4bayonetta:

    :4marth: :4lucina: :4feroy: Start-up on the first attack of Side-B reduced, from 7 -> 6 (both ground and air). Total frame count reduced from 42 -> 41 on the ground, 32 -> 31 in the air.

    :4tlink: Up-B 1 (uncharged) start-up reduced, from 11 -> 9. Total frames reduced, from 82 -> 80. Up-B 1 (full charge) start-up reduced, from 70 -> 68. Total frames reduced, from 141 -> 140. Up-B 3 (uncharged) start-up reduced, from 11 -> 9. Up-B 3 (full charge) start-up reduced, from 70 -> 68. In each case, the minimum charge time was reduced (initial charge animation was sped up), so Toon Link reaches the chargeable frame faster.

    :4falco: First hitbox on U-smash now starts one frame earlier in the animation, from frame 8 -> 7. Hitbox now begins with his foot at the floor so it can hit opponents closer to the ground. Animation speed and total frame count unchanged.

    :4fox: Didn't find any frame changes
     
    #19 LordWilliam1234, Feb 4, 2016
    Last edited: Feb 4, 2016
  20. Methacrylate

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    I was just double checking your listing. In the data/animcmd/fighter files, you missed Kirby for possible hitbox changes as I believe your list to be a compilation of characters with game.bin and effect.bin changes. I always thought the game.bin to be the only ones with frame, hitbox, damage type information and not the effect.bin files. If this is the case then Kirby, Dark Pit, Sheik and Zelda do not belong on this list. I am relatively new at reading data dumps, so correct me if I am wrong.

    If I am correct then the question becomes where are the Sheik hitbox changes coming from? There was no change to Sheik's game.bin or param file only the effect.bin was changed. Maybe a prior patch?
     
    #20 Methacrylate, Feb 4, 2016
    Last edited: Feb 4, 2016
  21. Sammi Husky

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    I know this is the 3rd time i've said this, so i apologize, but can someone do some frame counting or something to confirm the changes to roy's sidespecial. I'll be able to post full data dumps in a few hours, but here's Roy's ACMD scripts from both versions. He's got only a single line of code added.

    [d720f989] is specials1

    1.1.3
    1.1.4

    My previous math about the frames was off due to the fact that i forgot how the timers work in this game compared to brawl. It should be 1 frame faster.
     
    #21 Sammi Husky, Feb 4, 2016
    Last edited: Feb 4, 2016
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  22. Lavani

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    Those would be from data/animcmd/weapon/sheik/fusin/game.bin
     
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  23. Ulevo

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    Can someone enlighten me on this situation and verify. This would be an important change.
     
  24. LordWilliam1234

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    For Sheik, I'm getting FAF 54 for fully charged Needles, FAF 54 for an uncharged Needle if you do it outside of the charging state, and FAF 47 if you throw a needle while charging. This is the same as the numbers that I've been getting for the past several patches.

    I see no change to Sheik's needles. I can't verify Kirby though as I don't have footage of 1.13 Kirby needles.
     
    #24 LordWilliam1234, Feb 4, 2016
    Last edited: Feb 4, 2016
  25. Methacrylate

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    Ah, missed that change. Never made any sense that vanish would be considered a weapon to me anyway.
     
  26. Zapp Branniglenn

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    What kinda doofus has access to footage of pre-patch Kirby copy abilities?

    Kirby throwing needles while charging is 41 FAF in 1.13. Outside of the charging state is 48 FAF. Are they saying it's different post-patch? I don't get what they're trying to confirm.
     
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  27. LordWilliam1234

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    Typo in the OP: :4tlink: Full Charge spin attack duration should be 141 -> 140, not 70 -> 68. And flying spin attack doesn't have a duration change.
     
    #27 LordWilliam1234, Feb 4, 2016
    Last edited: Feb 4, 2016
  28. Sammi Husky

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    Sorry it took a bit longer than anticipated to get back to this, but as far as ACMD script goes, zelda only received graphical changes to her final smash.
     
  29. Sammi Husky

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    Little mac's ACMD changes.
    1. U-tilt: hitbox now comes out frame 4 from 5, and is out for 7 frames from 6. Angle was also changed from 0x55 -> 0x58
    2. F-smash (angled up): sweetspot damage 19% - > 20%, Knockback growth reduced from 85 - > 81. Sourspot damage 17% - > 18%, knockback reduced from 85 - > 81
    3. F-smash (standard): Same as above with base knockback for sweetspot and and sourspot increased from 30 -> 31
    4. F-smash (angled down): Both hitboxes damage from 22% -> 24% and knockback growth decreased from 22 - > 21
    5. U-smash (standard): Sweetspot damage increased 20% -> 21%, Knockback growth decreased 80 - > 76, sourspots damage increased 15% -> 16%, knockback growth reduced 100 - > 96
    6. D-smash (standard): All hitboxes damage increased 12% -> 13%, knockback growth decreased 100 -> 94
    a few of these are already in the patch notes, but a few aren't so i figured i'd just post all his changes.

    One bothersome thing though, the patch notes say there were angle changes to d-smash, uthrow and dthrow, but i don't see these changes in my dumps? Dsmash's angle is still 30 for example.
     
    #29 Sammi Husky, Feb 5, 2016
    Last edited: Feb 5, 2016
  30. TheReflexWonder

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    Unstoppable

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    Mac's down-angled F-Smash deals 24% now, up from the previous 22%.
     
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  31. Amazing Ampharos

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    Falco changes from that file:

    Down smash has more kbg: 0x4C -> 0x4E.

    Usmash is... interesting. It starts one frame earlier (frame 7, from frame 8), and it seems to now have partial invincibility on a few bones (bones 8 and 9 when it starts hitting, bones 5 and 4 when it moves to the next hitboxes which if I had to guess are basically upper body invincibility adjusted for the way Falco contorts himself while usmashing). The first hit has a shifted position ("X" on a few hitboxes, has more bkb (0x3C -> 0x46) and less kbg (0x19/0x1E -> 0x12), all of this presumably to make it link better into the second hit (there's also a strange unknown function added here that is obviously setting a flag, and the late hitbox for the first hit is in a somewhat different X position too). The main hit (the second hit) has similar positional changes to the first hits but strictly improved knockback. kbg 0x62 -> 0x68 and bkb 0x1E -> 0x1F. Then after the hitboxes finish hitting that same unknown function is called to remove whatever flag it originally set.

    The unknown function for usmash is unk_853CD75E. After this post, I'll go digging, but if anyone else already knows what it does, that would be great. It seems like it's probably something of mechanical consequence.

    Those are the only two Falco changes in his moveset file.
     
    #31 Amazing Ampharos, Feb 5, 2016
    Last edited: Feb 5, 2016
  32. Lavani

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    :4marth::4lucina:
    Tipper hitboxes repositioned for jab1, jab2, ftilt, dtilt, nair, fair, bair, increasing range. Exact numbers here.

    :4littlemac:
    Standard fsmash also had 1% increases

    :4falco:
    Leg intangibility added to usmash, various knockback changes to hit 1, KBG 98→104, BKB 30→31 for hit 2, hitboxes relocated for both hits for better range/coverage.

    :4myfriends:
    Nair angle 70°→80°

    :4zss:
    Boost Kick final hit angle 50°→48°, KBG 220→209

    :4bowser:
    SideB grabbox size increased
    Uthrow KBG increased 155→180
     
    #32 Lavani, Feb 5, 2016
    Last edited: Feb 5, 2016
  33. Sammi Husky

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    Woahhh, captain gots a lot of stuff changed here

    My dump's XYZ values may be reversed , so ZYX instead of XYZ. Im not 100% sure though, i havn't gotten a chance to test in game.

    EDIT: erp, false alarm? i think they just added a new eventlist to the ACMD file which shifted everything

    Okay yea cap's only change is setting a variable during his final smash, nothing else. Sorry bout that.
     
    #33 Sammi Husky, Feb 5, 2016
    Last edited by a moderator: Feb 8, 2016
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  34. Amazing Ampharos

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    Thanks, sounds a lot like Brawl.

    Going through Bowser...

    Side-B 1 has a larger grabbox and is horizontally a little further out from Bowser's body. A similar change was made for the aerial version, and there are no changes to either custom.

    Uthrow kbg 0x9B -> 0xB4. Do remember that since kbg is multiplied by damage in formulas and that Bowser's final hit of uthrow only does 2% damage that this change isn't as big as it seems.

    Dash attack damage 10% (early) / 8% (late) -> 12% (early) / 10% (late).

    It looks like that's it for script changes to Bowser.
     
  35. Sammi Husky

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    Aninymouse and arbustopachon like this.
  36. Sammi Husky

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    #36 Sammi Husky, Feb 5, 2016
    Last edited: Feb 5, 2016
  37. LordWilliam1234

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    :4bowserjr: F-smash total frames reduced, from 59 -> 55.

    D-smash total frames reduced, from 67 -> 59.

    U-smash total frames reduced, from 61 -> 56.
     
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  38. san.

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    Since no one has posted it here yet.

    :4myfriends: source: https://www.diffchecker.com/psjvfbar
    Credit to @Sammi Husky

    Eruption:
    -Duration of uncharged to partially charged eruption's flame hitbox extended: 3->5 frames

    Fsmash:
    -Weakest sourspot damage increased: 17->19
    -Weakest sourspot angle changed: 60->57
    -Minor sound effect change to another sourspot hitbox

    Fair:
    -Max reach range increased: Y = 10.5->12
    -Middle hitbox moved farther out: Y = 6.75->7.5
     
    #38 san., Feb 6, 2016
    Last edited: Feb 6, 2016
  39. Sammi Husky

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    #39 Sammi Husky, Feb 6, 2016
    Last edited: Feb 6, 2016
  40. Liberation

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    Little update, but formatting changes are in order. Need to completely redo a few sections for format.

    Apologies for the delay to the Marth/Lucina/Falco changes, but they will be up shortly.
     
    #40 Liberation, Feb 6, 2016
    Last edited: Feb 6, 2016
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