Demon-oni
Smash Journeyman
- Joined
- Nov 30, 2007
- Messages
- 472
- NNID
- Thanatos-Demon
- 3DS FC
- 0147-1152-7184
Although a little early, since we are actually starting to get footage of everyone from events I think now would be a good time to create this thread and get this character's board at least somewhat alive.
0:13 - Gyro is still fast. Uncharged distance seems to be an average between Sm4sh and Brawl
0:24 - Up b animation looks smoother. Unsure but vertical rise seems to be faster than sm4sh
0:35 - Confirmed new f-throw. U-throw is shown later and yes, we can still ROBICIDE with it.
0:40 - U-air kills Lucina end percent 121%. Still viable kill move though exact thresholds unknown
1:01 - Sm4sh fair, though I believe its start up is improved.
1:11 - Although chaotic, I'm fairly sure weak laser still hits opponents at vertical angles, mild kbk
1:52 - Shaky camera so unsure, but it looks like you can air dodge directly out of Up B now. This is pretty big buff for getting back to stage.
1:57 - Bair kill from 77% leaving at 88%. I'm praying it has a better hitbox now since the frame data looks untouched.
There's a few more videos on the same youtube page as well, though the other videos didn't have as much information to digest compared to this one. Some things I noticed though is that D-Throw's bury has a short plant time even at high percents, so immediate follow ups or a hard read is necessary. I don't know if U-smash is guaranteed for it but I've seen nothing to say it isn't. And there is not any footage of side B usage at this point to say whether or not it'll be a real asset to our tool kit this time.
Edit: Because I can't type before I'm about to pass out from lack of sleep.
0:13 - Gyro is still fast. Uncharged distance seems to be an average between Sm4sh and Brawl
0:24 - Up b animation looks smoother. Unsure but vertical rise seems to be faster than sm4sh
0:35 - Confirmed new f-throw. U-throw is shown later and yes, we can still ROBICIDE with it.
0:40 - U-air kills Lucina end percent 121%. Still viable kill move though exact thresholds unknown
1:01 - Sm4sh fair, though I believe its start up is improved.
1:11 - Although chaotic, I'm fairly sure weak laser still hits opponents at vertical angles, mild kbk
1:52 - Shaky camera so unsure, but it looks like you can air dodge directly out of Up B now. This is pretty big buff for getting back to stage.
1:57 - Bair kill from 77% leaving at 88%. I'm praying it has a better hitbox now since the frame data looks untouched.
There's a few more videos on the same youtube page as well, though the other videos didn't have as much information to digest compared to this one. Some things I noticed though is that D-Throw's bury has a short plant time even at high percents, so immediate follow ups or a hard read is necessary. I don't know if U-smash is guaranteed for it but I've seen nothing to say it isn't. And there is not any footage of side B usage at this point to say whether or not it'll be a real asset to our tool kit this time.
Edit: Because I can't type before I'm about to pass out from lack of sleep.
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