LoneLabbr
Smash Rookie
- Joined
- Sep 18, 2016
- Messages
- 9
NOTE: This is a MIXUP. You can DI in and jump away, though it's not practical due to people having the second nature of DI-ing away. Teching puts the opponent in a bad, but a less overall rewarding tech chase. Most experienced players can also DI the Dair to avoid the Up B at the end. If the Doc player predicts the opponents option choice, they can keep it safe and rack up a less damaging Down throw to Bair. I do think that this can still be hard to tech on reaction for fastfallers, so please, keep this in mind. Happy smashing!