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  • Game idea:

    A world where music is outlawed, so our peppy punk-rock heroes fight to get it back...

    through peaceful protest. They're not pretentious anti-authoritarian idiots and thus know that playing loud music in public (AKA a major felony) as an act of protest will ensure arrest.

    Yeah... I don't think this concept has appeal. Can't really imagine what kind of gameplay it'd be. A tycoon sim but a for a charity? I dunno.
    The most "savage burn" I have ever been on the recieving end of was when I was a little kid and learned I could change the tone of my voice - I asked different people at my school if they wanted me to do impressions of any cartoon characters, and one teacher said "can you do a Gromit impression?"

    I wish all
    YouTubers who record mentally vulnerable people's public meltdowns and publicly share them as comedy material
    a very
    WATERBOARDING

    Just a joke. I do not condone torture.
    Smash Infinite creation thread:


    Mario Kart 9 creation thread:


    PlayStation All-Stars 2 creation thread:
    Run from it...
    Dread it...

    The China pandering newcomer arrives all the same


    Wait a minute-

    OK, we already got it. Two more 1P shill picks it is.
    L
    link2702
    don't be hating on MoP. Best damn WoW expansion.

    Well....next to WoTLK, which I'm forced to praise so as to not piss off all other WoW players who put that expansion on a overrated pedestal almost as tall as Zelda or FF fans put OoT and FF7.
    Wario Wario Wario
    Wario Wario Wario
    I'm not actually that familiar with WoW, I just went with the panda because he's a Chinese animal and from a game that's popular in Japan, making him a perfect choice if Nintendo wanted some of that China dough.
    L
    link2702
    Pandaren in WoW are actually a very interesting race lore-wise, and were part of the Warcraft universe long before MoP even arrived. Unfortunately by the time MoP was in development, and eventually released, the dreaded Kung-fu panda movie was already a thing, so folks just mocked blizzard as cashing in on that movies popularity, on top of it being the expansion that did bring wow to china.

    But it was done so well, and the lore in game took a lot of inspiration from real Chinese folklore, managing to respect it and not insult it, that it made the entire expansion a blast to play through cuz it was such a refreshing change of pace from WoW's typical world designs and tropes of "humans vs orcs, Horde vs Alliance"

    ....at least until the very end where the final few patches essentially forced it down the same path and old tropes just to tie it into the next upcoming expansion. But the vast majority of the expansion is amazing from start to finish

    It's why the continent of Pandaria in MoP remains probably the most visually appealing area in the entire WoW universe.


    Of course fi you never played WoW, and have no intention of ever playing WoW, then it doesn't really matter, but I'll just say if you DO ever play it, with the way modern wow is now setup(getting to choose which of the games multiple expansions you want to start leveling in after playing the tutorial zone) I'd strongly suggest you go with MoP.
    If the "bonus fighter" listing isn't just a bundle of all the existing DLC I'll use a Joker (Persona 5) PFP for a week. If it's a Fighters' Pass 3 I'll use a Joker (DC) PFP for a week.
    When it comes to potential Smash newcomers I'm usually one of two extremes: "put this character in Smash" and "keep this character as far away from Smash as possible." - there's rare cases where I'm indifferent, but you'd never find me having mixed feelings on a potential newcomer...

    except with Tetromino

    Let me get this clear: Tetromino deserves the spot, Tetromino has the moveset potential, Tetromino would be a really hype moment if it were revealed.
    The problem is that I can't really envision Tetromino in Smash because I'm not sure what level of anthropomorphism it should be granted.
    Should it squash, stretch, and bounce around like a 90s CGI advert? Should it move in a rigid but lively fashion like Steve? Should it just be treated as a lifeless inanimate object that's somehow moving a la the Iron Checkpoint Crate in CTR?
    Whatever way Tetromino is animated would have such a huge effect on its moveset and while I have a preferance for the inanimate/lifeless option the other styles all have their advantages.
    There's also the problem of deciding which shape should be treated as the default/idle animation, as well as the size/height of the Tetromino.
    I'd love Tetromino to join the battle and think the Smash team could pull it off, but it's too much of a logistic nightmare to actively support.
    If I were put in charge of a new Smash game, I'd probably only include Tetromino if I was mandated to exclusively include relevant and popular characters - and in that case I'd probably opt out of the project.
    What if Smash 64 got a GB port... with no shared characters?
    I forgot Skrillex was in Wreck-It Ralph

    What game is he from? Why is Skrillex in Game Central Station? By the time Skrillex was born arcade games were almost obsolete, how could he have got an arcade game? How did he get into the Fix-It Felix Jr. world? IS SKRILLEX THE ONLY PERSON WHO KNOWS THE TRUTH ABOUT THE WRECK-ITVERSE?
    I was bored, so I made a list of 50 IPs I would include a playable character from in a PSASBR2 - excluding series already represented in the first game.
    Astro Bot
    Bloodborne
    Borderlands
    Bubsy
    Bugsnax
    Buzz!
    Call of Duty
    Cel Damage
    Crash Bandicoot
    Dog’s Life
    Dragon Ball Z
    Elder Scrolls, The
    Fall Guys
    Final Fantasy
    Fortnite
    Gex
    Grand Theft Auto
    Hat in Time, A
    Hogs of War
    Jumping Flash
    Kingdom Hearts
    Klonoa
    Knack
    LSD: Dream Emulator
    Last of Us, The
    Lemmings
    LocoRoco
    Mega Man Legends
    Mortal Kombat
    Mr. Mosquito
    Oddworld
    Okami
    Pac-Man
    Patapon
    Persona
    Q*Bert
    Rayman
    Red Dead Redemption
    Resident Evil
    Shovel Knight
    Sims, The
    Spider-Man
    SpongeBob SquarePants
    Spyro
    Tomb Raider
    Tombi
    Tony Hawk’s Pro Skater
    Vib-Ribbon
    Viewtiful Joe
    Yakuza

    Rat King was a game concept I was conceptualising for quite some time. It would've been inspired by Knuckles' Chaotix, as well as cartoons like Rocko's Modern Life and Ed, Edd, N' Eddy. Over time it got over-ambitious and I had to pull the plug as I was too attached to the ridiculously ambitious ideas to let go.

    The game would of starred the members of the Rat Monarchy, the sword-weilding Rat King and bow-and-arrow armed Mouse Queen are planning to abdicate and leave their teenage daughter, the Rat Princess, (can't remember her weapon - might've been land mines?) in charge of the sewer kingdom and raising the Mouse Prince, a babbling baby with a flying machine - however, they're being chased by the psychotic Rat Executioner who was put out of a job after the Rat King banned public extermination early in his reign. You'd choose two of the characters and run across momentum-platforming levels with your tails tied together.

    The game would've been presented as if you're controlling a cartoon - the difficulties would be called "original airing" (hard), "chopped for syndication" (normal), and "censored VHS" (easy). The game's HUD would be designed like a screen bug. Between stages there'd be fake adverts for non-existant products as cutscenes. The cutscenes that tied into the game's plot would be fully animated. See where I'm going with this? It'd be ridiculous with an AAA budget, let alone a shoestring indie budget.

    The most ridiculous idea I had was licensing out "It's Raining Men" to use as a final boss theme. WHAT WAS I ON? I planned for the rest of the soundtrack to be reggae which only adds to the weirdness of using a song about shirtless studs as a final boss theme.

    But I had these stupid ideas in mind for so long after concieving them that I couldn't detach them from RK once I finally figured out they were stupid or impossible, and as such it was virtually impossible to imagine a fake-advert-less Rat King.

    There are some ideas from this I do still like in hindsight though:
    • I planned to have only two boss battles, both at the end of the game, which I think was a pretty good way of keeping the pace fast.
    • Some of the stage ideas I still love - like the dusty house of a lowlife slob, a supermarket, and the British high street, the later two are ideas I'm keeping for my current project.
    • Reggae is seriously underused in games and while I don't plan to use it in my current project it's something I will keep in mind for future.
    • I'm not opposed to reusing the Rat King characters, though it'd likely be for something different.
    • The game-inside-a-cartoon meta concept is definetly worth exploring further.
    • I had the concept of the Rat Executioner getting redeemed and if there were to be sequels there'd be background cameos of him going into a music career.
    • One concept I loved was having Ren & Stimpy/SpongeBob-esque detailed "gross ups" of your character's bruised face flash on the screen every time you get hit. I'd probably reuse that for my current project if it weren't for the fact its protagonist is a demihuman/merman child, which may cross the line of good taste a little too much.
    • Since this was supposed to be a "tiny person game" I wanted the final boss to have you climb up a human rat exterminator, love that concept and while it wouldn't fit my current project it's something I'll 100% try to revisit should I have a go at another "tiny person game".
    TRADE OFFER:

    I recieve:


    You recieve:
    I read this article title and thought it was a Sonic 06 adaptation.
    Since porting mobile games to the Switch is the hip new thing, may I remind everyone you still can't play this without selling your soul (code for $49.99 a year) to the devil
    • Like
    Reactions: Pokelego999
    Dukefire
    Dukefire
    How did that Mobile game played out? Heck, I haven't even heard of the Chu Chu series
    If Smash was to introduce a completely new character, I'd rather they be someone who can fit into and be added into future instalments of an existing series. Well technically Roy was that but still
    Doc, can we stop at
    ?
    We have
    in 2015, Marty
    in 2015:
    A Smash Bros. cinematic universe sounds fun on paper, but once you actually think about it, it becomes a trainwreck waiting to happen. Marvel and DC had the benefit of all their properties sharing underlying themes and already existing within a shared universe... there's no possible way you could create a consistent universe with an overlying plot between these characters without some Pixar Theory-level stretching:
    Champion of Hyrule
    Champion of Hyrule
    I feel like there are a lot of crossovers where the story of one thing is actually made worse by existing in the same universe as another thing. For example, Portal and Half-Life share a universe and the intrigue and mystery Portal builds up about the outside world is sort of messed up by the fact that you know a lot about it from Half-Life. Crossovers being non-canon is almost always the best way for them to exist.
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