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  • When it comes to potential Smash newcomers I'm usually one of two extremes: "put this character in Smash" and "keep this character as far away from Smash as possible." - there's rare cases where I'm indifferent, but you'd never find me having mixed feelings on a potential newcomer...

    except with Tetromino

    Let me get this clear: Tetromino deserves the spot, Tetromino has the moveset potential, Tetromino would be a really hype moment if it were revealed.
    The problem is that I can't really envision Tetromino in Smash because I'm not sure what level of anthropomorphism it should be granted.
    Should it squash, stretch, and bounce around like a 90s CGI advert? Should it move in a rigid but lively fashion like Steve? Should it just be treated as a lifeless inanimate object that's somehow moving a la the Iron Checkpoint Crate in CTR?
    Whatever way Tetromino is animated would have such a huge effect on its moveset and while I have a preferance for the inanimate/lifeless option the other styles all have their advantages.
    There's also the problem of deciding which shape should be treated as the default/idle animation, as well as the size/height of the Tetromino.
    I'd love Tetromino to join the battle and think the Smash team could pull it off, but it's too much of a logistic nightmare to actively support.
    If I were put in charge of a new Smash game, I'd probably only include Tetromino if I was mandated to exclusively include relevant and popular characters - and in that case I'd probably opt out of the project.
    What if Smash 64 got a GB port... with no shared characters?
    I forgot Skrillex was in Wreck-It Ralph

    What game is he from? Why is Skrillex in Game Central Station? By the time Skrillex was born arcade games were almost obsolete, how could he have got an arcade game? How did he get into the Fix-It Felix Jr. world? IS SKRILLEX THE ONLY PERSON WHO KNOWS THE TRUTH ABOUT THE WRECK-ITVERSE?
    I was bored, so I made a list of 50 IPs I would include a playable character from in a PSASBR2 - excluding series already represented in the first game.
    Astro Bot
    Bloodborne
    Borderlands
    Bubsy
    Bugsnax
    Buzz!
    Call of Duty
    Cel Damage
    Crash Bandicoot
    Dog’s Life
    Dragon Ball Z
    Elder Scrolls, The
    Fall Guys
    Final Fantasy
    Fortnite
    Gex
    Grand Theft Auto
    Hat in Time, A
    Hogs of War
    Jumping Flash
    Kingdom Hearts
    Klonoa
    Knack
    LSD: Dream Emulator
    Last of Us, The
    Lemmings
    LocoRoco
    Mega Man Legends
    Mortal Kombat
    Mr. Mosquito
    Oddworld
    Okami
    Pac-Man
    Patapon
    Persona
    Q*Bert
    Rayman
    Red Dead Redemption
    Resident Evil
    Shovel Knight
    Sims, The
    Spider-Man
    SpongeBob SquarePants
    Spyro
    Tomb Raider
    Tombi
    Tony Hawk’s Pro Skater
    Vib-Ribbon
    Viewtiful Joe
    Yakuza

    Rat King was a game concept I was conceptualising for quite some time. It would've been inspired by Knuckles' Chaotix, as well as cartoons like Rocko's Modern Life and Ed, Edd, N' Eddy. Over time it got over-ambitious and I had to pull the plug as I was too attached to the ridiculously ambitious ideas to let go.

    The game would of starred the members of the Rat Monarchy, the sword-weilding Rat King and bow-and-arrow armed Mouse Queen are planning to abdicate and leave their teenage daughter, the Rat Princess, (can't remember her weapon - might've been land mines?) in charge of the sewer kingdom and raising the Mouse Prince, a babbling baby with a flying machine - however, they're being chased by the psychotic Rat Executioner who was put out of a job after the Rat King banned public extermination early in his reign. You'd choose two of the characters and run across momentum-platforming levels with your tails tied together.

    The game would've been presented as if you're controlling a cartoon - the difficulties would be called "original airing" (hard), "chopped for syndication" (normal), and "censored VHS" (easy). The game's HUD would be designed like a screen bug. Between stages there'd be fake adverts for non-existant products as cutscenes. The cutscenes that tied into the game's plot would be fully animated. See where I'm going with this? It'd be ridiculous with an AAA budget, let alone a shoestring indie budget.

    The most ridiculous idea I had was licensing out "It's Raining Men" to use as a final boss theme. WHAT WAS I ON? I planned for the rest of the soundtrack to be reggae which only adds to the weirdness of using a song about shirtless studs as a final boss theme.

    But I had these stupid ideas in mind for so long after concieving them that I couldn't detach them from RK once I finally figured out they were stupid or impossible, and as such it was virtually impossible to imagine a fake-advert-less Rat King.

    There are some ideas from this I do still like in hindsight though:
    • I planned to have only two boss battles, both at the end of the game, which I think was a pretty good way of keeping the pace fast.
    • Some of the stage ideas I still love - like the dusty house of a lowlife slob, a supermarket, and the British high street, the later two are ideas I'm keeping for my current project.
    • Reggae is seriously underused in games and while I don't plan to use it in my current project it's something I will keep in mind for future.
    • I'm not opposed to reusing the Rat King characters, though it'd likely be for something different.
    • The game-inside-a-cartoon meta concept is definetly worth exploring further.
    • I had the concept of the Rat Executioner getting redeemed and if there were to be sequels there'd be background cameos of him going into a music career.
    • One concept I loved was having Ren & Stimpy/SpongeBob-esque detailed "gross ups" of your character's bruised face flash on the screen every time you get hit. I'd probably reuse that for my current project if it weren't for the fact its protagonist is a demihuman/merman child, which may cross the line of good taste a little too much.
    • Since this was supposed to be a "tiny person game" I wanted the final boss to have you climb up a human rat exterminator, love that concept and while it wouldn't fit my current project it's something I'll 100% try to revisit should I have a go at another "tiny person game".
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    I read this article title and thought it was a Sonic 06 adaptation.
    Since porting mobile games to the Switch is the hip new thing, may I remind everyone you still can't play this without selling your soul (code for $49.99 a year) to the devil
    • Like
    Reactions: Pokelego999
    Dukefire
    Dukefire
    How did that Mobile game played out? Heck, I haven't even heard of the Chu Chu series
    If Smash was to introduce a completely new character, I'd rather they be someone who can fit into and be added into future instalments of an existing series. Well technically Roy was that but still
    Doc, can we stop at
    ?
    We have
    in 2015, Marty
    in 2015:
    A Smash Bros. cinematic universe sounds fun on paper, but once you actually think about it, it becomes a trainwreck waiting to happen. Marvel and DC had the benefit of all their properties sharing underlying themes and already existing within a shared universe... there's no possible way you could create a consistent universe with an overlying plot between these characters without some Pixar Theory-level stretching:
    Champion of Hyrule
    Champion of Hyrule
    I feel like there are a lot of crossovers where the story of one thing is actually made worse by existing in the same universe as another thing. For example, Portal and Half-Life share a universe and the intrigue and mystery Portal builds up about the outside world is sort of messed up by the fact that you know a lot about it from Half-Life. Crossovers being non-canon is almost always the best way for them to exist.
    Now I think about it, the reaction to the fighters passes is the perfect argument against making a crossover with no underlying theme shared between all characters.
    If I'm to be perfectly honest I would've prefered no DLC at all over how the fighters passes turned out. The only things of value in it were Banjo, Steve, Sephiroth, and the KOF Stadium.
    Wigglerman
    Wigglerman
    I think all of the pass content has been of value even if certain selections weren't particularly exciting to me.
    Lamperouge
    Lamperouge
    I didn't care much for Banjo or Steve but every other character was a great addition. Even got my most wanted.

    Mementos, KoF Stadium, and Northern Cave are great stages too.
    The idea that being a "contributing member of society" determines your worth is the sort of thing you'd expect a one-dimensional comic book supervillain to say to justify a murder, yet we've been told it so much we don't question it.
    I had a dream where there was a cancelled Peppa Pig GBC game, and the death animation was Peppa's body consuming itself until she was nothing more than a pink rectangle the size of a chocolate bar, and the game over screen was Mummy and Daddy Pig just looking at the Peppa-bar on the ground while a single tear comes out of their eyes.
    SML Movie: Bowsette!
    ZoroCarlos
    ZoroCarlos
    Can't believe I'm about to give an actual serious criticism of SML on freaking Smashboards of all places
    The puppets were definitely a turnoff but the decline was already pretty awful way before that, and I'm not talking about Jeffy or whatever.

    They videos became awfully formulaic, just to milk them out faster since they're gonna get millions of views anyway. They all follow similar premises, dialogue is recycled, and jokes are reused like every other episode. (Examples: "Your mom fat/pig/whale/ugly", "The sun is a planet", or being reminded Cody is gay in the most offensive way possible every single episode.. And on the Cody note, it's overly sexist, racist, stereotypical, and every variation of discriminatory words, like... little kids watch this, man. Understand your audience.

    He pulls that crap + disgusting gore at times and then he whines like a baby about why his videos are getting demonetized and posts the videos to another channel just to monetize them again... this has happened four times now. It's scummy. The Youtube entitlement really went to his head, honestly. It's depressing.
    D
    Deleted member
    Honestly I'll never pin Nintendo for handing him that C&D
    R
    RetrogamerMax
    ZoroCarlos ZoroCarlos Absolutely. I think SML was better when they were filming at Logan's parents' house before Jeffy, Joseph and Cody were introduced and it was mainly just Mario, Luigi, Bowser, Peach, Black Yoshi, Shrek, Woody, Chief Peepee and Bowser Jr. After they moved out of his parents' house and started gaining YouTube fame and subs was when he really started to go downhill even before they got to Jeffy and episodes became stale as hell with them playing the same running joke with Jeffy being the bane of Mario's life.
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