Cuphead and Shovel Knight are two games that went around the same concept in complete opposite ways - "update retro games." Shovel Knight went for a modern game with retro graphics, whereas Cuphead went for a retro game with modern (in the gaming sense) graphics.
There are some modern elements to Cuphead's game design (purchasable upgrades), and retro elements to Shovel Knight's (instakill spikes) of course, but it's still an interesting contrast.
I much prefer how Cuphead went about it, but both are great ways to go about making a game.
There are some modern elements to Cuphead's game design (purchasable upgrades), and retro elements to Shovel Knight's (instakill spikes) of course, but it's still an interesting contrast.
I much prefer how Cuphead went about it, but both are great ways to go about making a game.