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  • It's funny. I played this incredibly mashy Sheik who kept interrupting my stuff with A and making me misbuffer a lot of things because of it. Beat me the first two times, and then I just won 11 consecutive matches, and 2-stocked him like the last 4 matches. The guy basically gave up and just started throwing Needles all the time until I was at 200...

    And then I've had a couple of incredibly laggy-ass matches against really bad players, and I won every single match from there onwards. I'd usually feel really annoyed and tilted at all of this, but I was just calm all throughout and even 3-stocked two players in these ridiculously laggy matches (I wasn't even failing my Teleports).
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    xzx
    xzx
    "Incredibly mashy player" welcome to Ultimate, were you get rewarded for mashing because of the low hitstun.
    Trying a new thing. Not 100% aggressive, but I'm hardly passive either. It's something like alternating between consistently interacting and then backing up a bit and doing a RAR Phantom. Been trying it out for about an hour, and it seems pretty dynamic. I think this might be it. There were times I wasn't doing Phantom enough, or not alternating different phases enough.

    I seemed to have kept my pace for most of it, fluidity and there was significantly less mindless rushdown.
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    StoicPhantom
    Yeah that is more or less how you play the game. You keep hitting them until it becomes difficult to do so then you just run back and try to bait them into approaching. It's part of why this game is really limited and shallow in my opinion. It takes an insane amount of space to deal with mashing or really campy opponents.

    But it does sound like you are starting to get the hang of it. Phantom is good precisely for getting your opponent out of those defensive situations and if you get that flow down you can effectively keep alternating between decimating at close range and harassing at long range that will open up some really ****ing cool combos you can do off of Zelda's specials.
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    Oz o:
    Oz o:
    yeh I can show you later
    Did you see this?
    There was a time Shofu made a reaction to one of my clips.
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    StoicPhantom
    I have now yes. It's amusing that he didn't really believe you actually did that. I honestly don't understand this obsession with hitting true combos as opposed to landing mixups. True combos are just a function of how the hitstun works; anyone can do them with enough labbing. Being able to land multiple mixups in one go is way more impressive IMO.
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    Didn't really take it personally, but I do agree with what you say. People do have this sort of fixation of true and garanteed combos. If you can do something by reading people, it's definitely more impressive.
    Oz o:
    Oz o:
    I thought he like. ):
    Our best player beat Sparg0 in a set of friendlies (I think 3-0):

    South America's best players are definitely very competent, and I wouldn't be surprised if our best is Top 3 in South America as a whole.
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    StoicPhantom
    I wish fighting game devs would stop being dumb and actually implement good online so we can just host our tournaments and stuff online and not have to worry about travel expenses preventing good players from around the world competing outside their country. I think having more players like this Ken challenging established players would be fun to see.


    On an unrelated note: I really hate what they did to Cloud in this game. He's basically DJ Fair the character and he looks, feels, and plays really lame compared to the really cool Smash 4 version. It makes him really exploitable by characters like Ken that can just pressure him from the inside.
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    That was to give you a real scope to the kind of players we have here, even if they might not outright be top level or Top 10 of the world. I'm sure they could still compete for PGR Top 50, if you ask me.
    Whenever I try to practice to incorporate Phantom into matches, I just get really carried away and forget about it entirely. Feels like I'm allowing myself to sit still, and thereby vulnerable.
    Oz o:
    Oz o:
    I also admit, there's a part of it that's attatched to the negative stigma, and it feels mostly subconscious. I have similiar feelings about Nayru's...
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    StoicPhantom
    You might try doing defensive Phantoms first to get used to using it. Things like using it after being launched across the stage to ward of chases or to cover ledge getup or whatever. Offensive Phantoms are pretty advanced and can be difficult to perform in a way that doesn't leave you open, so I can understand your apprehension. Depending on the situation you can incorporate them into your jumps to stay somewhat mobile or hit aerial enemies.

    I can understand stigma but properly done Phantoms tend to come across as signs of skill to other players more than they do noobish spamming in my experience. Less so with Nayru, but that's more johns than anything else lol.
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    jajaajjaaj how did I **** up so badly
    I was actually liking how I played Game 1. Game 2 was atrocious.
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    StoicPhantom
    I think you were just playing a little too fast and ended up missing opportunities or did moves too early. Dial back your moves per minute and it probably would have gone a little better.

    There were some nice teleport cancels though.
    Oz o:
    Oz o:
    I ****ed up.
    Last one before I hit the brakes:
    Found the song especially symbolic, and I just had to go with it.
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    StoicPhantom
    It's always refreshing to see a Byleth that innovates. I didn't even know some these were a thing.
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    Last week I started labbing new combo trees with platform extensions. I think I could even do some more, but it was about time I released a 2nd Byleth video. The first one was only past the 1rst week, and there wasn't a whole lot, but at least it wasn't the same boring Down B, Arrow and DK 0-death (which isn't even garanteed...).
    zelda is shorter human characters?
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    StoicPhantom
    I'm fairly certain her head is bigger than the other girls'. I see what you are saying about the guys in comparison though. They are all really short and seem to be on par with the women. I dunno if they are scaling size relative to each other or if they're going by what the official heights in their respective games are.
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    Chrom seems to be at least 5'10, there's no way Zelda is that height imao. She's even taller than Ryu, which makes no sense, even if he's not standing 100% straight.
    Oz o:
    Oz o:
    jajajajaja Zelda has a big head now? 😍
    I'm glad I came to the conclusion that Ultimate rewards worse players all the time, at least more often than not (especially online). As someone who has always taken fault for myself, I'm glad it's not entirely my fault the game is poorly designed for competitive play... and people look down on Brawl (which requires actual skill, contrary to popular belief).

    Not sure what I'll do until real tournaments get back up. :D
    Experiencing a fulfilling anime/game that leaves a lasting impact on you is irreplaceable, but the malaise you feel after finishing is a *****.
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    StoicPhantom
    Its good.
    Oz o:
    Oz o:
    Took a very brief look, and it looks like this pseudo RPG visual novel detective game. Can't see myself getting into it.
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    StoicPhantom
    That's not an inaccurate assessment, but the appeal lies in its execution. I look down pretty heavily on visual novels and didn't think I'd like it either, but it ended up being more of a point and click adventure than a visual novel. A lot of the minigames can be frustrating and seemingly arbitrary to some, but the overall gameplay ties nicely in with the plot and flow of the game. I found class trials really fun even if they can take an hour or so personally. I think the biggest appeal is its unique style though and said style is really well executed. The characters are rather archetypal, but still fun and lovable and the nature of the plot being that everyone is forced to kill each other if they want to escape makes things really suspenseful and harrowing when you don't know who will or won't survive. And the art and soundtrack is amazing to boot.

    Of course the style being the main appeal means that if you don't jive with the style you probably won't like it. And that's kind of why it can be so polarizing for people. It is excellent on a technical level, but it seems like you either love it or hate it. If you can get it for cheap then I think it will still be worthwhile to check it out. I got 1, 2, V3, and Ultra Despair Girls for $25 with the first being $3 on a Steam sale last year, so it wasn't that big of an investment for me.
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    Trying hard not to get upset over a children's video game. :D
    Tried the reaction speed test right after doing a bit of pushups. My average went from about 310ms to 285ms.

    I had a suspiscion, and I might've been right.
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    My theory is that reaction time accelerates when our metabolism does. I guess my reaction speed is slower than average in my "normal" calm state, but since heart rate accelerates when playing Smash (at least for me), reaction speed goes up.
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    StoicPhantom
    That's pretty interesting. I suppose that would make sense though.
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    I did it a couple of times and consistently ranked in the low 280s. Used to struggle to go under 300ms...
    I respect that you had the courage to move and stop lying to yourself. You realise you're too old to invest so much on a children's video game, and decided to move on to real fighting games (that likely take actual skill). And not to mention, it's very obviously for adult men if you have voloptuous women with very little clothing.
    I wonder if I can get too a point where my ego just doesn't hold me back. It's stupid that something so petty makes me such a bad player. My mindset is horrendous. It's just hard to keep a straight face when you're getting pummeled by all the stupid things in the book (online) and pretend that you're "just learning", when you know you're better than that.
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    Oz o:
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    Too hard.
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    StoicPhantom
    I did one final hurrah yesterday where I played a lot of team and then switched to 1v1 with Zelda for awhile after. I hated 90% of it and was quite frankly embarrassed when I saw how much even upper Elite members rolled and airdodged. Managed to take a Wolf at 7.66 million's second stock by getting a dthrow -> LK at the ledge when he was almost at zero and then Nair -> Dair meteor to finish him off. Dude legit spent the rest of the time rolling and airdodging and spamming his laser and mashing aerials until he whittled down my big lead into a last hit situation and ended up winning by mashing roll and Up-Smash.

    There wasn't a coherent strategy or any fancy movement. Dude just mashed everything he could without thinking and let the mechanics (and lag) do all the work. Something that wouldn't have worked if he didn't get to have an easy button that let him dodge out of any bad situation he put himself in and setup an easy punish for him. I get that Smash isn't going to be like a traditional fighting game, but if we're going to make it more movement focused than most, then at least take advantage of it and don't just double down on dodges by allowing people to cancel moves out of them or have them span half the stage. It's like we have to deal with Smash 4 WiFi Links with half the cast now.

    I'm going to move on to SC6 now and only play Ultimate casually. I've tried pretty much everything I could and have come to the conclusion that I just simply don't connect with Ultimate. Even if I jumped on the top tier wagon, it would just be six minute long dodge and A mash fests. I'm much more comfortable with previous Smash games and traditional fighting games.
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    A lot of these guys are just plain out bad, and it's so ironic that they go out of their way to play that way like there's something on the line, when in the end, you're just getting a couple of damn points- for "fun". It's pathetic. The worst part of it all, you're not even playing to get better, you're just playing to be effective on wifi. It's ridiculous how people can just sit in shield all day and I can't "jUsT gRaB bRo" since they can just move out the way doing literally anything else and keep doing that all day. Fought a Mewtwo and a horrendous WiiFit that literally just did that all day. They extend the matches for no reason and make them absolutely hateful.
    Why was your wifi experience about as bad as mine? I thought you played a lot more conservately that I do.
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    StoicPhantom
    A big reason would probably be that I live in a rural wasteland where the nearest major city is a four hour drive. Ultimate's netcode being a particularly bad version of delay based netcode is naturally going to suffer pretty hard in those conditions. To put that into perspective, I have no problems transitioning from a typical 1v1 to a team battle with items, Smash meter, and normal stages on quickplay. That's how used I am to playing in heavy lag because my 1v1s aren't that much different.

    The other reason is that while I may seem more conservative, I do primarily rely on strict timing. I've mentioned before that I think Zelda's optimal state is preempting or brute forcing through her opponent's hitboxs. She has the hitboxs to overpower most moves in the game and even when she can't, she has surprisingly quick startup on a lot of her moves. Given that the safest approach is when your opponent is already committing to an action, I think it's fair to say that we should take advantage of those strengths.

    I also happen to be really good at figuring out my opponent. Both what he's going to do next and what I can do to force him to do what I want. So much so that my friend would sometimes get really frustrated and exclaim that I can't possibly know everything he's going to do. It's my greatest strength and what makes up the backbone of my play. As such, Zelda fits me like a glove. I provide the foresight and setup, she delivers the punishment. I've never had a problem with the fact that she carries a lot of risk on whiff because I rarely commit risky actions.

    The setup and all the ingredients are there, the problem is the execution. Such a playstyle necessitates strict timing and execution. And Ultimate's natural state of clunky controls, high input lag, braindead neutral, and safe moves naturally gimps my playstyle. It's also dreadfully boring a lot of the time, which can cause my mind to wander a bit. Then you add in the online and all of its issues like inputs not registering, lag spikes interrupting flow, moves being more difficult to punish, and throwing out any sort of consistency in timing, and it becomes functionally impossible to play the way I do.

    Zelda made me realize I'm a lot more technical of a player than I give myself credit for and probably should be, given my physical impairments. And as such, I have really high standards when it comes to how much a game lets me autopilot those controls and focus on my opponent instead. The controls + the online routinely makes me whiff things I had frame perfect in the first month. That's pretty unacceptable to me and I've watched my Zelda go from when I had Phantom ledge traps down to a guaranteed 50-50 every time and nailing almost every Up-air to being a twitchy, overaggressive Zelda that constantly has to chase opponents and do risky things just to break even.


    So rather than watch my Zelda deteriorate from the technical finesse I had earlier on into an embarrassing shell of its former self, I decided to just pull the plug. Ultimate's not my game I realized and there are plenty of fighting games out there with better controls, better structure, more rewarding of skill and experience, better online, and that I don't have to constantly fight to play the way I want to naturally play.
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    Oz o:
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    It's good that you realise it. You're probably going to have a better time, and you won't lie to yourself about it, like I do. :D
    Oz o:
    Oz o:
    I luv Zelda.
    What made you consider Zelda to be a High tier? I'm not skeptical, mostly curious.
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    StoicPhantom
    And that is before adding in the tech and other things we've talked about. My thinking has always been that if Zelda has already shown the results she has without anyone at the top exploring her full potential, then imagine what results she could achieve if someone managed to fully explore her potential and then fully utilize everything she has to offer in one coherent package.
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    I actually don't feel she struggles to get back from the ledge, and I usually mention that. She has really good mixups, similiar to Wii Fit. I think she's one of the best characters getting back up, and I literally only gotten punish by really good players (like 1-2 AT BEST), and this is assuming stuff like Palutena.
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    StoicPhantom
    Yeah, I suppose that's probably more MU dependent nowadays.
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    StoicPhantom
    It makes me happy that Phantom shield breaks are back. That was the one thing I didn't like about the universal projectile nerfs that happened a while back.
    Oz o:
    Oz o:
    They were always there
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    StoicPhantom
    I don't think they all were. I at least remember not being able to pull them off as easy or as frequent as before.
    Kind of done with the bull****. I want to get better, and I won't settle for being in my scene forever. I want to actually take names when this stuff is over.
    Janx_uwu
    Janx_uwu
    Same. I’ve only improved a small amount in the last year, which isn’t going to work if I want to try for a place on PGR.
    Oz o:
    Oz o:
    PGR is a huge goal, man...

    I like it.
    Janx_uwu
    Janx_uwu
    Thanks! I read somewhere that you need to set high hopes for yourself so you don’t doubt your abilities. I try to apply that to Smash as well as other things. My sub-goal right now is to go 4-2 in bracket once locals open up-hopefully before 2021.
    The Universe doesn't want me to get good at Ultimate, for some reason.
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    R
    RetrogamerMax
    Or maybe you don't want yourself to get good. Don't bring yourself down keep practicing, keep improving, keep playing against players as good or better than you and I can promise if you keep doing that you'll get better. Playing a bunch of matches against people as good or better than me really improved my game and it can improve your game to if you try hard enough and keep on fighting against players on your level and beyond. What doesn't kill you makes you stronger.
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    My biggest problem is constantly playing against legitimately worse players, and still losing (thanks wifi). It really does something to your self-esteem, as well as one's view of the game. This is what I meant when I said "only enjoying it half the time". It's not the actual game I hate, just this side of it, since wifi is currently my only option. I think it's partly my fault, because I keep doing it, instead of actually looking for other good players on something like Discord. I admit, I don't always feel like doing that, but then it's really just my responsiblity.

    I said what I said on that opening post because it shouldn't have to be this way, considering I've been playing since Brawl, and I'm pretty sure I'm one of the few people in my community that plays the most frequently along with a friend, and we always have mediocre results to show for it. It's like pretending you're a new player, when you really know your own skill, but rarely ever get to show it.

    Anyway, thanks.
    I realise wifi somehow made me worse offline, where I was for sure I was decent at. Messed up my timings, so now I'm in a No Man's Land where I'm not good at either.

    Thanks, wifi.
    Why do Fox and Wolf that these weird ass hitboxes that seem to last forever and always beat your attacks?
    Oz o:
    Oz o:
    Fox was lowkey PRETTY GOOD in Brawl, such as other Upper Mid/High tier characters, such as Wolf and Peach. Fox was only really held back by polarizing matchups like Pikachu, ICs & Sheik at -3, but otherwise did pretty well against Top tiers, including MK.

    Reminds me of characters like Ness, Lucas, Kirby and Luigi who all had a really good moveset, frame data and killing power and they were held back by the game's strange mechanics and gimmicks (Ness/Lucas grab release & Luigi's shield traction thing).
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    StoicPhantom
    I don't actually know much about the competitive meta of those games, so I was just guessing based on what I didn't hear about them in relation to what's often talked about as strong in those games (Brawl MK/Ice Climbers, Smash 64 PIkachu/Kirby for instance). I guess Fox is just inherently strong.
    Oz o:
    Oz o:
    That reminds me of people who say Brawl is strictly carried by MK when they likely either never played it or weren't even good enough and didn't know how to play against him. I legitimately never had any issues against MK, and I mained Bowser (theorized "-3" matchup). On the other hand, ICs outright made like 2/3s of the cast look non existent and can kill literally every single characters off a single grab. Grabbing (especially shield grabbing) is far easier in Brawl than it is in Smash 4, and ESPECIALLY Ultimate.

    I think the game would've been far more entertaining without ICs than without MK, but it might've likely encouraged all the MK pocketers, making the game a lot more even between the other characters. Mid tiers were particularly entertaining in that game.
    What do you think Kirby feels like. Like if you poke him is he like gelatin or something.
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