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  • I don't know why people forget Smash 4 Zelda was actually really pretty.
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    StoicPhantom
    It might be because Smash 4 wasn't pretty. I played it again for a few days some weeks ago and the aesthetics were a little dull. It kind of felt like a previous gen game, but bumped up to HD. Played 64 with my younger siblings earlier and despite the worse graphics, it felt like it had more personality than Smash 4 as do Ultimate and Melee.
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    Oz o:
    Really? The game looked alright, to me. ): On the other hand, Brawl is the oddball among the games (in more ways than one). The graphics were more realistic, which was an interesting approach (Mario's jean overalls).
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    StoicPhantom
    It's not terrible, it just wasn't as memorable as the other games. I didn't play Brawl, but the other games all had a pretty distinct and memorable feel to them that Smash 4 didn't. It felt technically good but not artistically memorable I guess.
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    Oz o:
    Oz o:
    jajajjaaj what I record everything and that never happened

    Didn't even know it could happen.
    Oz o:
    Oz o:
    I think it's good that your friend is coming back for the weekend. See if you can learn a thing or two, other than just going through the motions (though, I suppose it's kind of a luxury for you at this point).
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    StoicPhantom
    Thinking about it, I have Ultimate digitally, due to getting it through the Smash Switch bundle. That might have something to do with it.

    Indeed and we played quite a lot this weekend. Despite not having any good people to play with, he's gotten better and is adapting quicker. He's also labbed the Zelda MU to the point that he can parry Phantom based on charge level lol. Forgot to save replays, but he pushed me harder than before and more than most I play online, even if he still can't take a game off me, more than like 1 out of 30 or so. If he manages to find a job and go to tournaments, I can see him being a huge threat. Or at least can afford internet.
    I tried the website thing where Marss tested his reaction time, and apparently I'm considerably slower than normal. Roughly around 270-300ms (whereas the average person is apparently 215ms?). The idea wasn't farfetched, but I honestly never felt that slow.
    Practice felt kind of iffy, as usual. At least I got the first real step to getting better, which is actually trying to do and discover new things. It's a little hard to fully shake off the feeling that you have to win, so that sometimes gets in the way. I wanted to practice a gnarly grenade trick with Banjo. I was fairly close on around two ocassions, so that's that. Only bad part is that they have to be off stage for me to set it up.
    Oz o:
    Oz o:
    When you're not afraid to let go, stuff like Parrying comes more naturally.
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    StoicPhantom
    Yeah, but just remember that if you can learn it now, you can be free to just autopilot it in tournament and save your brainpower for outwitting your opponent. It's also helpful for seeing how a human reacts to certain plays and changes you make.
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    One of the most important things you've said so far, is about how the bad feelings won't matter in the long run. You're right. I could feel bad after a bad tournament or a couple of hideous For Glory matches, but they go away. I won't care about them in a day or two. Like you say, this is the difference between the best, and then the rest. It's how you're willing to put up with it.

    I could stay mediocre my whole life and stay where I am, complaining, feeling sorry about myself. I realise this is the kind of friends (and training partners) I attract, sadly. It's all a giant mental game.
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    StoicPhantom
    Of course that works if a. The opponent actually knows what they are doing, both with the game and the character they are playing and b. The connection isn't total garbage, which is rare these days. In the event that those requirements aren't fulfilled, I just try to take it as a test of patience and learn how to stay cool and collected when trying to hit an opponent that insists on running away and spamming airdodge and roll all game. I chased a Piranha Plant as Marth earlier and spent almost an entire minute trying to land the killing blow, while I was also at kill percent.

    I'll also use these kinds of matches to get used to using tech and other things that I need to incorporate into my muscle memory. You can't just practice them in training mode over and over again, you have to actively use them in actual matches too.
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    Oz o:
    Not to disagree with you entirely, but I rarely felt the matchup thing as being a boon of online. In theory, yeah, you have the chance to play a lot of matchups. But in practice, it rarely happens and it's usually the same characters. This is why I encourage you to look up people on Discord, since they're likely also more competent as well (not to mention proper rule settings).

    Have you been looking into that yet? If you're using online in the long run, this should be a thing.
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    StoicPhantom
    I think it depends on the time of day. Late night and early morning are where the good connections and dedicated character mains seem to come out. You'll find more variety than Link and Samus there and they generally know what they are doing. Was that way in Smash 4 too.

    As for Discord, no I haven't yet and honestly it doesn't really appeal to me. May try Anther's Ladder once winter starts rolling around, I find that more appealing than trawling through Discord. It's difficult to play well in the summer, as summer exacerbates my health issues and causes my play to swing wildly in quality from day to day.

    Kind of going to take a bit of a break from Smash for a while though. I feel like I need one, though maybe not a hard break( I might play casually on occasion).
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    I reaaally like Banjo.
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    Wigglerman
    Wigglerman
    I think he's decent but plays a bit like a discount Snake with him relying a lot on his grenades to set things up (Except far less static and more strict on timing). I played a solid Banjo making great use of nades and wonder wing. Smashes are also pretty quick on the recovery, which has caught me off guard (Even F Smash is pretty safe due to how far it reaches keeping you at bay, so even whiffing there is often time for a spot dodge or other option).

    He's deceptively quick too. Like, really quick. He can get from side to side of the stage to keep pressure even if he sends you the wrong way. His kill options can be limited but fresh F-air's tend to be the most common outside of punishing people who can't mash out of down throw fast enough and going for u-smash.
    Oz o:
    Oz o:
    Wigglerman Wigglerman jajajaa dude no he's nothing like Snake. I think people basically say that because he has grenades, weighs the exact same and has a strong Utilt. Other than that, their grenades seem very different. Banjo's grenades seem to lead to more stuff, and they don't seem as oppressive as Snake's (not to mention, two of them).
    Wigglerman
    Wigglerman
    That is why I said he plays like a 'discount' Snake. Their game plan revolves heavily around grenade tossing to not only get residual damage but also confirm into a follow up. Most Banjo's I play have centralized their game plan around the grenades because, like Snake, it's integral. It's not unreasonable to compare them because they both have a similar style. Now, whether the grenade was supposed to be such an involved aspect of Banjo's game play remains to be seen as it feels intended for Snake but a bit odd for Banjo overall.
    Is your physiological problem really as bad as you say it is? I don't think the game can be that demanding where you'd need Frame 1 reactions. I was going to suggest trying to find another character to help mitigate that issue. You chose Zelda because it gives you the opportunity to keep people at bay, right?

    This game has tons of options. I don't think you can't get better because of it.
    Oz o:
    Oz o:
    I’ve been playing again 90% Ike these last two weeks, so I would know about bull**** free aerials. Gets you massively used to having to react to their options after they hit.
    Oz o:
    Oz o:
    I like Soul Calibur, too. I only have the Dreamcast version. Barely played any of the new ones, but I was going to buy SCVI
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    StoicPhantom
    Indeed, I'm not planning on quitting. I don't remember the context I mentioned that in, but it was mostly to say that there is likely going to be a potential cap somewhere down the road. It isn't just about purely reacting, the signals going from your brain to your nerves and the mind-body connection are also impaired, which is pretty fundamental to any sort of movement in your body. I'll still play, but there might be a point where I hit a wall.

    I think the Marss thing was stated by a top player or commentator, but I have no idea where it was and probably am not going to find it again without lots of searching. I did find some tweets pertaining to that though:

    https://twitter.com/marss_ne/status/1150974934690271232?lang=en

    https://twitter.com/marss_ne/status/1120523091367665664?lang=en

    "Guess Monster" sounds relatable, I feel like I'm guessing all the time too. According to that website 215 milliseconds is the average and Marss got 251. I got 301 lol.

    I haven't gotten very deep in competitive SCVI yet, but the game overall feels great just with the combo practice I've done. It kind of makes me realize how much I've been fighting with the input lag and buffer system of Ultimate. I still play Ultimate most of the time and I'm not comfortable enough with the inputs of the character I want to main (Talim) to play competitively yet, so it might be a while before I really get it. It's already better than V by virtue of having a soul, but I only got into the series with III and didn't play the others, so I don't know if you would like it. I think so far it's pretty solid and looks and feels gorgeous.
    Went all K.Rool this weekly. Half of it was a bet thing, the other genuine curiosity. He's a pretty cool character.
    Had hell of a set with one of our better players as Banjo (Escurridizo, you might've heard of him). I only saved Game 3, but I should've definitely saved the whole thing. Game 1 was a shameful 2 stock. He was basically the first Banjo I played.

    The result itself was pretty iffy, but I feel I actually played pretty solid.
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    StoicPhantom
    I know the feeling, I always felt if I ever managed to get into the scene and start winning big, I'd at least try to win a notable tournament with Robin, because I'm annoyed at how underrated Robin is. Although it looks like Robin players are starting to do that anyways.

    From what I remember of your matches, it was always down to one or two interactions, so you might just be very even in skill.
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    I usually hated on Robin, but I do think they can be pretty annoying. If it's one thing they have on Zelda, it's that broken Levin Sword. Kills ridiculously early and gives you free pokes. Honestly, it might not be a bad secondary for you.

    Yeah, I've always done well against him, just never actually won a set in this game. He's our 3rd best.
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    StoicPhantom
    Levin Sword is a big deal yeah. But the Thunder variants are not to be slept on either. You get everything from Elthunder doing like 10 and having rather powerful knockback for such a small and low cost projectile to arcthunder shield breaks and Thoron reads. I think those combined with Levin Sword gives Robin a very well rounded kit.

    I've contemplated comaining both characters before, but ran into a few issues:

    1. Both characters require substantial investment in order to do well with them. Not just being familiar with their wide array of tools, but all the MUs require significant understanding. It would be pretty difficult to juggle both of them at once. I could lean on my Smash 4 experience with Robin, but that leads into the next issues...

    2. Does Zelda need a secondary? It seems to me that she has a pretty even MU spread, to the point I have to wonder if it's worth it to take time to invest in another character. The only characters I can think of are Inkling, Greninja, Pikachu, Mega Man, and in theory, Villager and Isabelle. Of those, I think only Villager and Isabelle and maybe Pikachu would explicitly need a secondary. Which leads into the final issue...

    3. Robin's bad MUs and weaknesses overlap with Zelda's. Both have bad disadvantages, with Robin being vulnerable to rush down. So that kind of renders Robin useless as a secondary for Zelda. Although, I think Greninja and Villager and Isabelle might be relatively even for Robin, so it could come down to preference or which character I'm feeling at the moment. Maybe Inkling as well, so it could be worth looking into overall, but I don't know if it would net anything significant.
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    K.Rool is lit
    Oz o:
    Oz o:
    Krool’s Fair is actually one of his best tools, in my opinion. It does solid damage, somewhat safe on shield (fastfalled and spaced), it kills and it’s a very traditional “approach” tool. I use this a ton, as well as to catch jumps along with rising Nair OoS. His Dair is actually pretty iffy on shield, so you can likely just grab or Kick it OoS. It can be bothersome if he comes down with it because it goes through platforms and has belly armour on the front (maybe try Kick breaking it?).
    Oz o:
    Oz o:
    You play with some people offline? That’s infinitely more helpful for progress. Took my Day 1 Banjo losing to literally anyone to massively improving in a single offline session.

    I’ll show you some Krool, Banjo or Zelda, if you want. My Banjo is definitely looking up.
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    StoicPhantom
    I used to until my friend moved :/ He's actually back in town for the weekend and we're about to play later today, so that will be something to look forward to. Unfortunately I know literally no one who even plays Smash let alone competitive Smash that lives around here. Once my friend gets internet at his place we'll have to play in the arenas often.

    You can show me if you want to. I'm actually better with the Banjo MU as Zelda than before and can beat him often, I'm just not consistent across all characters yet.
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    Zelda is part of my identity as a player. I started playing Ultimate mostly because of her...
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    StoicPhantom
    That's true too :3 Although even setting aside pure looks, the models and animations look way better in Ultimate overall. Zelda was so stiff in previous games. I watched one of Ven's old Smash 4 sets and LK had a really slow launch speed in comparison. Ultimate Zelda just has that oomph combined with the theatrics and the launch speed going really quick to make things look really cool.
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    No more waifu factor. :D
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    If you want to know some specifics regarding my tournament performance, I basically just feel really slow everytime I play there. It's not just the TVs, it's something else. I just feel a lot slower and sluggish. Zelda feels a lot faster when I play at home. I used to have the exact same problem with Corrin in Smash 4, but people always says the TVs don't have lag.

    Take the match I posted the other day. That's basically how I feel when I play at home. I feel like I can do anything. In tournament I just feel no better than a bad For Glory Zelda and it's no wonder nothing works.
    Oz o:
    Oz o:
    Yeah, there's this Bowser that I almost lost two twice (with Joker, then Zelda). I kept falling for dumb smash attacks and I sucked at getting anything. The guy kept getting off the ledge with ledge attack, and it's not like I wasn't expecting it. Only beat him because he thought going off stage for a Fair was a good idea in spite of my charged Phantom stagespiking him so I could Dair him afterwards.
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    Game 2 his last stock literally lasted like 10 seconds. Should've started with that instead of overthinking it.
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    StoicPhantom
    Yeah, that sounds like a mindset thing. You're probably going to need to work on that before anything else, given you won't be able to apply any training if you just throw it out the window like that. Don't think, just do what you normally do at home. Only worry about changing things up, if what you are doing isn't actually working. Literally just go in and do everything you want to do and not worry about whether you can pull it off. Then review what went wrong where and whether you need to change something or polish what you have.
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    I legit want to quit right now. I'm highly considering selling my game, but it's not like money isn't something easily expendable.
    Oz o:
    Oz o:
    Deep down, I probably don't care about this as much as I once thought I did. People would just respect me more as a Zelda player if I have the results to go with it. Turns out, I don't really care that much. I just can't help but have that bitter taste in my mouth of only beating people I could easily 2 stock and only barely (because that's how bad I play in tournament).
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    StoicPhantom
    I see. I think it ultimately comes down to what you want out of Smash. I'm sure your mom means well, but I'm not sure she fully comprehends the difficulty and challenge competition brings. You need to make sure that if you continue trying to be the best at Smash, that you are doing it out of desire, not to try to meet the expectations of others and please them. You're not going to make it if you genuinely hate doing it and you might start resenting Smash.

    I think you should ask yourself if you can see you still trying to be the best five years from now. Do know that you are going to have to fly to America frequently to attend tournaments or even live here, if you truly want to reach the top. Top players devote a significant portion of their day to practice. If you are having doubts about this now, you should really consider the above and if that's what you truly want to do from now on. Don't try to force yourself on a path you aren't committed to, just to try to have "proof" of your worth or to stave off social pressure. That generally doesn't end well for people.

    That being said, if you do enjoy competing but don't want to make it the focal point of your life, then keep going. Just don't feel like you need to produce results right away or even at all. Remember that this is a game, not a prison. If you don't feel like playing much or that you are getting tired of it, then just stop playing for a while. Trying to attach heavy things like ego, societal expectations, personal worth, and/or fear of failure, is going to quickly make this game not fun. It becomes less about the game and more about whatever baggage you're bringing with you. Video games should be about escaping the troubles of life and having fun, not a source of misery.

    So you need to figure out how much of this is your love of Smash and how much is love of competition. You might like Smash but don't like competition or vise versa. Ultimately this is your life, your mom or society will have to understand and accept what you do with it. We've been at this for almost eight months now, it's not like you are just suddenly quitting at the first sign of difficulty. You've been suffering the grind and have done so with a character that most gave up on rather quickly. You are in a position where you can decide if this is what you want to continue doing.

    As I mentioned before, you have a (hopefully) long life ahead of you, you don't need to commit to a path right now. Some people know what they want to do right away and some take a while before they know. I mean let's be real honest here, professional Smash is not a viable career path. You would need to be some sort of streamer or Youtuber in order to actually make any real living off of it. "Being good" also takes time and is not something you can really do right away. And not even time, you have to have things "click" too. That's not something that always comes with practice.
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    StoicPhantom
    ZeRo made some recent tweets pertaining to this subject:

    https://twitter.com/zerowondering/status/1168028193070051328

    https://twitter.com/zerowondering/status/1168029893789196288

    You'll have to dig through the replies, but essentially ZeRo ended up hating Smash, due to all the hate and pressure he received, and that's why he doesn't want to play it anymore. According to this reply in particular:

    https://twitter.com/zerowondering/status/1168037137633222656

    it's what gave him depression and made him hate Smash. Now that's just his experience and isn't a guarantee you'll experience it, but it is something to think about, when considering making Smash your life's focus.
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    I don't know why I want to improve. :D
    Oz o:
    Oz o:
    okay I actually do but it's not one of those things universally comprehendable like normal people just want to win
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    StoicPhantom
    A burning desire to not suck, perhaps? Same reason we all have probably. Or your a raging masochist :3 Or so I was going to say, but you ninja'd me.
    I feel an important way to push Zelda forward is being able to show people her broken combos. They're not that hard to land, in theory. You've got reverse Utilt, Dtilt, Dair, and even Grab. They're not these super complex 5+ situational Twitter combos...

    I've never really looked into detail why they're hard to connect, or why you rarely see them. I never play full close attention to other good Zelda players, but I can't say I've seen them do any of these.
    Oz o:
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    Fair's also not that bad. I'm still convinced it can be safe on shield, assuming you either land closest to the ground or space it properly (actually both). The former is really important, considering she also kind of low profiles (enough to dodge a couple of projectiles and stuff like that). Can't say I've fully experimented well with it, considering I'm hasty and tend to mess up the fastfall. I'm also sure it's strictly better than Bair at this.
    Oz o:
    Oz o:
    Lastly, Nair. Fastfall Nair is -12, making it pretty shaky at being safe...but you're still able to crossup, and you can straight up link to a Kick starting around 80 into an actual confirm. It's too strong to ignore, but I've still yet to really try it out in detail. There's not many situtations where I'd empty hop into someone, though I suppose it's a mixup next to always landing with FF Bair or something.
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    StoicPhantom
    Mystearica does some pretty damaging improvised combos, but might not be what you're looking for.

    I'd say they're hard to connect, because they are small hitboxs with not too generous sweet-spots. I also don't think a lot of them are explicitly true either, so it requires some DI reading.

    Dair's pretty okay in that respect, I'd just worry about good OoS options and quick on the draw opponents. Don't forget you have to factor in landing lag and the it takes to actually land, so it might not be useful for some MUs. I think it's good for the occasional crossup or panic option. It's just difficult to land the sweet-spot in that particular setting, so it carries some risk if they decide not to shield.

    I'd agree on Fair. The only concern I'd have is Up-Bs that have large hitboxs or characters with ridiculous shield grabs like DK. It's also not easy to be consistent with the sweet-spot on shield. Probably better than anything else she has in that specific scenario.

    I think FF Nair would be good for mixups and avoiding obvious dash grabs. Combining it with empty hops or Phantom can make it fairly decent. I think it will still be relatively situational, but does fill specific niches that her other moves can't. I need to practice the confirm though.
    Did passable at tonight’s weekly. Top 8, about a set away from Top 5. First two games were alright, but I started feeling sluggish after that. Since I didn’t feel confident in my RAR Phantom, I pretty much never did them. Has two matches on stream, but I don’t recall them as sightly.

    Not my best performance, but definitely not my worst. I somewhat know what to work on.
    Oz o:
    Oz o:
    but yeah dropped WR4 hard
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    StoicPhantom
    It sounds like you might be getting back into the swing of things a little. I'd say just try the RAR Phantom anyways. At worst you do a normal one, but it shouldn't lead to any huge punish. You might find it easier than you thought.

    I'd heard about Thwack reflects and although I've never done them they sound hilarious. I wonder if the reflect ups the instant kill chance, similar to how it increases speed and damage for normal projectiles?
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    Took us about 5 seconds to realise what actually happened. For one, my opponent thought he won. I thought he did an accidental Kamikaze.
    I'm playing around with Hero a bit. I actually like him as a character, so there was that bit of intrigue. I'm trying to do my own thing, as usual. Not a huge fan of being passive or camping, so I'm working a lot on his normals (namely Uair and Nair). Trying to see what I can exploit with that.
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    StoicPhantom
    I'm not meaning to discourage you from him, just saying that he is pretty difficult to work with at first. I didn't play him for a while after he released and people were making him seem like some overpowered jank machine. And he is until you play someone that actually knows what they are doing.

    Bair is pretty slow but it covers a lot of space. If you can get the spacing and timing down, you can get early edgeguard situations. His other aerials just don't cover as much area. You can use it to easily catch platform landings.

    Your correct in that his command specials are situational. You either have to use it immediately and hope for a good draw or setup a situation that's unavoidable. Nearly all of Hero's stuff is pretty linear tbh, so you have to be pretty quick about it.
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    Yeah, Hero is not that hard to play against. Most of the time you just try to swarm him. A lot of players seem to opt for Command Specials in neutral, which honestly kind of hurts them. It's there when you should take advantage of. Worst case scenario, they'll likely just go for a defensive option like roll away or shield. I was playing this Hero online, once. Took me a whole match to realise the guy just kept rolling away when he felt uncomfterble.
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    StoicPhantom
    Yeah Hero's roll is rather annoying to deal with online, so they spam it a lot. My biggest issue with him is the swarming part. I feel like he is rather weak at anti-air, with Up-Tilt being good but can't do everything. Characters with good air games like ZSS or really any top tier just completely **** all over him. It also doesn't help he gets outzoned by other zoners, like Palutena, Snake, or Zelda. This is where his broken specials should come into play, given how quick they are, but that's when you run into the meter problem and how to recharge your MP with slow normals.

    Like when he works, he can decimate an entire stock in seconds, but when he doesn't it gets rather frustrating.
    After some late night RAR Phantom labbing, I'm also sure I got this down. Only thing that's left for me to do is try it out in real matches more often.
    Something that came up before I left but never finished exploring the whole approach/don't approach thing. Simplifies things when you can easily just take a step back and basically reset to neutral by charging Phantom.

    Mindblowing. I know.
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    StoicPhantom
    And despite what I said about Sheik, I did actually learn how to trap more effectively overall. They actually feel like similar characters, even if their approach is a little different, so I'm excited to see how that plays out and I'll mention what I figure out.
    Oz o:
    Oz o:
    I don't see how they would be in any way similiar... and regarding to ledge trapping, the guy who used to be the best around here used to be scary good at it. He literally just grabbed and Nair and wouldn't let you get off the ledge. Ever.

    There was a thing with Zelda I never explored, which was somewhat like that. Stand a comfterble position to either grab or FSmash (jumps and neutral getups/getup attack) and you could Kick the roll in. I only did this about once or twice, but never looked into it beyond that.
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    StoicPhantom
    It sounds really weird, but I've noticed far more Zelda stuff in Sheik after playing awhile. Sheik seems really fast and can do anything ever, until you realize your opponent can just mash disjoints, especially online, and go even in damage. Vanish and Bouncing Fish got nerfed, so it is even harder to kill now, and I think opponent's just DI out of Sheik's confirms now. OoS and jump squats being so good, also add to the difficulty.

    So I end up needing to basically think several steps ahead just to win neutral and really have to manipulate my opponent to land the kill. And that ends up playing Sheik a lot like Zelda, just using Grenade in place of Din's Fire, Needles in place of Phantom, and Bouncing Fish in place of Up-B. Sheik needs to stick very hard to combos and advantage like Zelda and Sheik's frame data is offset by the fact that the average Fsmash will kill at like 70.

    The only real difference is that their moves are inverted. Sheik does little damage and knockback in exchange for combo potential. Zelda does tremendous knockback and damage in exchange for little combo potential. But their kits are fundamentally the same, even if they appear to be different on the surface and are inverted. Which I guess goes back to Melee Zelda/Sheik.
    I have seen Death's vistas and have returned a wiser, more exquisite man.
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    StoicPhantom
    And I should also clarify that you can mess around with around characters, just make sure you still keep a good chunk of time dedicated to Zelda. I've definitely noticed a quicker decay with proficiency in Zelda, compared to most characters, if you neglect playtime with her too much.

    I can't into thought during the summer apparently.
    Oz o:
    Oz o:
    That's actually around the time I first got Joker, so yeah. It's a really good observation. Been pretty much using all Joker for three days straight. Must've overstimated my prowess at the time...

    Did pretty iffy at the tournament. Got 17th. Could've almost easily taken that last set had I not gotten overconfident.
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    StoicPhantom
    Yeah, that can happen. I've also been slipping on my combos and stuff, trying to play other characters. Just gotta watch out for that.
    Hello my Stoic friend.
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    StoicPhantom
    Ah, I see. I wouldn't worry too much on the critique, I don't do anything but mess around online anyway. It probably won't matter until I can get a more stable health situation and the ability to travel to actual tournaments.

    Also, I've been pretty busy/tired as of late, so I haven't been posting, but I'm still here for the foreseeable future. I'll try to have a look at your recent play soon, it'll be interesting to see what you've learned in the meantime.
    Oz o:
    Oz o:
    My tournament performance has been pretty awful like the last month or so, Joker or not. Went full Zelda today after around 3 weeks, and I did pretty bad.
    Oz o:
    Oz o:
    Was checking a set earlier of that day. Played surprisingly well for my tastes...kind of motivated me to keep going. At least I beat a guy who I was down 3-1 against.
    It's against ZSS & Pikachu. I can put it up later.
    D
    So I thought what if I officially resigned to ever approaching. Clearly we don't have anything good against shields straight up other than step back and Phantom.
    Wonder how that will do :D
    S
    StoicPhantom
    You'll win EVO. :D

    Nah, but that's pretty much what you need to do to be optimal with Zelda, I think. I don't think there are very many characters that can approach safely. This game seems to be more about baiting approaches. I think Zelda is an advantage based character, so baiting and punishing is going to be best.

    Although, I guess you're not here anymore. :/
    • Like
    Reactions: Oz o:
    D
    I was playing this Zelda on For Glory like over a week ago, and that single match was a testament as to why I avoid it in the first place. The dude kept teleporting aggresively as if it was a viable option. And the worst part, I WAS ****ING FALLING FOR IT. Because **** wifi. The dude was literally Phantom, Teleport and the only two A moves he ever used were F-Smash and SOMETIMES Jab.
    D
    Deleted member 189823
    Remember kids, matchmaking and Arenas are the way to go.
    S
    StoicPhantom
    Yeah, and it's gotten even worse recently. I only use it for warmups or to screw around with other characters, but it's gotten really bad over the last week for some reason. I initially thought something was wrong with my adapter, but I did a speedtest with it on my PC, and it was functioning normally.
    D
    Last training session looked like I was getting my powers back. Sucks that Friday's doubles...though I might go to Sunday's monthly.
    S
    StoicPhantom
    Well, at least you'll have more time to practice for it. I noticed your ledge getup is looking better in those recent ones. I'll say that you don't always have to immediately DI hard on stage, when you ledge jump. Sometimes just jumping straight up when your opponent is conditioned to punish DI in, will have them attack empty air while you quickly land. You still have Nayru as a somewhat decent fallback if they don't commit.
    D
    wow didn't know you could catch good detail off of my plays :D
    D
    Got 4th, anyway, so it's not like it's a monumental disaster. Training session went well today. Looks like I'm starting to get my powers back (parries).
    S
    StoicPhantom
    So they're actually trapped in shield stun then? Good to know, I'll continue doing it then.
    D
    Deleted member 189823
    You can't get cocky with it. You still have to space really well, and there's still a chance you're getting caught by like Frame 5 OoS (Marth's Up B I guess).
    S
    StoicPhantom
    I tend to only do it when I **** up my spacing or something, so no worries there.
    D
    I think I'm going to win tomorrow's tournament.
    • Like
    Reactions: baconater16
    D
    Deleted member 189823
    I think my Corrin (or Corrin as a whole) has better potential, but Zelda just carries me.
    D
    Deleted member 189823
    Yes, I'm carried by Zelda.
    S
    StoicPhantom
    Ok then, lol. Good Luck.
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