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Rickster
Rickster
...LOL.

Figures that we get a small nerf in exchange for a buff lmao. I wonder why they didn't at LEAST fix the blindspot. Makes me think it's fully intentional for some dumb reason.

Also since they moved the hitbox forward 0.5 units...does that mean the blindspot is even bigger?
BJN39
BJN39
thankfully no, the blindspot did not get bigger. The 0.5 z change affected the outermost one, which is not involved in why there's a blindspot. It gave us a minor range increase

While cool there's still a thing known as a Mario-wide blindspot. And it shouldn't be THAT hard to fix really. If the innermost hitbox received a stretch coordinate to make it reach farther inward that could solve the problem itself.
Lavani
Lavani
but

sisT

even on 2D stages it doesn't hit until 10f

furil's hitbox visualization shows 9f because that's what 11f x 0.8 comes out to, but frame speed multipliers are inconsistent and weird
BJN39
BJN39
Couldn't that be a problem of how characters' hitboxes interact with "2D" stages and not Zelda's Ftilt alone? Or is there an example of an off-axis move hitbox being able to hit on 2D stages?
Lavani
Lavani
the whole point of 2D stages is that they fix the off-axis stuff

like DK's ftilt that is on-axis for literally 0/3 active frames in 3D stages

or Greninja's fsmash that is similar
BJN39
BJN39
Well then that's odd. Because Zelda's Ftilt should most certainly have a frame 9 off axis hitbox.

I wouldn't be surprised if they botched Zelda's buffs so bad that it somehow isn't there though.
Lavani
Lavani
it should, but frame speed multipliers are weird and inconsistent

palutena's jab should be frame 7 but it's frame 8

rosalina's dair should be frame 18 but it's frame 17

frame speed multipliers can't be taken at face value
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