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Jestar
Jestar
Didn't intended to write all that but whatever it's worth it~

Yeah I feel the same about TP Dorf. I still don't care for him, but yeah, I do find him funny. Whenever he gets hit he sounds like an old man who broke his back lol! Especially the star ko scream lol. The nose lol!

Yeah the nose to come back. Makes him more unique that way too.
Jestar
Jestar
Yeah WW Dorf's pretty underrated. I really like how he has the same voice actor as OoT so that's really nice. The dual swords are pretty cool too.

I also forgot to mention but the breathing voice in OoT is ****ing perfect. I like to call it the "epic breathing" since it fits so good. You can hear it in Melee if he gets his shield broken. That voice is pure magic. Wish I could breathe like that lol.
Jestar
Jestar
Never intended to go on this long, but I go places when I start talking about stuff I'm passionate about. It's pretty cool how we agree with so much stuff though~ =D
Jestar
Jestar
Jestar
Jestar
Also, WHY DO WE AGREE SO MUCH ON THESE THINGS.

I love it <3
Jae
Jae
I sit here wondering like.. having alts like those would be insanely awesome and a great fanservice to people like us. Why does MAC get 16 colors, they could at the very least give iono, Link alts of the Hero of Time!

Opportunity missed, even with DLC
Jae
Jae
HW Sheik is dropdead gorgeous, I love her design the most in that one haha. Maybe I like how she looks super ninja-like. But yeah, OoT colors FTW! AW now I wished Link had OoT colors, like have his pants emulate OoT's white tights.

I still have yet to buy those costumes unfortunately :(
Jae
Jae
Yeah, his muscle is god-like and THAT BULGE in Melee LOL, like why? I miss Ganondorf looking like... slimmish but superior-ly muscular. I'm not a fan of the "OH I'M AN EVIL WARLOCK SO I NEED TO BE BIGGERISH whatveer" TP look. Bring back the bodybuilder Ganondorf!

I'm really hoping he appears in Zelda Wii U.
Jae
Jae
Meleedorf's WP scream is supreme AF, like he makes it sound like you are gonna die if you get hit by it. The overall intensity and cockiness that his voice bears... beautiful. Even his jumping grunt sounds cocky imo.

Speaking of hearts YEAH I miss that from the older games, enemies doing high amounts of damage, as opposed to newer ones only scratching off one whole heart at most.
Jae
Jae
Basically, OoT nailed the relationship between the main three. Ganondorf felt way more involved in OoT than versus TP where he's only merely the indirect cause of the trouble. Not to mention that he only focuses on Midna rather than Link which bugs me.

His laugh is sexy AF and his breathing is just too masculine for me. He even coughs up BLOOD ffs lmao.
Jae
Jae
I do love how he still has the same VA in WW as how he does in OoT. Though he doesn't sound as 'grand' as how he did in OoT, I think it's pretty justified by the time of WW lol

I just hope they flesh out Dorf more in the future, he needs more love. I even hope to see a game where he actually wins... (According to my canon studies, he loses all the damn time).
Jae
Jae
I'd love to see a game starring his childhood or something but that'll never happen. Esp before they make a Zelda-centric game which they of course, still have not.

Thanks for these! I'll save 'em to my pictures folder and maybe I'll use them sometime (or just keep it in collections).

NICE TO KNOW OTHERS WHO SHARE THE SAME PASSION RIGHT
Jestar
Jestar
True that about DLC being a wasted opportunity. The last time Dorf popped up in a main Zelda game was TP in 2006. 10 years ago! I'm confident he'll pop up in Zelda Wii U but if he doesn't not only do we have to wait even more but I'll end up doing a Melee Warlock Punch yell at the TV screen.
Jestar
Jestar
Good point about the hearts. I looked up the damage from bosses through out the games and Wind Waker on they barely do any damage. Like, 1 heart maximum. Example: OoT Phantom Ganon does 1, 2 or 3 hearts of damage depending on what attack he uses and he's one of the earlier bosses. WW version only does 1/2 heart or 2 and he pops up half way and at the end of the game.
Jestar
Jestar
Like, literally every boss in TP does either 1/4, 1/2, or 1 heart of damage, never 2 or even 1 1/2. Hell, the damage Dorf does in TP and WW is puke worthy compared to OoT. He does 1 heart in WW from all his attacks, and (not joking) 1/2 heart in TP. For a final boss, that's puke worthy.
Jestar
Jestar
By comparison, in OoT, Dorf does 2, 3 or 5 hearts of damage depending on the move. And he isn't even the final boss. If you're doing a 3 heart challenge, a single hit by an electric ball thing he throws at you will kill you instantly. Than you have Ganon who does 4 hearts of damage every time he hits you. Now that's fitting for a final boss imo.
Jestar
Jestar
Like, at max health Ganon will kill you in 5 hits. In WW , it takes 20 hits, and TP a whopping 40. To put more salt on this, Volvagia does 2 hearts on all his attacks and 3 on his fire breath and Bongo Bongo does 2/3 hearts on every attack he does. That's not including the lava and poison surrounding the arenas either. Crazy how little damage you take in later games from bosses. Almost insulting in some cases.
Jestar
Jestar
I agree 500% about the balance. Like, the ending of OoT has a huge focus on Link and Zelda but in other games, the companions share or steal the spotlight away from them which is annoying.

I mean, Navi doesn't say or do anything during the ending, she stays silent so the focus stays purely on Link and Zelda. Can't say the same about the other games where Midna/Fi have way too much focus on them.
Jestar
Jestar
I think Ganondorf needs to be the sole villain in Zelda Wiii U so he gets more spotlight that way. Also the companions needs to stay in the shadows more so the main 3 get the spotlight. No more secondary villains to steal his spotlight.
Jestar
Jestar
Oh damn I forgot about the blood! That was ****ing amazing beyond anything. Kind of funny how OoT has the most blood in the entire series despite not being aimed or built at mature audiences like TP was. It also has the best boss death animations (Volvagia, Barinade) imo and I like how enemies "burn up" when you kill them instead of "blowing up".
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