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KneeOfJustice99
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  • Pictured: Senator Joe Lieberman assassinating former President of Nintendo of America, Howard Charles Lincoln, during a Congressional hearing in 1993 that was televised to the US. Weapon of choice: a turquoise .357 Magnum erroneously stated to be a "Konami Enforcer". Following this incident, video games were permenantly banned from the United States of America, which lead to the infamous "War on Games." If you know anyone in your local area who's in possession of video games, contact your local law enforcement immediately.
    Given the whole dream thing is getting popular on here I may as well chime in with a bizarre dream I had last night. Admittedly there's not a lot to cover, though.

    I had this bizarre dream wherein myself, my mother, her partner, and weirdly one of my university tutors were all in the living room and were watching a movie of some kind about I think a stage musical - which was interrupted by some guy leaping onto the stage and screaming "SOME", and then everyone in the room turned to me and said "People call me the space cowboy" whilst doing the ****ing Mouth Moods finger and I actually woke up in a cold sweat
    honestly, suction cup man is a hugely underrated potential pick for a "newgrounds rumble 2". like, aside from him obviously using suction cups to climb around (i imagine his recovery has him manifest a pane of glass in the background layer that he can then climb up), the concept of him being this bizarro grappler with both long-range and close-up potential (maybe using a suction cup gun!) would be really cool - and very different to other grapplers like dad 'n' son - whilst him also having other cool tools like a grenade in the form of a bottle containing... liquid... could work well too.

    and hell if you wanted a model swap alt there's always... that one
    Concept: a fighting game, loosely based on SCP sort of fused with some of the concepts in the Guilty Gear series.

    HOWEVER.

    Instead of you playing as various monsters, you'd play as various relatively normal people. Each of them has some kind of anomalous object that they use as a weapon. Each "weapon", by the way, could be utterly crazy. Here's a couple of concepts I came up with for something like this:

    • A character who fights with a hip flask, inside of which is an infinitely-replenishing source of whiskey. The whiskey can be fired out as projectiles, poured around and set alight as trapping tools, and can even be used to lessen overall damage taken (at the cost of a couple of extra frames of lag) by getting drunk off it.
    • A character with a mannequin they dress like themselves, the catch being that the mannequin has a limited degree of sentience and is psychically linked to the character. They're able to either send the mannequin out as a puppet fighter of sorts, or can have it follow closely behind their own movements to increase combo potential. Notably, the mannequin has a seperate healthbar to the character - it doesn't flinch when taking damage, but when it's gone, it's gone for the round.

    I know it's kind of limited, but I guess it's better than nothing! I feel like it'd be a little more unique than just another monster-based fighter. Hey, that's just me though!
    I don't know how to explain it, but it's so surreal to be chatting with people from across the globe and - whilst a cold is going around locally, it's also doing the same over there at the exact same time. Like, sure, you might say "Knee discovers inter-continental transportation, 2022 (colourised)" but it's still weird to think, like, how connected the world is.
    Whilst I find a lot of aspects of airports to be... actually really harmful (especially when it comes to security, which I'm aware is a very politically charged issue I really don't want to get into because I'm 98% sure I'll **** something up because I have... opinions on it), one thing I find really intriguing is the weirdness of the space inside.

    Like, I find it so weird to think that an airport typically contains a small town inside - but in that town, the societal norms that exist there are totally different. Like, you'll see an entire family of people walking around at 3AM in their pajamas and it's just normal. It's normal to have these different stores and hotels and all sorts of different places with big screens with timetables.

    All of it's connected by huge, cavernous, white-walled corridors and filled with swathes of seating you'll find people just... waiting on. Like, people loiter, and it's normal! It's okay to just wait around for wherever it is you need to go because everyone has the mutual, implicit understanding that everyone else there has somewhere to be!... which isn't a degree of understanding that seems to exist in the normal world. Of course, it's not all good - sure, shops accept all kinds of currency, but nearly everything is marked up to ridiculous prices because that liminality of the space also applies to it in a legal sense - technically not being in any country, nobody's going to stop them.

    It's this weird thing to me where, like, it almost feels like the dictionary definition of a "liminal space" - not as in an internety one wherein it's some pretty mall or whatever but more so that it's purely transitional in nature, and because it's transitional, the very framework of society within that space is fundamentally altered.

    I really don't know what I'm talking about here. Basically, I hate airports with a passion but also find parts of them conceptually cool. Sort of.
    A small part of me has always sort of wondered how Minecraft would look on the Wii. I suppose you'd utilise motion controls to place and delete blocks, but would you go about moving with the D-pad, or perhaps use the Nunchuk's control stick to move the camera or something? I have no idea. Sounds like an interesting concept though.
    MBRedboy31
    MBRedboy31
    Assuming that it would be functionally the same as other versions of Bedrock instead of being really different, it would probably use the same movement controls as most other Wii first person games, where you move with the nunchuk‘s control stick and turn the camera by moving the pointer cursor to the edge of the screen.

    If they really want you to break blocks by swinging your arm instead of just holding a button like every other version of the game, you’d point at a block, hold the break button to lock your cursor onto the block, and then you’d swing the Wii Remote. It’s kind of like how you use throwing weapons (baseballs, etc.) in Boom Blox.

    In terms of buttons, I think it would be A to break blocks/attack, B to place blocks/ interact, D-pad to cycle through hotbar, C to jump, Z to sneak, minus to open inventory, and plus to pause.
    Hey all! So, like, I'm not normally one to recommend games to people on here but I felt this'd be a good time to actually put one to y'all. Remember Newgrounds Rumble? Turns out there's a spiritual sequel (of sorts) in the form of a beat-em-up! It's called Rushdown Rivals and you can play it like, right now, on NG (or download it from Itch!) Honestly, it's hella cool - fast-paced, awesome style, plenty of interesting characters, and overall a really fun time!
    Okay so like I don't typically like to spread too much negativity but I need to come clean here.



    I don't understand these kinds of home coffee machines.

    On the one hand I could argue something like "kettles exist for a reason" but honestly, I get that you might want to have particularly brewed coffee at home. Like, if you're into that, then sweet! But - there's plenty of alternatives, whether you go for like a coffee pot brewer or one that uses coffee powder.

    This might seem like an odd hill to die on but consider: it's weirdly common now for home coffee machines to use "pods" of coffee mix(?) which, like, it's all well and good but... what if that specific, proprietary "pod" stops being made? The issue of proprietary stuff as a whole is, like, a whole other thing but - say like, "Oh, I sure do love [BRAND] caramel hot chocolate, it sure would be a shame if they decided to... only release it seasonally, so you have to sort of panic-buy it during January and it starts tasting weird by the time of around October and you have to ration it throughout the entire year. Oh, and if they just stop supporting the machine, you now have a roughly £100 piece of metal and plastic that just takes up space and collects dust on your kitchen top because it can't do anything.

    The issue of proprietary "things" as a whole boils down (get it?) to this whole thing in general and it's one of the smaller aspects of a late-stage capitalist societies that just happens to exist. Honestly, it's one of the reasons I'm glad the EU has made USB-C type chargers the standard - the fact that chargers for things like the DS or the iPhone can be marked up so much purely based on their exclusivity baffles me, and printer ink is a whole other matter on its own. (Fun fact - printer ink costs more by weight than ****ING GOLD.)

    tl;dr capitalism bad, i have no short-term or long-term solutions, go and live in the woods
    FazDude
    FazDude
    reject big coffee, join chocolate milk gang

    But seriously, all of these new-fangled coffee machines are pretty much monopolist ploys. The one I have at home is old enough that it’ll take just about anything, but nowadays, if you buy a coffee machine that uses pods, you’re pretty much swearing loyalty to the manufacturer since said machine will only take pods made by said manufacturer. Complete nonsense.
    KneeOfJustice99
    KneeOfJustice99
    See, we (being British) have a kettle - really awesome multipurpose piece of equipment that lasts around 20 years, can create all kinds of hot drinks, and can even be used for numerous different purposes for nearly anything you'd need hot water for - a perfect solution to the "problem" of trying to create a specific drink.

    This is why I feel like the "tech bad" argument jokingly associated with "haha lol boomer" actually has some grounds - there's so, so many situations where technological "innovations" are made to solve problems that don't exist, to the point where the concept of innovation has been **** all over in place of "look at this really sleek piece of plastic that we're charging hundreds of pounds for, isn't it pretty?" It astounds me that the concept of Silicon Valley still exists at times, given how many of the companies involved are just selling their "genius" solutions that, at best, don't solve the problem better than anything already on the market, and at worst, actually don't ****ing work.

    also i adore chocolate milk hell yea
    I find those stereotypical Christian Christmas films so weird because it astounds me that thousands of movies can be made with this exact plot:

    • white, single, christian, middle-class man between the ages of 25 and 35 exists
    • white, single, christian, middle-class woman between the ages of 25 and 35 also exists
    • it's snowing in the entire week leading up to christmas because "global warming isn't real"
    • they cross paths, preferably on christmas eve, through some contrived explanation that's probably related to traffic
    • "oh no my white, christian, middle-class son/daughter who is never over the age of 11 is going to be lonely because i'm divorced/not in a relationship, this is terrible"
    • child gets exactly one speaking line and never acts in another film again
    • cafe scene in which they talk with awkward and stilted dialogue
    • there is at least one character who doesn't like/celebrate christmas, they are the villain of the film
    • "oh look we are together now it's a christmas miracle"
    • they're literally engaged by boxing day
    • movie ends with the white, single, christian, middle-class family dog smiling at the camera and winking with a sparkle effect
    • credits play with some kind of christmas-sounding song invented for the film because they couldn't afford the license for any actual christmas music that already exists, no matter how crappy or obscure it is

    Like we all clown on the whole Disney "live-action remakes" thing but this genuinely feels like some kind of money laundering operation at this point, how the hell does this make so much money
    On today's episode of "Knee comes up with an idea for something they will never, ever make",

    The year is 20XX. The world of sport is controlled by television networks around the world, chief among them, SPORTCORP. Sadly, the current athletes of the time aren't interesting enough. Doping testing, of course, still exists - and thus SPORTCORP devise a method of creating a new generation of athletes that are stronger, faster, and better than any other. The money they'd get from sponsorship and marketing deals as these athletes' sponsors would easily circumvent any cost.

    Sperm and egg cells, through a selective process including gene modification and several simulations, are paired and bioengineered to create a total of nine children. Each of them are gifted - perfectly formed and shaped to fulfil the needs of a specific sport they're designed for. Youngest among them, and the newest in the New Generation, is Deuce.



    deuce.'s gameplay overall would be similar to that of various 2D NES platformers, not dissimilar to Ninja Gaiden, Mega Man or Castlevania - but with tight, fast-paced controls that reward evasiveness and light-footedness. Deuce herself - trained from birth to excel in tennis - carries with her a tennis racket and six powerful tennis balls. The racket, of course, can be used as a melee weapon - the tennis balls can be used as a projectile weapon with limited ammunition, and are able to bounce from things she manages to hit. That even includes enemies - allowing her to rally from enemies or walls to build up ball speed for more powerful attacks overall.

    Can Deuce serve up revenge on SPORTCORP and liberate the rest of the New Generation? Time's running out.
    imagine being in the bizarre situation of listening to music from 2d ps1 platformers and daydreaming due to being somehow unable to sleep so accepting that it's not gonna happen at like 4am whilst also randomly thinking "hmm, itd be cool if like there were a "playstation all stars" that actually released on the ps1 i wonder how that would look"

    video unrelated (very related)

    tonygameman
    tonygameman
    I actually would've loved to see that for sure, with Crash, Spyro (back when Sony owned them), Lara Croft, Dart, Abe, Gabe Logan (Syphon Filter) & Tomba being in a roster, besides veterans (Sweet Tooth, Sir Dan, Toro, Heihachi, Spike & PaRappa with Lammy as the second rep) and third-party characters such as Klonoa, Rayman, Gex, Raziel, Nikki & Fargus (Pandemonium), Croc, Cloud, Alucard, Snake, Jill/Leon and Lemmings.

    Or even deeper cuts like, though the PlayStation console's limitations may prevent a game for having this amount of characters (I wonder if that may be the case) or unless we don't want a overloaded roster:
    • Linen (LSD: Dream Emulator; I had to add them first after seeing your roster)
    • Maggie (PlayStation Underground)
    • Sofia (Battle Arena Toshinden)
    • Robbit (Jumping Flash!)
    • Eliot (I.Q.: Intelligent Qube/Kurushi; likely a stage instead)
      • The game was a financial success in Japan, having sold 750,000 copies by the end of 1997, and has a few sequels (I.Q. Final/Kurushi Final: Mental Blocks, PS2's I. Q. Remix+: Intelligent Qube and PSP's I.Q. Mania).
      • It was also re-released for the PS3's classics catalogue, the infamous PlayStation Classic Mini and even a recent PS4/PS5 port from PS+ Premium has trophy support.
      • Has this beautiful medley rendition back at Sony's orchestra event in 2017 and a easter egg in Ratchet & Clank: Rift Apart the last year.
    • Rudy Roughknight (Wild Arms)
    • Blasto (Captain Qwark before his existence)
    • Vibri (Vib-Ribbon)
    • Jersey Devil
    • Alundra (moveset ideas)
    • Arc the Lad
    • Sofia de la Rente (Wipeout; pretty much Captain Falcon, except with Savate boxing for being French, power-ups/weapons and the FEISAR craft in her Super)
    • Amelia or Seria (Crime Crackers; Sony's first published title - if they return in future installments, Team Pink Dolphin or Guppy from their respective installments may accompany them a la Pokemon Trainer)
    • Captain Rock or Princess Jean (Motor Toon Grand Prix; among early PS1 titles in 1994 and it's 1996 sequel had a international release, besides having a certain iconic game series as it's spiritual successor, which speaking of...)
    • The Gran Turismo car (hence Hornet in Fighters Megamix; a stage is more likely, though)
    Heck, Polygon Man's earlier debut would've made things go full circle ever since his rejection as the mascot by Ken Kutaragi back in E3 1995, or that giant Tyrannosaurus Rex from the tech demo as a boss (who even appeared in Astro's Playroom).

    Perhaps with a single Super move that does tremendous damage when the meter is fully filled up instead of killing right away, thus preceding Final Smashes.
    Random fun question I came up with; if a sequel to Newgrounds Rumble came out, would you have any particular characters of a more unusual nature you'd like to see in it? By this, what I mean is - nearly every fan-roster of a hypothetical NGR2 always has similar picks, like Dad 'n' Me, Boyfriend, Tricky, and so forth - but which particular picks of a slightly less obvious nature would you particularly wanna see?

    (I might have asked this before, but what the hell.)

    Personally, I'd love to see some weirder picks. Charlie the Unicorn springs to mind as a potentially oddball inclusion (though they'd work really well as an assist, too) - but a cool sort of semi-guest fighter would be someone from Happy Wheels (maybe the Irresponsible Dad? I can imagine him having awesome interactions with Dad 'n' Me.) Oh, and N! What's your takes?
    We had a quite interesting situation at uni today. I'm in a games design course with a lot of people my age, so around 18 or so, and we were covering basic stuff in a course element named "Contextual Studies" (which is basically gaming history, so, my ****ing jam.) Turns out we were covering the early 1980s, and one aspect our tutor decided to focus on was... the Game and Watch, including asking us all to design the concept for a Game and Watch game.

    It's interesting to sort of see because the room's reaction was split roughly in two. Half of the people were like "they look like McDonald's toys" and the other half were like "Oh, like that guy from Smash Bros?" It's interesting, because like, I don't really think I realised how much the existence of Mr. Game and Watch has retroactively affected the recognition of the platform. Nearly everyone's concepts included PNGs of G&W himself, and I think it's interesting to actually look at that kind of thing. Honestly, I was a little surprised at how many of us recognised the lil guy as being from Smash first - and a small part of me wonders whether other characters with more obscure source material, like R.O.B., maybe the Ice Climbers and so forth, are thought of in the same way?

    Anyway, I have two completely unrelated concepts to glean from this.

    The first is: I think Mr. Game and Watch should actually get a little more rep as a character in his own right. Not to the point of becoming a "Nintendo mascot" or something, but here's my thought process - it'd be cool for him to be, like, the host of a future "Game and Watch Gallery Deluxe" or something. I think it'd be a cool smaller-scale project to release - plus, the idea of him as a host just feels really cool to me. He doesn't need to have any speaking lines or anything, but him interacting with the menus and the title screen and the like feels like it'd give the collection a really unique energy unlike Mario 3D All-Stars, still not over that. I bring this up because it seems a lot of people that have even a passing knowledge of the Game and Watch system are familiar with Mr. G&W - and not only that, but he's a pretty fun (but also simple!) design to have fun with. And hey, it'd be so cool for Smash to actually have invented a character who went on to (technically) get their own franchise!

    Secondly - screw it, I may as well show the game I designed. I had like, 20 minutes to come up with it from scratch, hence me making it in PowerPoint and MS Paint where applicable as opposed to Photoshop (I'm way more comfortable with the former, genuinely), so it's not exactly polished by any stretch of the imagination. I don't know why but I'm... actually really pleased with this. I'll probably look back at it and think it's terrible in a month, but hey.



    It's basically a glorified game of Tapper, but you have a shield and need to defend yourself from monsters. Nothing special.
    Delta P? More like. Delta *********. Delta P is SOVIET PROPAGANDA. My children will move close to areas of low pressure from areas of high pressure under the water, they will not be controlled by this PROPAGANDA that suggests Delta P to be "lethal" and "highly dangerous" it is all LIES and INVENTED BY THE BOUIRSOUIESE
    I was engaged in a conversation relating to The Wizard of Oz with my six-year old sibling and suddenly, something dawned on me.

    The 1939 MGM film The Wizard of Oz is probably one of the defining things in "modern culture" on a conceptual level. Like, ever. More than Garfield, more than even stuff like Avengers: Endgame because think about this - how many pieces of media can you say that you, your parents, your children, your grandparents, and their parents can connect to? Like, I can think of about two - the Bible, and The Wizard of Oz.

    I don't know how to feel about this. I feel like some kind of great realisation has dawned upon me, somehow.
    I haven't really been tuning in to the whole Twitter debacle given I don't use it personally, but one thing that deeply disappoints me and that I feel is important to point out - is how quickly a lot of companies are using their platforms to make it very clear that basic human rights such as access to food, clean water, shelter, necessary medical care, and in some cases, the means with which to literally remain alive, simply aren't important to them - so much so that they need to go out of their way to confirm that in writing. It's really refreshing to know we're in a world where companies can straight up say, "Um, no, we actually do support human rights violations." I wonder when the books will start burning.

    On a slightly lighter note, I have acquired Blahaj today and my life is complete. corporate subservience for life yippee
    There are so many questions that you are sort of left with from The League of Extraordinary Gentlemen (2003), such as why it was so bad, why it made Sean Connery retire from films, why Nemo's car ended up on eBay nearly two decades later, and so forth - but the main one that's sticking with me right now is: why shorten it to LXG? I could clown on the use of X instead of E because otherwise it'd be LEG, sure, but were marketing teams surrounding the film before release in 2003 really that concerned that the name of the film would be too long?

    It's weird to me because, like, fast forward around 15 years and you have wonderfully concise titles like Birds of Prey and the Fantabulous Emancipation of one Harley Quinn simply rolling off the tongue. A small part of me has to wonder if it was inspired by the marketing surrounding the second X-Men film, X2 - but like... seriously? Maybe I was born too late, but toward the start of the 21st Century, was everyone just so unspeakably busy that it was necessary to invent bizarre acronyms and verbal shorthand for films?
    Clowning on Soda's design in the original JSR like "look at this dumbass look at his nose" is all well and good, but I actually feel like the smartest person alive right now.


    HIS DESIGN IS A REFERENCE TO KILROY. LITERALLY ONE OF THE MOST NOTABLE PIECES OF EARLY GRAFFITI CULTURE. (and interestingly, one of the first modern "memes.") HOW HAVE I MISSED THIS FOR SO LONG IT EVEN HAS THE DUMB LITTLE HAIR QUIFF
    I think it'd be cool if LEGO could expand their Ideas line to two different kinds, given the variety of submissions. (For context, to enter the qualifiers you need to reach 10,000 votes - this was pretty difficult back in the day, but in the modern internet world, it's next to nothing. It means that usually, around 50 Ideas submissions make it all the way to qualifying, only for one or two to ever get made.)

    Specifically, they'd be:

    1. Larger stuff, such as MOC modular buildings and stuff with bigger piece-counts, that'd retail obviously at more expensive prices but would also be more likely to have new prints, moulds or pieces in not-before-seen colours! I'd suggest these would be your "big" headlining stuff, but giving space for both original and licensed content here would be a great idea. (That sort of applies to both!)

    2. Smaller stuff, that'd retail for cheaper but still allow for licensed Ideas sets to get in if they were on the smaller side. I'm thinking similar in scale to sets like the Tron bikes and Women of NASA - so this could be for things like smaller dioramas or just small sets in general. Hey, maybe it'd even be a cool way to continue the vibes of the Dimensions sets by having characters from interesting licenses you might not otherwise see! (Like how characters like E.T., Ethan Hunt and the Doctor were introduced in Dimensions sets.)

    Then again, I don't work there. I get that licensing these days is such a headache, but I think the opportunity to see smaller and more unique Ideas sets (plus the potential for more in circulation?) would be really cool. Also - one more thing - I think the threshold for submissions should be 50,000 votes these days. Just me though!
    given the recent trend of crossover platform fighting games having actually become popular/good i think it'd be awesome as hell to see like a sequel to newgrounds rumble. it'd probably never happen to be fair - the issues of licensing, the limited audience, and the (likely) pretty high rating given some of the content at play, plus the fact that flash as a medium doesn't really exist anymore, means it'd probably never see the light of day. but it'd be really cool.

    ("old godzilla" would be a based inclusion even if toei would go ape**** about it)
    finally learning (at literally age 18) the basics about autism whilst having already had it for your entire life is a wild experience like ppl be like "no you need to stop tapping your foot you are distracting everyone in the entire room and GOD HIMSELF will come down and smite you" regardless of whether you're 3 or 18 and it's funny because only now do i realise that's probably some kind of stim thing though i am still really sorry for distracting people with it lol
    FazDude
    FazDude
    screw you god bounces leg LIKE A BOSS

    For real, though, I'm kinda sick of how all this "how to deal with autistic people" talk treats us like we're some strange species. Like, yeah, autism is a broad spectrum, so it's important to understand that, but (and i've said this before), society as a whole is kinda past the point of autism awareness and now needs to work on autism acceptance.
    KneeOfJustice99
    KneeOfJustice99
    i think an important aspect of that as well is less of a focus on teaching autistic kids to "act normal" and more of a focus on helping us (i was one once, before i was transmuted into eddie murphy car) to understand why we act differently to how others might do - stuff like echolalia or stimming or whatever might be seen from a neurotypical perspective as "Oh no, the student is going out of their way to annoy and infuriate other students. This is an example of inappropriate conduct in the classroom, and it is important I reprimand them for this" simply isn't and the deeply troubling thing to me is that so many people who i do know who are autistic have had this exact same experience even from specialist schools (given i went to one and even they were more focused on "seeming normal" and the curriculum itself than understanding things like that)
    KneeOfJustice99
    KneeOfJustice99
    to me the problem is that there's an atmosphere of "if they can act normal they're a success" when like. WHAT? NO?
    i cannot explain how much it annoys me to this day that the first (main) character to die in x-men first class was darwin. ****ing darwin. of all of the potential characters they could have killed, they killed the one that physically isn't able to die. he literally says, in the film, that his ability is to "adapt to survive". like, it's not even a bad film overall but that one single aspect of the film's writing perplexes me to this day

    stuff like this is exactly why i'd love more musicians to release their stems (though i get that most major record labels own the stems as part of their contracts, but still.) this project, one i just discovered, is such a weird thing - the pre-release media for an album as well as the album itself completely reinventing the album itself whilst, at the same time, preserving the original vibes and ideas it presented. it's amazing to me somehow i adore this
    it was all a dream, a mere horrible nightmare. mario awoke from his slumber. all of those strange visions of a weirdly handsome man's face, taking over his body, speaking from his voice with the strange twang of a brooklyn accent... they faded from the plumber's mind. it's a me, he thought to himself. a mario.
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